Duh said:And yet they may still face issues - even with this technology... because they have 100-300 clients rather than 64.
And where did i claim the opposite? The question was "if all those particles should be calculated by Server or client", that is what discussed. The answer is so clear; particles should be calculated by Player's computer.
I didn't, and don't claim anything about implementing this won't have any additional problems. Maybe it will, maybe not. But that is not a case.