Mount & Blade II: Bannerlord Old Discussion Thread

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Duh

Duke
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Edgar Allan Poe said:
Duh said:
M&B always was a project of passion.
It was. But it does seem to be less and less so with each passing event. Don't know if greed is the right word, though. But a game with 5+ years in development and not even a beta phase?
The passion for the game does not necessarily translate into a passion for its community. That is not to say that they dislike their fans, but community interaction has not been a priority for a while now.
 

Yabloko

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Auldman said:
Yabloko said:
5 years is not an uncommon time.
It's the time+quality of information. It's not just about the time.
Most 5-years-in-development games deliver even less information than Bannerlord... Only, you don't notice because the existence of the game is not known to begin with.
 

Antonis

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Didn't mean exactly that.

Duh said:
community interaction has not been a priority for a while now.
Sorry if I seem to go off-topic a bit here, but I think 'for a while' is an understatement. Plus, what would be a priority?

Auldman said:
It's the time+quality of information. It's not just about the time.

What Auldman said.

Yabloko said:
Most 5-years-in-development games deliver even less information than Bannerlord... Only, you don't notice because the existence of the game is not known to begin with.
Like? Because, from what was written, TaleWorlds is not an Indie company anymore. Their existence and the one of their games is known. So, the fair thing was to compare them with any other game company. Maybe not the titan likes of EA or Ubisoft, but you get the point.
 

Duh

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Edgar Allan Poe said:
Sorry if I seem to go off-topic a bit here, but I think for a while is an understatement. Plus, what would be a priority?
Development, presumably.
 

Auldman

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Yabloko said:
Most 5-years-in-development games deliver even less information than Bannerlord... Only, you don't notice because the existence of the game is not known to begin with.
Ah but there in lies the rub, as they say. The existence of this game is well-known, the game is not AAA but the developer is far from "indie" status, and has a known rep in the games world.

Quality of information is a major component of TW's problem with it's community.

 

Styo

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K.A. said:
This game is too hyped. There will not be any beta. All players will consume the hype on the beta, potentially losing many day 1 sales.
Losing day 1 sales is still possible without Beta? I bought Rising Storm 2, played for 2 hours and got a refund. What's the difference?
 

The Bowman

Count
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I've read the translation and the only thing I can do is to underline the fact that when it comes to Mount&Blade interviews, there is always a dummy with a microphone who has absolutely no idea about the game he's getting an interview on, and inevitably asks about very obvious things which everyone can see with their own eyes in the videos. If they want the interview to be valuable somehow, some research needs to be done, like, what does the community want to know besides the release date, or how can they exploit the opportunity to get information on things which are not visible in the video. The only good interview I have ever read was done by that Italian player, whose Q&A is posted on the main post. The guy extracted essential details on the game knowing nothing, while these experts can't even get out the frames of the material they're watching.

Edit: Excusez moi, they even had the chance to play and exploit the battle for hidden details.
 

Antonis

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Duh said:
Edgar Allan Poe said:
Sorry if I seem to go off-topic a bit here, but I think for a while is an understatement. Plus, what would be a priority?
Development, presumably.
Presumably. Still, I really don't understand why, if someone was set on developing stuff, wouldn't want to throw pieces of this developed developments, fragments, really, towards their fan base and, more importantly, potential customer pool. Especially when the goal of this developing development phase is money making. Because passion is an admirable virtue, but it lacks the ability to pay the bills.

So far, we got a few pieces of concept art, some minutes of game footage that could be from any stage of development and that's that. TW may very well hold out their 'big surptise', but what can that be? I mean, we already got the "make any celebrity's face" feature. And the board game thingie. What else could top those crowing achievements?
 

Plovercrest

VictorF said:
I wish they never left Paradox. That's one of the reasons pr for this game is so bad and deadlines so neglected. I guess in the end greed caused this. And an obsessive behavior towards a childish definition of perfection.
This is true and not true. Under Paradox I think PR would be better and we would see more content. But, greed isn't their issue. Paradox games are packed with useless and stupid expensive DLC. If anything, they're less greedy breaking off from Paradox.
 

Balexander

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Bannerlord "Taleworlds" sweet little lies
It's not an insult though, Taleworlds should consider what they say and how they bring it over

 

Balexander

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Merlin'in Kazanı: Greetings from "Merlin's Cauldron", we're in LA, on the first day of E3. We're starting our interviews with the sponsorship of MSI Gaming Laptop. Our first interview will be out a game hailing from our own country that is very much of interest to people. As you can see in the images behind me, it's Mount&Blade 2: Bannerlord and I have next to me Armağan Yavuz.

MK: Hello Mr. Armağan, how are you?

Armağan Yavuz: Hello, I'm good, thank you.

MK: First off, we're on the first day of E3, this must be a very busy couple of days for you. What are your thoughts on E3?

AY: We're very excited. As gamers would know, we've been working on Bannerlord for a long time with the development team. We've made good preperations and have videos published. We're offering the press to test the game out and experience it themselves.

MK: Yes, we've also tried the game out inside, it is very good. Compared to the first game, there are a lot of differences, with the new shield system, the command system, you've made a lot of changes. Can you give us some general info on what's different?

AY: Of course, in E3 this year we're specifically showing the differences in the combat and battle systems. There are a couple of very important differences to the combat system, one of these would be the directional defence system that shields now have, like swords were able to do in the past iterations. If you defend on the correct direction with your shield, you get extra bonuses, like having your shield last longer or attack your enemy better afterwards. We've also added the ability to do shield bashes, which stuns enemies. Other than that, after making a strike with a sword, pushing the mouse button quickly again can lead to subsequent strikes, without losing momentum.

MK: The shield thing looks great and I think you do that with the "kick" button. Those who played the previous games would know that there was a kick button. When you hold the shield and press the kick button, you can try to hit with the shield. (Perhaps this means the kick is still in place but won't be done when holding the shield up?) I had a bit of a problem with the spear-wielding enemies but it is obviously very useful in close combat. Can we talk a bit about the command system, like can we do the "Crescent tactic" (Pincer Movement)?

AY: (laughing) Yes, you can do that as a commander. We have lots of good features in the command system as well. One of them would be that if you're not the main commander of the battle, the commander can give you command of a small company. You can be given command of the cavalry and be given commands like "strike from the flanks" but you decide what you want to do with your command. Aside from that, we have advanced formations, you can order soldiers to do a single-line or a circle, allowing for more tactical and important decisions to be made.

MK: Yeah, strategy seems to have become an important feature in the game. Lastly, I want to talk about the graphics. Lots of differences there, with helmet tassels moving, etc. I especially liked the desert area, with dust kicking up as soldiers move. What more can you say about the graphics?

AY: About the graphics, yeah, the team has been working a lot on it. Our cloth simulation has developed greatly and can be seen in multiple places, like in flags, horses' manes, and various clothings worn by soldiers, like the tassels on helmets. We try to use them as much as possible. We have very good particle effects, like the dust kicked up by horses in deserts. Pretty much every scene you can see has a couple of little graphical improvements, those little touches.

MK: Lastly, Bannerlord is a highly anticipated game both in our country and globally. You've been developing it for a long while. Any information on the release date, can you tell us how much of the development is done?

AY: We're not giving a release date because we don't necessarily have a date on our own minds either. When it's done, when we're happy with it, we're going to release it. As for how much of it is finished, most of it is currently done.

MK: Can we say that you're doing the finishing touches?

AY: Yeah, we're doing the finishing touches. When we're sure of it, when we're sure that the product won't result in negative feedback from the players, we'll release it.
 

Styo

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Balexander said:
MK: Can we say that you're doing the finishing touches?

AY: Yeah, we're doing the finishing touches. When we're sure of it, when we're sure that the product won't result in negative feedback from the players, we'll release it.
Welp there we have it! Stop *****ing about the game on forums!  :lol:
 

redwood36

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Styo said:
Balexander said:
MK: Can we say that you're doing the finishing touches?

AY: Yeah, we're doing the finishing touches. When we're sure of it, when we're sure that the product won't result in negative feedback from the players, we'll release it.
Welp there we have it! Stop *****ing about the game on forums!  :lol:
yeah I mean the days of 'no negative feedback from players' have been gone for a very long time. But let's not be unfair in our interpretation.
 
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