Kiss the old ModSys goodbye, the probability of them using it with a new engine made from scratch is statistically insignificant.El Turco said:I think Python is easier to learn, read & work on. Anyway, it will probably not be C# itself but a sub-language based on C as kalarhan said. Module System has its own essentials which will remain unchanged no matter what coding language the System is based on, I hope.
Also, in case you missed what I said, here's Captain Lust himself: https://ask.fm/captainoflust/answers/142167518136 (turned out to be easier to find than I thought)
We've seen a folder with MonoDevelop .dlls and exectutables ever since one of the earliest interviews, which is why I've been confident it'd be C#. Willing to bet (though not to go all-in) that MonoDevelop or some fork of it will be the recommended editor too. (Unless they go the moden route and suggest the free version of Visual Studio instead. Either way, it's irrelevant, as any respectable IDE can handle C#.)