Mount & Blade II: Bannerlord Old Discussion Thread

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JuanNieve

Knight at Arms
WBWF&SNWVC
UndeadDuke said:
JuanNieve said:
Did they ever show halberds?
No but you can make something similar from poleaxe:
13390381.png
Note that it's not even max length omg...
It would be great if you can add a spike at the end
 
JuanNieve said:
UndeadDuke said:
JuanNieve said:
Did they ever show halberds?
No but you can make something similar from poleaxe:
13390381.png
Note that it's not even max length omg...
It would be great if you can add a spike at the end
I do hope there'll be more weapon components in the final version of the game. The swords seemed to have a lot of different blades, guards, pommels, etc, but other weapons (such as polearms) certainly seemed to be lacking in options. But I think there's a good chance that section was still in development, and even if it wasn't it's probably pretty easy to mod in more weapon parts.
It's still better than any other crafting system I've seen.
 

Ki-Ok Khan

I wonder what joke they are going to make! Oh wait the release date of Bannerlord is already a joke  :iamamoron:
 

Vorrenus

Regular
Plovercrest said:
Carlos_de_Tonkin said:
Plovercrest said:
PanzerDan86 said:
Yeah probably E3 before we get any news.  My guess is they'll just release the gameplay footage from PC Gamer's play through and then not give us any new info on game mechanics or a release date.

If they don't have a release date at E3, they've really screwed the pooch.

If they do not, I will sack their village, burn their crops and rape their... ok I should probably stop here.

Storm E3, and ask the tough questions.

I live about 20 minutes from where E3 is held, and public passes cost about 250 dollars. Im still considering picking one up, but of the 3 days the event will be held we have no idea if TW (probably one of the smaller dev teams in attendance) will be present for one day, or all three. Id be hard pressed to take all three days off from work. Even then, they probably wouldnt give me the time of day. Id probably blurt something out like "Soooo nice to meet you guys.. BIG fan of your work.. WHY IN THE BLUE F**K HAVE YOU NEGLECTED US SO?"
 
Vorrenus said:
Plovercrest said:
Carlos_de_Tonkin said:
Plovercrest said:
PanzerDan86 said:
Yeah probably E3 before we get any news.  My guess is they'll just release the gameplay footage from PC Gamer's play through and then not give us any new info on game mechanics or a release date.

If they don't have a release date at E3, they've really screwed the pooch.

If they do not, I will sack their village, burn their crops and rape their... ok I should probably stop here.

Storm E3, and ask the tough questions.

I live about 20 minutes from where E3 is held, and public passes cost about 250 dollars. Im still considering picking one up, but of the 3 days the event will be held we have no idea if TW (probably one of the smaller dev teams in attendance) will be present for one day, or all three. Id be hard pressed to take all three days off from work. Even then, they probably wouldnt give me the time of day. Id probably blurt something out like "Soooo nice to meet you guys.. BIG fan of your work.. WHY IN THE BLUE F**K HAVE YOU NEGLECTED US SO?"

Don't even bother to take 3 days off just to see lust playing the game... THEY ARE JUST TEASING US!!!!
 

Crowcorrector

Sergeant at Arms
ido66667 said:
Vorrenus said:
Plovercrest said:
Carlos_de_Tonkin said:
Plovercrest said:
PanzerDan86 said:
Yeah probably E3 before we get any news.  My guess is they'll just release the gameplay footage from PC Gamer's play through and then not give us any new info on game mechanics or a release date.

If they don't have a release date at E3, they've really screwed the pooch.

If they do not, I will sack their village, burn their crops and rape their... ok I should probably stop here.

Storm E3, and ask the tough questions.

I live about 20 minutes from where E3 is held, and public passes cost about 250 dollars. Im still considering picking one up, but of the 3 days the event will be held we have no idea if TW (probably one of the smaller dev teams in attendance) will be present for one day, or all three. Id be hard pressed to take all three days off from work. Even then, they probably wouldnt give me the time of day. Id probably blurt something out like "Soooo nice to meet you guys.. BIG fan of your work.. WHY IN THE BLUE F**K HAVE YOU NEGLECTED US SO?"

Don't even bother to take 3 days off just to see lust playing the game... THEY ARE JUST TEASING US!!!!

I really wouldn't go out of my way to attend E3  if your sole purpose for doing so is to see Taleworlds... You'll probably end up dissapointed
 
So... just a thought about weapon crafting and multiplayer. What do you think the likelihood of one being able to create a custom weapon when you create the multiplayer character that can be used regardless of faction?
 

DanAngleland

Grandmaster Knight
M&BWBWF&SNW
EnsignHiggins said:
So... just a thought about weapon crafting and multiplayer. What do you think the likelihood of one being able to create a custom weapon when you create the multiplayer character that can be used regardless of faction?

As far as I know (I may easily be wrong, I have never modded the game), every item in multiplayer has to be in the files of everyone playing, so if you made a weapon for use online other players wouldn't see it or it wouldn't work or something. Besides which, I think it would result in a lack of variety in online gameplay- always facing the same weapons regardless of faction or even which players you are facing (since there will undoubtedly be a few optimum designs, such as long fast swords, that get repeated and used almost exclusively in place of the default weapon choices).
 

Plovercrest

Vorrenus said:
I live about 20 minutes from where E3 is held, and public passes cost about 250 dollars. Im still considering picking one up, but of the 3 days the event will be held we have no idea if TW (probably one of the smaller dev teams in attendance) will be present for one day, or all three.

Definitely not worth $250. That's PC part money. Anything shown at E3 will be shown later for $0. Also, no crowds or sweat stink. They don't even have booth babes anymore.

SAD!
 

Camelkanzler

Grandmaster Knight
WBWF&SNW
DanAngleland said:
As far as I know (I may easily be wrong, I have never modded the game), every item in multiplayer has to be in the files of everyone playing, so if you made a weapon for use online other players wouldn't see it or it wouldn't work or something. Besides which, I think it would result in a lack of variety in online gameplay- always facing the same weapons regardless of faction or even which players you are facing (since there will undoubtedly be a few optimum designs, such as long fast swords, that get repeated and used almost exclusively in place of the default weapon choices).
Not quite sure about this one here to be honest. (I have never modded myself so this might be completely wrong) Isnt it achievable to put all the basic structures of all possible crafted weapons in the game, so people might actually be able to see it in game?
 

Kehlian

Squire
TheBlackVampire said:
DanAngleland said:
As far as I know (I may easily be wrong, I have never modded the game), every item in multiplayer has to be in the files of everyone playing, so if you made a weapon for use online other players wouldn't see it or it wouldn't work or something. Besides which, I think it would result in a lack of variety in online gameplay- always facing the same weapons regardless of faction or even which players you are facing (since there will undoubtedly be a few optimum designs, such as long fast swords, that get repeated and used almost exclusively in place of the default weapon choices).
Not quite sure about this one here to be honest. (I have never modded myself so this might be completely wrong) Isnt it achievable to put all the basic structures of all possible crafted weapons in the game, so people might actually be able to see it in game?

I believe that's what they do with character faces, why would'nt it work with weapons ?
 

DanAngleland

Grandmaster Knight
M&BWBWF&SNW
TheBlackVampire said:
DanAngleland said:
As far as I know (I may easily be wrong, I have never modded the game), every item in multiplayer has to be in the files of everyone playing, so if you made a weapon for use online other players wouldn't see it or it wouldn't work or something. Besides which, I think it would result in a lack of variety in online gameplay- always facing the same weapons regardless of faction or even which players you are facing (since there will undoubtedly be a few optimum designs, such as long fast swords, that get repeated and used almost exclusively in place of the default weapon choices).
Not quite sure about this one here to be honest. (I have never modded myself so this might be completely wrong) Isnt it achievable to put all the basic structures of all possible crafted weapons in the game, so people might actually be able to see it in game?

Good point, it probably would work then. Still, I'd prefer not to see it in native for the gameplay reason- the factions are functionally too similar in Warband in my view, so anymore dilution of variety and faction identity would be a negative development for me.
 

Dalion

Knight
Would be so damn cool if we can unlock new weapon pieces during the gameplay (for example in reward of quests, for faction/NPC relationship milestone etc)
 

CaptainLee

Sergeant Knight
UndeadDuke said:
Would be so damn cool if we can unlock new weapon pieces during the gameplay (for example in reward of quests, for faction/NPC relationship milestone etc)

Mayor: 'Thank you Sir Malcolm for saving my daughter from those bandits, as a reward please accept this shiny pommel'

Sir Malcolm: '...'

Mayor killed by Sir Malcolm Blueballs.

You have lost honor.
 
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