Mount & Blade II: Bannerlord Old Discussion Thread

Users who are viewing this thread

Status
Not open for further replies.
Which animations you most deeply wish to be included to the game?

I hope there would be few different surrender animations which are:

Drop sword down.
Hit sword to the sand.
Throw sword down as angry.
Put hands up while dropping the sword. 

Those would be a nice addition to the multiplayer. ^^
 
LonelyStep said:
Kehlian said:
It's just that I'm really frustrated...I really want you (again, the whole TW team) to also understand how hard it is for some of us to wait, and wait, and wait, in the dark.

Patience is a virtue, my friend, it truly is. It's fine to wish that PR models were different or that we had the game in beta form already... But to let that turn into frustration or anger, that's on each of us individually to manage. Whether we get angry or not won't change the outcome of when the game comes out, only how upset we'll be in the meantime. So a word to the wise, take it in stride.

I'm not angry, if my post hints otherwise, I may have used the wrong wording then. I'm not really patient, though, that, I admit.
 
Kaiji said:
Salmonsy said:
See, the problem isn't making rough promises and not being able to keep them, there's only a problem if you a) simply break it, b) keep quiet about it and c) not telling why. Nobody is upset because the game didn't release at the end of 2016 and nobody is mad that you told everybody that Taleworlds is hoping to meet that goal, it's that the goal wasn't met and you didn't say a single word about it. Same with the features that were already promised and later downgraded to a 'maybe' without any explanation whatsoever, unless you count 'can't talk about that right now :^)' as a sufficient answer, of course.

Very well said.

This lack of professionalism is being done on purpose. I'm sure a lot of people would like to think TW are just clumsily inept at customer relations but it's gone on long enough and they're intelligent enough that it's unquestionably intentional.

I just hope this company that doesn't give the slightest **** about respecting the community that enables them to conduct business is able to deliver a solid, polished, engrossing sequel to Warband when it eventually releases.

Clearly Salmonsy must be right; computer game fans are perfectly reasonable and never irrational- why, you yourself are proof of this! Your theory that Taleworlds are deliberately employing a frustrating PR strategy to spite their fans for some unspecified reason is unquestionable, and most certainly not preposterous.
 
DanAngleland said:
Kaiji said:
Salmonsy said:
See, the problem isn't making rough promises and not being able to keep them, there's only a problem if you a) simply break it, b) keep quiet about it and c) not telling why. Nobody is upset because the game didn't release at the end of 2016 and nobody is mad that you told everybody that Taleworlds is hoping to meet that goal, it's that the goal wasn't met and you didn't say a single word about it. Same with the features that were already promised and later downgraded to a 'maybe' without any explanation whatsoever, unless you count 'can't talk about that right now :^)' as a sufficient answer, of course.

Very well said.

This lack of professionalism is being done on purpose. I'm sure a lot of people would like to think TW are just clumsily inept at customer relations but it's gone on long enough and they're intelligent enough that it's unquestionably intentional.

I just hope this company that doesn't give the slightest **** about respecting the community that enables them to conduct business is able to deliver a solid, polished, engrossing sequel to Warband when it eventually releases.

Clearly Salmonsy must be right; computer game fans are perfectly reasonable and never irrational- why, you yourself are proof of this! Your theory that Taleworlds are deliberately employing a frustrating PR strategy to spite their fans for some unspecified reason is unquestionable, and most certainly not preposterous.

I didn't say they were doing it to spite their fans. I said they were being uncommunicative on purpose. I have no idea what their motives are because they flatly refuse to communicate on the matter.

Thanks for the condescending reply. The community solidarity here is really a thing of beauty.
 
DanAngleland said:
Clearly Salmonsy must be right; computer game fans are perfectly reasonable and never irrational- why, you yourself are proof of this! Your theory that Taleworlds are deliberately employing a frustrating PR strategy to spite their fans for some unspecified reason is unquestionable, and most certainly not preposterous.

Huh? I've already said in the past that emotions aren't rational and to continue on that, humans are not known to be reasonable and rational creatures. That doesn't mean that our behavior is completely erratic, though, most emotional responses can be somewhat predicted, especially if you ignore the individual and focus on groups. Being vague and silent for long periods of time is one way to provoke negative emotions, it is something that happens in every day life as well.

That being said, humans usually do the things they do because they think that what they're doing is the best approach possible at that time. That means yes, Taleworlds playing the silent game is intentional, but not because they want to provoke their fans, they're simply doing it because they think that this is the best course of action for now and every other possible option is worse.

This may seem baffling for the common observer, but keep in mind that corporations are often prone to creating a filter bubble for themselves due to how they operate on a daily basis. There's some insight out there on how game development tends to work and it is neither some clueless code monkeys smashing random keys on a keyboard nor a room full of geniuses doing everything exactly according to plan. It's easy to spot mistakes and flaws from the outside but it is hard to reflect on what you are doing when everything you hear from the inside is that you're doing good.
 
News everyone, I have incontrovertible and undeniable PROOF based on my own speculation that Armagan is IN FACT in league with the Illuminati and Bannerlord is nothing more than a red herring intended to distract us from what is really going on in the world, namely Erdogan's ascension to the planar realm and Armagan taking his place as Turkey's new leader.
 
Kaiji said:
I didn't say they were doing it to spite their fans. I said they were being uncommunicative on purpose. I have no idea what their motives are because they flatly refuse to communicate on the matter.

Thanks for the condescending reply. The community solidarity here is really a thing of beauty.

Disingenous twaddle. You sound like Kagos and a dozen other 'Me? Oh, I'm not angry about this, and I don't pretend to know why they do this illogical thing that I say they're doing, but they definitely are doing it!' types. There was never a question that being uncommunicative was accidental- like they didn't notice they'd been cagey and rarely communicated for several years.

To be specific, you characterised their uncommunicativeness as 'unprofessional'. They'd been unprofessional for several years, on purpose? Deliberately been something that, by definition, was potentially against their own best interests as a company. Totally illogical, isn't it? It's code for 'I'm annoyed and frustrated by their behaviour, am determined to take it as a personal insult, and wish to express this in a veiled manner'.You then said they don't respect us, suggesting some sort of connection between the two statements- you are saying their lack of communication proves they don't respect us, yes? It suggests they do it to show they disrespect us, yes? You also swore during the disprespect bit, indicating strong feelings on your part over this apparent lack of respect.

The reality is, whether they respect us or not doesn't come into it. Respect us. What are you on about? They do what they think is right for the game; they know we want to have info about it, they doubtless get satisfaction about our appreciation of it and want to know our opinion on their work, so they definitely respect us in that sense. The lack of communication is what they think they need to do. If you want to see their refusal to waver from that policy in the face of public frustration as disrespectful, then go ahead.

"I have no idea what their motives are because they flatly refuse to communicate on the matter."

Lust said TODAY why they don't give out regular info and has commented in the past on the subject too. Some have questioned the logic of his explanation today, and I agree with their point actually, but this is evidence that saying Taleworlds flatly refuse to comment on the subject is false.
 
Goodness me this forum has turned into a **** storm... on other news I'm enjoying a nice brew of green tea. So my short little break down what's going on is Taleworlds has a policy (in the other words stop whinnying there sticking to that policy) they ain't in the business of releasing news in small chunks. People are getting pissed off because they assume "soon" must be sometime this week. When given a games development can take many years, soon could mean a few months maybe less or more. As they've said development can be unpredictable and so take everything that is said with a grain of salt including "soon". Hence why we didn't have the game by the end of 2016. At this point I can some what understand the unrest within people, but that in mind I keep an open mind and trust in Taleworlds that they will deliver the game in the form they feel is appropriate. Have faith people.
 
SgtButters said:
Goodness me this forum has turned into a **** storm... on other news I'm enjoying a nice brew of green tea. So my short little break down what's going on is Taleworlds has a policy (in the other words stop whinnying there sticking to that policy) they ain't in the business of releasing news in small chunks. People are getting pissed off because they assume "soon" must be sometime this week. When given a games development can take many years, soon could mean a few months maybe less or more. As they've said development can be unpredictable and so take everything that is said with a grain of salt including "soon". Hence why we didn't have the game by the end of 2016. At this point I can some what understand the unrest within people, but that in mind I keep an open mind and trust in Taleworlds that they will deliver the game in the form they feel is appropriate. Have faith people.

Hell yeah. +1 for sanity and rationalization
 
'Soon' is overused, IMHO. Anything further than a month or two from now should be in the foreseeable future, otherwise soon gives a false sense of something being more immediate than it is.
 
These last two pages are exactly what I've been talking about, and why I tried to change the subject. The best thing TW can do for themselves is lock this thread, delete any mention of MBII, and continue capitalizing on the products they do have. It won't take long for the public to forget about the whole mess. You can call that trolling if you want. I don't really care. It is what it is.
 
Kagos said:
These last two pages are exactly what I've been talking about, and why I tried to change the subject. The best thing TW can do for themselves is lock this thread, delete any mention of MBII, and continue capitalizing on the products they do have. It won't take long for the public to forget about the whole mess. You can call that trolling if you want. I don't really care. It is what it is.

And what it is is not the truth.
 
So, to get back to the game, if you look at the steamdb graph page, you'll note something mildly interesting (note that this requires TW act now as they have in the past)
Roughly every 14 days, TW executes a test run on the steam version of the game, likely the most up to date builds they have, and it's usually preceeded by a) updates to the build and b) a sudden initial spike of users (between 10 and 22) before the full test ramps up to which averages about 33, but has in the past hit 39 testers (players? users?).  Well, this time, assuming a similar even chain (which so far is right on schedule), the initial test has 25 testers vs the normal lower numbers.  So, hopefully we'll see the follow on spike (which should happen in a  day or 2) exceed previous numbers.  The reason this is interesting is because as the number of testers grows, it means that features are being locked down since fewer people are being required for other tasks and more hands are available for QA and bug hunting.  If i'm right and numbers keep going up, then we can at least be confident that development of some kind is occurring.
 
Harmi said:
Which animations you most deeply wish to be included to the game?

I hope there would be few different surrender animations which are:

Drop sword down.
Hit sword to the sand.
Throw sword down as angry.
Put hands up while dropping the sword. 

Those would be a nice addition to the multiplayer. ^^

This sounds niice indeed. Like in NW, but then with a couple of different options.
 
Status
Not open for further replies.
Back
Top Bottom