Mount & Blade II: Bannerlord Old Discussion Thread

Users who are viewing this thread

Status
Not open for further replies.
kalarhan said:
well you are assuming that Bannerlord will work like Warband, with multiple waves of reinforcements. That may not be the case, at least for most sieges, as this time around we will have a battlesize of ~700 + (who knows, maybe even 1000 or 1500 with a top PC).

VC is a good example. With battlesize at 750 you don't see many reinforcements in battles, if any at all.

I believe VC could only properly handle around 300 without risking any issues or surpassing the engine's capabilities. (Although it allowed you to raise the limit past this.)

Also, where did you get the projected size of Bannerlord? Was it a guess or did they say a specific number or ballpark somewhere?
 
SirMairaki said:
I believe VC could only properly handle around 300 without risking any issues or surpassing the engine's capabilities. (Although it allowed you to raise the limit past this.)

300 is quite a bit below the maximum if you got a decent PC.
Also, where did you get the projected size of Bannerlord? Was it a guess or did they say a specific number or ballpark somewhere?

They did give us that number themselfes. I would give you a link, but I dont remember when they did and I can frankly not be botherd to search it.
 
SirMairaki said:
I believe VC could only properly handle around 300 without risking any issues or surpassing the engine's capabilities.

300 is a safe number for old machines, it is the recommended setting. Very old machines can set it to 150. New gamming PCs can handle 750 if properly built, but you won't get 60+ FPS in the combat phase (when the agents are swinging swords at each other), as that phase is very CPU intensive and will drop your FPS to 20-35 ish.

Bannerlord is not Warband. So we hope it will have better code to handle big armies (Warband engine is very old, and doesn't play nice with multi-core CPU and newer GPUs features).

SirMairaki said:
Also, where did you get the projected size of Bannerlord?
They said (and showed us) that in one of the event videos (go watch them all, it seems you are missing some!). Of course they are still doing the optimization, so it will vary until the release, and it will also depend on the player's PC.
 
kalarhan said:
SirMairaki said:
Also, where did you get the projected size of Bannerlord?
They said (and showed us) that in one of the event videos (go watch them all, it seems you are missing some!). Of course they are still doing the optimization, so it will vary until the release, and it will also depend on the player's PC.

I think the largest battle size we saw was in one of the siege videos, when there were about 500 soldiers.

Rollo.TheWarrior said:
THey re doing MOCAP now from what i have seen on Steam forums.  It will be nice for the game, but will enlarge the waiting for a long time xD

It's feasible that they might want to update some animations, but what is this idea based on please? They do have their own MOCAP studio in the office (they covered this in blog 5, March 2014: https://www.taleworlds.com/en/Games/Bannerlord/Blog/6), so doing more MOCAP would be quite simple and not take very long (as opposed to booking an external studio for a set amount of time).
 
GrafBlade said:
SenorZorros said:
on the topic of intensive hacking, could we get the option to let different troops count in different ways. e.g. let top tier-units and cavalry count for two and top-tier cavalry for three or something like that.
Why should that make sense? Each unit counts as one person, why should one count as three?  You of course could say that a top tier cavalry is as strong as 5 mid tier infantries, but I don't think that this transformed into a real differing count system suits the gameplay of Warband/Bannerlord.
my apologies for the late reaction. I didn't have time to go onto the forums yesterday...
there are two reasons I would like to see this.
1. lore,
I regard the troop limit as the amount of people one could supply. since a recruit only needs a bit of (cheap) food and basic shelter they should be pretty easily supplied. men-at-arms, need to have their equipment and will be a bit more picky about their treatment. elite soldiers will probably be even more demanding. a sawdian knight would probably require a squire, a servant and the best of the best when it comes to camping gear. furthermore horses also have needs.

gameplay:
implementing this would make the kerghit a feasable faction. their whole concept is that they have lots of professional but lower-tier troops. In warband the best tactic is to get a couple dozen swadian knights and pulverise anything at barely no losses at 100% damage. If three knights would require about as much space as five pikemen things would be a bit more balanced.

kalarhan said:
SenorZorros said:
could we get the option to let different troops count in different ways. e.g. let top tier-units and cavalry count for two and top-tier cavalry for three or something like that.

you can do that with Warband (modding), so I don't see why you wouldn't be able to do it with Bannerlord as well. Just visit the Steam workshop and pick a mod to customize this option, or create one yourself
I haven't yet found a mod that does this. Gekoyuko does have the samurai count for two thing but it is implemented by lowering the troop cap. not by having them count for more.
 
https://youtu.be/6O2Avz_siA4?t=169
"Here we have 500 total but we can push that a little bit further in the final game we think." Frank Elliott.


 
SenorZorros said:
I haven't yet found a mod that does this. Gekoyuko does have the samurai count for two thing but it is implemented by lowering the troop cap. not by having them count for more.

? Not sure what you want to do with your mod (and the Forge is the right place to talk about it, if you want this for Warband mod)

you have 200 slots for troops. That number is a result from things like your renown, skills, etc.
Samurai = 2 slots
Rest = 1 slot

You hire 50 samurais. You have 100 slots left.

Warband: easiest way is to reduce your party size limit (start with 200, now it would be 150). You have 50/150. Put that information on a report (camp reports) and on game notes -> concepts. Done  :mrgreen:
                alternative: if it makes sense to your setting you can include fake troops. Hire 50 samurais and you also hire 50 servants. Servants won't join battle. The 200 limit is still visible on world map (you have 100/200).
 
DanAngleland said:
It's feasible that they might want to update some animations, but what is this idea based on please? They do have their own MOCAP studio in the office (they covered this in blog 5, March 2014: https://www.taleworlds.com/en/Games/Bannerlord/Blog/6), so doing more MOCAP would be quite simple and not take very long (as opposed to booking an external studio for a set amount of time).

Hope you re right! I really dont want them to stuck 5 more months doing new animations for all. 
 
The game is fine, all we need is a few screenshots or blog , I doubt we would get the game anytime soon though , and those of you talking about troop slots , and high tier units taking more than 1 slot , its a very wrong idea and goes against a lot of things mount and blade stand s for , we don't want a changed game ,we want an improved game.  Acquiring high tier troops should be hard and every troop type should have a counter , however we all know heavy knights had no equal in medieval times ,so the swadian knights butchering everyone was quite realistic in some ways .

2. 500 man battles is also good and realistic , medieval battles were mostly this size or a little more , lords rarely had armies over 200 this amount standing and ready to fight , they brought farmers and serfs during large campaigns but they returned them after the war ,so 500 is okay ...Taleworlds is doing a wonderful job , the only thing that I'm itching to hear more about is the family system( if any)
 
Agreed.
They could show some screenshots once in a while though, could be a single scene from different angles.
They have their own way of carrying out the development of the game, making new screenshots for the fans is not part of that, at least at this stage, which is ok.

I hope they are nearing the end of developing the main game, and I hope to hear something in March for no particular reason.
 
cherac said:
2. 500 man battles is also good and realistic , medieval battles were mostly this size or a little more , lords rarely had armies over 200 this amount standing and ready to fight , they brought farmers and serfs during large campaigns but they returned them after the war ,so 500 is okay ...Taleworlds is doing a wonderful job , the only thing that I'm itching to hear more about is the family system( if any)

Even for the uncertain times after the Fall of the Western empire, Armies of a few thousand were the standard rather than the hundreds. So not really realistic.
 
Pilum said:
Agreed.
They could show some screenshots once in a while though, could be a single scene from different angles.
They have their own way of carrying out the development of the game, making new screenshots for the fans is not part of that, at least at this stage, which is ok.

I hope they are nearing the end of developing the main game, and I hope to hear something in March for no particular reason.

Do not expect anything ..........Hopefully Bannerlord will come out sometime in 2017 or 2018, but I honestly think TW has been busy lately with bringing Warband to the consoles and implementing a new multiplayer gameplay mode, so I do not think they're working hard on Bannerlord. It does not make sense to release the new game now and warband on console at the same time.

"So stay tuned for more updates in the near future!" // Best Joke by TW oct2016
 
Lots of new games coming out, lose Bannerlord hype for a bit and play something new. Good to hear that they have been doing mocap again, for honor's animations set the bar way too high.
 
Vrokerock said:
but I honestly think TW has been busy lately with bringing Warband to the consoles and implementing a new multiplayer gameplay mode, so I do not think they're working hard on Bannerlord.
I believe a different team was working on the consoles. And it was said that the Warband update won't interfere with Bannerlord. So that is null.
 
Vrokerock said:
I honestly think TW has been busy lately with bringing Warband to the consoles and implementing a new multiplayer gameplay mode, so I do not think they're working hard on Bannerlord. It does not make sense to release the new game now and warband on console at the same time.

Bannerlord won't necessarily be on consoles at all, and it certainly won't be ported until long after the PC release, so Warband's release on consoles would not be compromised at all by Bannerlord being released this year. Also, the teams doing the console port and that little game mode for Warband were small and separate from the Bannerlord team- even Lust, the Community Manager, was helping with the creation of that little game mode; it was a small, short term project that didn't warrant significant resources being allocated to it. Bannerlord is overwhelmingly their main priority. Finally, the console port was done back in September of last year; all that has been done since is a bit of patching.

578 said:
Good to hear that they have been doing mocap again, for honor's animations set the bar way too high.

Rollo's impression of something he vaguely alludes to on the Steam forums is not confirmation of anything. He probably read what someone was guessing what Taleworlds might be doing. Having said that, it would make sense for them to do some things again/work on them more, because I recall Lust saying (during one of last year's events) that not all of the animations were finalised. Whether they've already done that, are going to do it, or are doing a bit every now and again, is not really relevant. I really doubt that any other game has any bearing on their decisions; they were obviously going to make the best game they can, and they can't do any better than their best even if they were to be awed by For Honor's animations.
 
578 said:
Lots of new games coming out, lose Bannerlord hype for a bit and play something new. Good to hear that they have been doing mocap again, for honor's animations set the bar way too high.

You can´t compare those 2, For Honour got this demigod heroes and in warband you are a man amongst many.
 
Firunien said:
578 said:
Lots of new games coming out, lose Bannerlord hype for a bit and play something new. Good to hear that they have been doing mocap again, for honor's animations set the bar way too high.

You can´t compare those 2, For Honour got this demigod heroes and in warband you are a man amongst many.

I dont judge them like this, I judge them on a personal factor. Both are medieval games, for honor is highly stylized and has a realistically unrealistic (viking horns) look. Both utilize directional swings and blocks but for honor is much more personal when it comes to combat. The fighting system is very deep while Bannerlord will be a more settled down and realistic battle simulation. To me both games are around combat since thats what I want to do. Each one with different things to offer. So I will play that till bannerlord appears from the depths. :grin:
 
https://youtu.be/YowlxUwt1Qo

3:00~
Was rewatching and noticed, there's a prisoner exchange system. So we can basically use prisoners as more than just slaver goods and instead as political weight in deals or exchanging prisoners for your own troops.
 
Status
Not open for further replies.
Back
Top Bottom