Starting the marketing campaign before you know for how long you'll have to carry it on is just throwing money out of the window. The devblogs posted so far makes no practical sense aside of catering to existing fanbase. Other devs share even less (to not say nothing at all) during their development process until the very end, unless it's the 'give money now, receive finished product later' type of project.Antonis said:I think the point of kickstarter (among other things) is that it helps people with no serious income to publish stuff they created or could create. Informing has little to do with it, imo. All of us here are potential Bannerlord buyers, so more updates and info could help persuading more people to buy the product. So extensive a 'silence' doesn't build hype, more likely destroys it.
Now, if one day Lust will come here and say 'guys, Bannerlord will come in four months' and proceed to be silent for those four months, that would be worrying. Until that happens, whatever. It's cheaper and easier to attract potential buyers for said four months or five or however long before the set date, rather than try to sustain the hype for indefinite amount of time. The latter scenario is dangerously close to spewing bull**** about features just to keep people on board