Mount & Blade II: Bannerlord Old Discussion Thread

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Antonis said:
I think the point of kickstarter (among other things) is that it helps people with no serious income to publish stuff they created or could create. Informing has little to do with it, imo. All of us here are potential Bannerlord buyers, so more updates and info could help persuading more people to buy the product. So extensive a 'silence' doesn't build hype, more likely destroys it. :neutral:
Starting the marketing campaign before you know for how long you'll have to carry it on is just throwing money out of the window. The devblogs posted so far makes no practical sense aside of catering to existing fanbase. Other devs share even less (to not say nothing at all) during their development process until the very end, unless it's the 'give money now, receive finished product later' type of project.

Now, if one day Lust will come here and say 'guys, Bannerlord will come in four months' and proceed to be silent for those four months, that would be worrying. Until that happens, whatever. It's cheaper and easier to attract potential buyers for said four months or five or however long before the set date, rather than try to sustain the hype for indefinite amount of time. The latter scenario is dangerously close to spewing bull**** about features just to keep people on board :wink:
 
People are wanting regular blogs etc but I don't understand why. So far they've covered (in my opinion) quite a large amount of Bannerlord.  They've shown siege weapons, combat, customisation, new factions,  new graphical engine, new world sizes and new minigames. They've not shown a lot of combat because that's their current focus right now.  People are just being impatient and greedy.
 
Do not look here said:
The latter scenario is dangerously close to spewing bull**** about features just to keep people on board :wink:

Well, one doesn't need to spew bull**** features neither give a detailed report of the style 'today we did this, tomorrow this' and so on. But the silence interrupted by announcements of the 'we will release the game at some point and it will definitely have some features...probably' spirit, along with 5 or 6 -admittedly- good updates on game features and mechanics of said game being in development for, I don't know, two, three or four years? Come on! They don't need to promise things just to keep us entertained. But more regular updates would be welcome, that's all.  :???:
 
Fietta said:
People are wanting regular blogs etc but I don't understand why. So far they've covered (in my opinion) quite a large amount of Bannerlord.  They've shown siege weapons, combat, customisation, new factions,  new graphical engine, new world sizes and new minigames. They've not shown a lot of combat because that's their current focus right now.  People are just being impatient and greedy.

What are you talking about, we have seen combat in all the videos so far. including extended looks on sieges where literally, all we see is combat.
 
I really want to see what are they doing. 
I mean, in the things i already see there is nothing bad!!

We see:  Character creation, (OK).  Campaing map with other partys and bandits/tradersd, (OK).  Citys, with taberns and BS shops , OK.   
              Open field combat, low (bandits) and high scale (other lord),  OK.    New sieges mechanics, defending and attaking, (OK). 

What else we need?? Diplomacy and random generated events?? That is not taking a year of dev.   
Captain Said they re working on combat.  What aspect of combat??  Balancing?  new animations? what?

I think they can give us a little playable demo.  At least a simple open field combat.  Im already very pleased from what i ve seen til now. 
 
Rollo.TheWarrior said:
I really want to see what are they doing. 
I mean, in the things i already see there is nothing bad!!

We see:  Character creation, (OK).  Campaing map with other partys and bandits/tradersd, (OK).  Citys, with taberns and BS shops , OK.   
              Open field combat, low (bandits) and high scale (other lord),  OK.    New sieges mechanics, defending and attaking, (OK). 

What else we need?? Diplomacy and random generated events?? That is not taking a year of dev.   
Captain Said they re working on combat.  What aspect of combat??  Balancing?  new animations? what?

I think they can give us a little playable demo.  At least a simple open field combat.  Im already very pleased from what i ve seen til now.


Combat is developed in all aspects, Lust said so a few pages back. What im interested to know is if the retarded slow down effect when you go uphill, downhill and in certain floor tiles is removed. It was not realistic at all and it ruined movement and combat. I hope its left to die and never, ever put it in a game again.
 
578 said:
all we see is combat.

seems like you need to revisit the blogs, interviews and gameshow trailers, because you are missing a lot of video content and a lot more of text info

no wonder that you are so anxious to learn more about Bannerlord  :razz:
 
kalarhan said:
578 said:
all we see is combat.

seems like you need to revisit the blogs, interviews and gameshow trailers, because you are missing a lot of video content and a lot more of text info

no wonder that you are so anxious to learn more about Bannerlord  :razz:

I dont need to revisit anything, my response was to the ''we dont see enough combat'' comment. I am not sure what you are talking about.
 
578 said:
Combat is developed in all aspects, Lust said so a few pages back. What im interested to know is if the retarded slow down effect when you go uphill, downhill and in certain floor tiles is removed. It was not realistic at all and it ruined movement and combat. I hope its left to die and never, ever put it in a game again.

Yes. I did read that.  But i dont think that they re "developing" combat. 
I think they re "balancing" in ALL aspects yes.  But not bringing new combat Mechanics or like that. 

I did made some "balance" scripts for and old Online game 5 years ago, and it is not so hard, i mean, yes, a lot of testing... Adjusting formules, variables, and so... But is different from developing.  (I Know my game is far far primitive and obsolete compared with their scripts) 
 
There is no excuse  for the lack of blogs/info, he'll even Tw, boss man said there would be more frequent blogs, but theye are less frequent  !! a screen shot a week takes no effort  at all, but would have kept many people  happy, and as for lusts job as some sort of community manager,  is that a joke? His hands must be tied, there is no other explanation...
 
Why do people even care so much? Say it is a real product that will actually be sold one day. How many people would even buy it anyway? It would basically just be a heavily modded Warband in a new engine. We already have a perfectly serviceable Warband and several mods that really are what Bannerlord is claiming to be. There's no reason to waste time and money when we already have what you're hoping for.
 
Ya know there was another little game called the Stomping Land where the devs stopped talking and updating with blogs regularly. When people started to complain or voice any criticism you had people jumping to the game's defense at every opportunity. Now we all know that Bannerlord will be made 110% and it will be amazing but this radio silence ***** is going to be a problem even if they release the game. If this is how they will behave when making future DLC or patching....

Also I don't think anybody is or should be blaming Lust directly, he's done an amazing job but in the end it's not up to him what get's the green light.
 
Kagos said:
Why do people even care so much? Say it is a real product that will actually be sold one day. How many people would even buy it anyway? It would basically just be a heavily modded Warband in a new engine. We already have a perfectly serviceable Warband and several mods that really are what Bannerlord is claiming to be. There's no reason to waste time and money when we already have what you're hoping for.
Don't be ridiculous. An actual sequel with a completely new engine and all the features that come with it is far more than a pretty looking Warband mod.
 
So now we are back to "Bannerlord is just a pretty paid Warband mod" after all the videos we've seen...

Although I agree that the lack of any info lately is getting a little annoying.
 
Varrak said:
zdsdead said:
There is no excuse  for the lack of blogs/info

Maybe TW workers have busy personal life and couldnt find time to give info

they're not doing charity here feeding the community is one of their job they have to give us a hint of their work and if they not its either they don't give a **** about community or they didn't do much since those siege videos

edit: and i have to add they don't advertise their product they rely on their already built up community for that job atleast we deserve some screenshots
 
Varrak said:
zdsdead said:
There is no excuse  for the lack of blogs/info

Maybe TW workers have busy personal life and couldnt find time to give info

@zdsdead comment sounds more like a kid complaining about wanting more candy. But your comment doesn't make sense, as they are talking about company official PR campaign, not employees going behind the company back and releasing secret info on the dark web  :mrgreen:

TW either wants to release info and they do it, or they don't want to. Simple as that.

Whining about it is funny to watch, but not much more than that  :razz:

(don't feed the trolls)
 
Or maybe they don't have to give a screenshot, and would rather spend more time working on the game.
I really don't get it. Rockstar shows practically nothing when they make their games, but nobody complains. Why is Taleworlds so different? Why is it so insulting and bad business?
 
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