Mount & Blade II: Bannerlord Old Discussion Thread

Users who are viewing this thread

Status
Not open for further replies.
kraggrim said:
Gilboard said:
This may already be asked, but does anyone know specifications of the laptop they used?

I think it was suggested tht it was this one: http://www.monsternotebook.com.tr/monster-notebook-semruk/MONSTER-SEMRUK-S7-V3-1.html#.Vt3GvpyLRhF.
Pretty sure that was just the one the guys from taleworlds brought to play the demo on. They said that they'd shoot for the lowest minium requirement the could get to make the game very accessible, atleast that's what I think I saw a few pages back. This laptop has better specs than even my new 1500$ gaming PC...
 

LonelyStep

Sergeant
I'll take a stab at the co-op conundrum, and I'll try to explain the problem in detail as a foundation for further discussion. For simplicity's sake, let's assume that there are only 2 players in co-op mode.

The problems are:
Time disconnect. Some elements are played in real-time, some are at over 100x speed. I believe the real-time elements are usually played out with the rest of the game world paused. As this is a shared experience, though, each player must be in sync (or close to it) at all times.

The different gameplay elements are:
  • World map-100x+ speed; usually used for extended periods of time
  • Battles/Sieges-Real-time; usually used for extended periods of time
  • Exploring towns/cities-Real time; usually used for short periods of time
  • Troop/town management-Real time; usually used for short periods of time
  • Conversations/notifications-Real-time; usually used for short periods of time

The solutions:
  • Change world map-Since the world map is the only one out of sync, the obvious choice would have been to change its mechanic somehow. Remove it for a more open-world style, make it real-time, etc. But we've already seen that this is not the case, so no need to waste time exploring that option.
  • Change battles/sieges-Make it so that time passes normally while in battle. When you emerge from it several days have passed. Wave away this sudden leap by saying "oh, obviously real battles don't get resolved in 20 minutes, this was just a small simulation". Downside to this is even smaller 5-person brawls with bandits will take days in the world map.
  • Change exploring towns/cities and conversations/notifications-Just remove these as much as possible. This is a separate mode from single player, so the rules are different. Whatever interaction needs to happen all take place in simple menus and occur in 100x+ time, but should only last a couple seconds.
  • Change troop/town management-I feel like this one has to pause the entire world, including the other player, no matter what they are doing. The other player would be encouraged to also take care of any customization that they needed at this point. So long as the two communicate, this shouldn't be a problem. In other games I feel players tend to naturally sync when they will pause the action go to the next shop or quest cutscene together, and it would be the same concept here.
  • Tether players together-This one seems to get the most attention. Making players be companions within the same group removes many of the syncing issues, but raises a new one of players feeling bored not being in control at all times. You could alleviate that with each player fulfilling different roles, though. For example after a battle Player 1 instantly moves on to steering the group to the next objective. Meanwhile Player 2 receives the prisoner/troop management screen and can customize things as necessary, as if this is taking place while travelling. When entering towns and on the battlefield, tethering would no longer be necessary until they leave.
  • Drop-in/Drop-out-Each player is treated as a separate Lord and each go about their way. Whenever one enters into battle gameplay freezes for the other and he is pulled over to take the role of one of his friend's companions. Once the battle is over, he returns to his normal character. Unless of course both player's parties are in the same battle together, in which case they retain their normal roles throughout. Again, this requires communication between players so one isn't hopping into battles without alerting the other.
  • Outside the box-Other games have had coop modes that were completely separate from the singleplayer campaign, that's the case here. This mode is something entirely different from what we've seen before. Maybe it's turn-based, maybe it's playing isolated scenarios, maybe it's whatever.

Other considerations:
Are players forced to be on the same side? What happens if I join nation A and you join nation B and then they go to war? Do I really have to help you in your battles where its to my disadvantage?
Campaigns are really long, and would require many saves. When one player needs to leave is the other forced to as well? I certainly wouldn't want my character being played by AI while I was away!
If one player is captured what happens? Do they get ransomed right away? Become a companion in the other player's group until they are freed? Play as one of their own escaped companions?

I'm sure there's more, feel free to add as you see fit. For the record, I'd love a coop campaign but don't expect it. Thoughts?
 

rariisan

Regular
I'm 99% sure we'll be able to mod co-op into Bonerlord.

Also, to change subjects I'm gonna drop a question:

What possible Bannerlord mods are you fantasizing about?
(you can't hide it from me, I'm 100% certain you're fantasizing about epic mods).
 
rariisan said:
I'm 99% sure we'll be able to mod co-op into Bonerlord.

Also, to change subjects I'm gonna drop a question:

What possible Bannerlord mods are you fantasizing about?
(you can't hide it from me, I'm 100% certain you're fantasizing about epic mods).

Decapitation mod, probably something that gives EVEN MORE customization options of sorts and then the regular stuff to add more content such as weapons, companions, and ofcourse the fantasy mods implementing GoT and LoTR and such.
 

SmurfInHell

Squire
rariisan said:

What possible Bannerlord mods are you fantasizing about?
(you can't hide it from me, I'm 100% certain you're fantasizing about epic mods).

Lord of the Rings, Egyptian / Mythology Mod (think Age of Mythology enters Bannerlord!), Star Wars, WWI/II, and a "Dawn of man" might be quite interesting. The thing is exceptionally early stages of human existance would be hard to replicate not only due to historical inaccuracies, but politics at this point aren't exactly well developed. Sure you could have Cave tribe X dislikes early settlement Y, but overall it would have to focus on very different things to make it an active experience with systems built for it.

Things like crafting (in the form of having supplies to survive), resource management, and as you build up your settlement/cave tribe's wealth you would need to prepare for other larger groups trying to attack you to steal your resources.

My first thought would be you start off part of some early settlement or village. You have basic amounts of supplies (hides, flint, bone, wood, ETC), and to gather more to keep the settlement working you would have to acquire more either through legitimate hunting, spending time/hours in the overworld searching for flint areas, spending time/hours in the overworld chopping wood, and so forth to then bring them back and slowly build up your place of residence. Of course nearby settlements/cave dwellers you find can have some form of relation with your town, and depending on how many resources your place has compared to them gives a base line for how aggressive they will be towards you. You can access your settlement/cave's stockpile at any time to add things to it, and take from it (may require some form of currency like influence to make sense E.G. If you've brought back 40 hides they will probably let you have some lumber/stone).

The gameplay loop would need to be reinvigorated with sensible, but interesting things that allow for the setting to work. I think so far the ones that have came out based around that time period have suffered because of this. It would require a lot of interesting and new mechanics to make it entertaining to play, and the way you gather certain items would need an overhaul to fit into the setting and allow it to be a fun process while still being balanced.

TL;DR One of the mod settings I'd like the most is almost impossible unless a team of people with really good problem-solving skills got together. Early Human Era
 

joei160.

Sergeant
WBNWVCWF&SM&B
I'm really fantasizing a mod of the Crusades, but one that keep history as balanced as it was. The Turks and the Fatimids of Egypt as a REAL threat to the Christian states in the Holy Land, and making sure that they're are allies and not at war with each other. One that makes historical war equipment and proportional army sizes, like very strong, but small armies for the crusaders and weaker (but not so much) troops for the Turks and Arabs, but having in numbers what they lack in quality.
 

DanAngleland

Grandmaster Knight
M&BWBWF&SNW
rariisan said:

What possible Bannerlord mods are you fantasizing about?
(you can't hide it from me, I'm 100% certain you're fantasizing about epic mods).

:shock: You are right, I am!

What I hope for more than anything is a total conversion early Roman Empire mod- singleplayer only. I want Roman legions with the sword worn on the right hip (should be very simple to do because a Turkish magazine played some multiplayer and the swords can already be worn on either hip) and a shield carried properly, with the horizontal centre grip and when running it should be held as still as possible, not swinging in the full range of movement that a runner's arm makes without a shield. I want to see a Roman system that allows the player to be a governor or a general (or lower military ranks), not both. I want cavalry to be stirrup-less and Romans to be on small horses for the most part.
 

creuzet

Sergeant at Arms
rariisan said:
I'm 99% sure we'll be able to mod co-op into Bonerlord.

Also, to change subjects I'm gonna drop a question:

What possible Bannerlord mods are you fantasizing about?
(you can't hide it from me, I'm 100% certain you're fantasizing about epic mods).

I really hope Solid&Shade will be ported to Bannerlord. Also, an Age of Change style mod would be nice (too bad Age of Change II is dead).
 

Rungsted93

Sergeant at Arms
WBWF&SVC
I think the idea for how to make Co-op work as suggested with it pausing while a battle is taking place and only let players fairly close to it being able to join in as reinforcements. Otherwise just slow down time a lot for the AI when the battle is ongoing (Unbalanced? yes of course! But this is not meant to be a competitive playstyle but about having fun with your friends)

Otherwise as i suggested myself just making everything real time this is not optimal i know! But it should be fairly easy for the devs to make. And i prefer having this than nothing at all!

About the argument about taking devtime from other things they could easily hire 5-7 new developers to only focus on implementing/creating co-op as their salary would easily be paid for due to the additional sales from this :smile:

If nothing else i hope for the ability to be companions and just have one single party together. Would actually be cool if the main player could assign troops under his player "captains" and make for some epic tactics.

But i must admit i will be dissapointed if there's no co-op at all since i've been hoping for it even before warband was released  :?: 
 

Envious_Elazul

Sergeant Knight
NW
rariisan said:

What possible Bannerlord mods are you fantasizing about?
(you can't hide it from me, I'm 100% certain you're fantasizing about epic mods).

Roman vs Barbarians multiplayer mod, similar to Mount and Gladius or March of Rome warband mods
 

Hashter

Regular
rariisan said:

What possible Bannerlord mods are you fantasizing about?
(you can't hide it from me, I'm 100% certain you're fantasizing about epic mods).

I would like to see some mods which allow you to play Bannerlord right now.
 

joei160.

Sergeant
WBNWVCWF&SM&B
Hashter said:
rariisan said:

What possible Bannerlord mods are you fantasizing about?
(you can't hide it from me, I'm 100% certain you're fantasizing about epic mods).

I would like to see some mods which allow you to play Bannerlord right now.

HAHAHAHAHAHAHAHAHAHA
 
DanAngleland said:
rariisan said:

What possible Bannerlord mods are you fantasizing about?
(you can't hide it from me, I'm 100% certain you're fantasizing about epic mods).

:shock: You are right, I am!

What I hope for more than anything is a total conversion early Roman Empire mod- singleplayer only. I want Roman legions with the sword worn on the right hip (should be very simple to do because a Turkish magazine played some multiplayer and the swords can already be worn on either hip) and a shield carried properly, with the horizontal centre grip and when running it should be held as still as possible, not swinging in the full range of movement that a runner's arm makes without a shield. I want to see a Roman system that allows the player to be a governor or a general (or lower military ranks), not both. I want cavalry to be stirrup-less and Romans to be on small horses for the most part.


This.
 

joei160.

Sergeant
WBNWVCWF&SM&B
DanAngleland said:
rariisan said:

What possible Bannerlord mods are you fantasizing about?
(you can't hide it from me, I'm 100% certain you're fantasizing about epic mods).

:shock: You are right, I am!

What I hope for more than anything is a total conversion early Roman Empire mod- singleplayer only. I want Roman legions with the sword worn on the right hip (should be very simple to do because a Turkish magazine played some multiplayer and the swords can already be worn on either hip) and a shield carried properly, with the horizontal centre grip and when running it should be held as still as possible, not swinging in the full range of movement that a runner's arm makes without a shield. I want to see a Roman system that allows the player to be a governor or a general (or lower military ranks), not both. I want cavalry to be stirrup-less and Romans to be on small horses for the most part.


That.
 
Status
Not open for further replies.
Top Bottom