Mount & Blade II: Bannerlord Old Discussion Thread

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Styo

Sergeant Knight at Arms
M&BWBWF&SNWVC
TO whom it may concern,

I have watched your video presentation about 30 times and have decoded the message in the video. Alas, below is what you required from the video. Cheers.

Effective Date: _03_/_08_/_2016_

Employer: Taleworlds, further referred to as Taleworlds Entertainment

Employee: Styo, further referred to as Styo the ugly.


It is my understanding that this contract is with Taleworlds and is an agreement regarding Proprietary Information.

I also understand that this contract restricts my ability to disclose information that I obtain or develop during or following my association with Taleworlds.

This Agreement is very important to the protection of Taleworlds business and Taleworlds carries the full intention to enforce the terms of this Agreement should I violate any part of this Agreement.

I have been given advice to see an attorney in regard to any questions that I may have, and that no Employees or agents of Taleworlds have the ability to render legal advice regarding this Agreement.

As long as this agreement is active I agree not to disclose Taleworlds lists, trade secrets, or any other proprietary and confidential information. I also agree to take all proper security measures to prevent any accidental disclosure and industrial espionage.

"Company" refers to all the present and future subsidiaries and affiliates.

"Intellectual Property" refers to all Inventions, Works of Authorship, Patents, Trademarks, and Copyrights which (1) are directly related to Taleworlds or to the actual research of Taleworlds or (2) are produced from the work performed by me for Taleworlds or (3) any Company equipment, supply facility or trade secret information that is used to develop or improve, or (4) are not produced and designed completely on my own time.

"Inventions" refers to all discoveries, improvements, ideas and designs regardless if they are in writing or put into practice and whether or not they are patentable.

"Works of Authorship" are works that are tangible in nature and can be perceived and communicated directly or with a machine or device and may or may not be able to copyright.

"Confidential Information" is all information that is not widely known and is regarded as proprietary to Taleworlds or any of its clients and consultants. The following consists a list of examples without limitation: business plans, customer lists, consultants, financial information, and any trade secrets about Taleworlds and its products. All the information that I regard as confidential or that the Taleworlds considers confidential is to be understood as Confidential Information regardless if it is produced by me or other employees. I agree that any Confidential Information that I may acquire is the property of Taleworlds. I agree that during the entire time of my Employment at Taleworlds and from then on to hold in the strongest confidence, and not to use or disclose to any person or entity any Confidential Information except for if it benefits Taleworlds without the written authorization of Taleworlds before any disclosure takes place.

I agree that all Intellectual Property which I made prior to my association with Taleworlds is excluded from the scope of this Agreement. I have attached a list of all Prior Works in Exhibit A, including patent numbers and descriptions of all Intellectual Property that I claim an interest in.

I understand that Taleworlds has received and in the future will receive confidential and or proprietary information from third parties and that I will maintain the confidentiality of third party information and will only use it for limited Taleworlds purposes.

At the request of Taleworlds or on the termination of association or Employment by Taleworlds, I will surrender immediately to my immediate supervisor all papers, notes, data, documentation, software and any other materials that were furnished by Taleworlds or that were developed by me in part or whole by me at any time during my association or employment by Taleworlds along with the attached Termination Certification which I do hereby agree to sign and deliver.

I do not have any existing obligation to others that might be inconsistent with any of the sections of this agreement, except those obligations that are identified on Exhibit B of this Agreement. I understand that it is the policy of Taleworlds not to violate the rights of any party that I have a confidentiality or proprietary rights Agreement with.

With the Taleworlds full disclosure of Confidential Information to me, I will not in any way before the date immediately preceding the [1 - 5] anniversary of the date of my termination of employment exploit any business plans of Taleworlds or business concepts that I have special knowledge of or any other Confidential Information without the Taleworlds prior written consent, which may be given or denied and is up to the Taleworlds.

My association with or employment by Taleworlds is "at will" and may be terminated by me or the Taleworlds at any time; however, I am still required to uphold this Agreement. I will give assistance to the Taleworlds in receiving or protecting any patents or copyrights in Intellectual Property globally. If assistance is provided to Taleworlds I will be paid a reasonable sum which shall be determined by me and the Taleworlds for my time and expenses that I may incur.

I give Taleworlds permission to notify all others, including customers of Taleworlds and my future employers of the terms of this Agreement and my obligations to it.

I agree that if any legal action is issued against me for the enforcement of this Agreement the Taleworlds shall be able to recover all reasonable attorney's fees and any other fees that may occur in addition to any financial relief the which Taleworlds may be due.

Employee may not under any circumstances assign any of the rights or delegate any of the obligations of this Agreement to any third party without the written permission of Taleworlds.

If any of the obligations of this Agreement are found by a court to be invalid due to any law or statute they are to be omitted from this Agreement while the rest shall remain intact and in full force.

In witness of this, the Employee and Taleworlds representative execute this Agreement as of the Effective Date found above.


___Styo___ Date___03/08/2016___
Signature of Employee


___Armagan___ Date___03/08/2016___
Signature of Taleworlds Owner/Founder/CEO

I really appreciate you giving me the chance to be a Alpha QA Tester for Bannerlord. Expect a thank you card in the mail along with some flowers.
 

DanAngleland

Grandmaster Knight
M&BWBWF&SNW
Looks gud to me, I know becuz I am 14 year old prodigy and ahve my own law firm- omG how can they give him contract!!! give me one I am grate player and wil test ur gaem purfect much more than Styo!! do this or NOOONE WILL TAKE U SERIUS AS GAME COMPANY!!! U WANT AAA YOU NEED TO GIVE YOUR PLAYERS ACCESS!!!! DONT BE NEWB!!!!
 

Shadow4495

Veteran
Bloodbeag said:
is that an NDA?

No it is a CDA  :grin: :fruity:

DanAngleland said:
Looks gud to me, I know becuz I am 14 year old prodigy and ahve my own law firm- omG how can they give him contract!!! give me one I am grate player and wil test ur gaem purfect much more than Styo!! do this or NOOONE WILL TAKE U SERIUS AS GAME COMPANY!!! U WANT AAA YOU NEED TO GIVE YOUR PLAYERS ACCESS!!!! DONT BE NEWB!!!!

and this is getting ridiculous  :grin:
 
RoboSenshi said:
Was the Zaszx post about the game performance deleted? I can't seem to find it.
Nope, you're just looking for wrong person-x
gkx said:
Hi all, I'm one of the engine developers. We are aiming to have very low system requirements for Bannerlord, but this does not mean very high settings will not be demanding. Right now, i can not say or promise more. Also we know that loading times are little long but, for the scope of presentation, loading times were not a priority. Another thing i can say is engine works on both 32/64bit architectures.
 

Envious_Elazul

Sergeant Knight
NW
Stan546 said:
Zaszx said:
Lumos said:
18/09/2016 @ 15:10 (UTC)
Bannerlord release date confirmed, boys and girls! AWWWW  YEAH!

Oops... Busted :grin:

It's a ******** sunday though!

In other news, better not be delaying this game for multilayer! I just want the single player fun!

They should already be done with singleplayer and focus on multiplayer because thats the thing that matters, the real battlefield of true skills and heroes  :shifty:

No but seriously I am one of those who only care about multiplayer experience. I truly love the learning curve in this game, because of it we can actually have few real heroes and key characters on huge battlefields who can make the difference while most of the guys are average soldiers. Also I am really interest to see what happens when Bannerlord servers are mixed with old skillful players of warband and completely new guys from Bannerlord. Also how does it affect to clan scene when there is already so many skillful and old players and then we have all these new guys with a huge motivation to build a clan.
 

Styo

Sergeant Knight at Arms
M&BWBWF&SNWVC
Somewhatpro said:
Bloodbeag said:
is that an NDA?
I do believe it is.

:party:

DanAngleland said:
Looks gud to me, I know becuz I am 14 year old prodigy and ahve my own law firm- omG how can they give him contract!!! give me one I am grate player and wil test ur gaem purfect much more than Styo!! do this or NOOONE WILL TAKE U SERIUS AS GAME COMPANY!!! U WANT AAA YOU NEED TO GIVE YOUR PLAYERS ACCESS!!!! DONT BE NEWB!!!!

And you want them to take you seriously, seriously?
 

SenorZorros

Squire
I have to point out though that there is no proof that this "document" is actually valid and not just made up. sorry, but for me this is not enough proof.

especially since I wouldn't be surprised if there was a clause that prohibits you from giving your exact involvement in the game's development.


the release date is most certainly fake. it's just a joke.
 
Lumos said:
18/09/2016 @ 15:10 (UTC)
Bannerlord release date confirmed, boys and girls! AWWWW  YEAH!


Lumos, you  should write a book, called the Bannerlord dev Code or something and make a film about it starring Tom Hanks later.
 

Shadow4495

Veteran
SenorZorros said:
I have to point out though that there is no proof that this "document" is actually valid and not just made up. sorry, but for me this is not enough proof.

especially since I wouldn't be surprised if there was a clause that prohibits you from giving your exact involvement in the game's development.


the release date is most certainly fake. it's just a joke.

Right.

I also dont believe it cause at first Styo wrote:
Styo said:
I would pay double the price just to play alpha.
  :mrgreen: :mrgreen: :mrgreen: :mrgreen:
 

Styo

Sergeant Knight at Arms
M&BWBWF&SNWVC
Shadow4495 said:
SenorZorros said:
I have to point out though that there is no proof that this "document" is actually valid and not just made up. sorry, but for me this is not enough proof.

especially since I wouldn't be surprised if there was a clause that prohibits you from giving your exact involvement in the game's development.


the release date is most certainly fake. it's just a joke.

Right.

I also dont believe it cause at first Styo wrote: Oh i would pay the douple Price to Play the Alpha  :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Someone is spending all their time on this thread..  :roll:
 

Shadow4495

Veteran
Styo said:
Shadow4495 said:
SenorZorros said:
I have to point out though that there is no proof that this "document" is actually valid and not just made up. sorry, but for me this is not enough proof.

especially since I wouldn't be surprised if there was a clause that prohibits you from giving your exact involvement in the game's development.


the release date is most certainly fake. it's just a joke.

Right.

I also dont believe it cause at first Styo wrote: Oh i would pay the douple Price to Play the Alpha  :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Someone is spending all their time on this thread..  :roll:

Or i am smart enough to take a look at your Profile and your last post. :fruity:
 

SmurfInHell

Squire
I for one am excited about the path they are taking the political system. I love the combat, but this political systems seems like it could have a lot of purpose in the game overall. One of the best ways to develop an interesting mechanic/system for a game is to create several interacting basic mechanics using a common archetype.
(that I've seen at least in my time beta testing other games like Age of Wonders 3 #Shameless plug check it out!)

What I mean by this is that by say creating the Influence resource and then giving several options in how to use it gives a much better experience and form of flexibility compared to a complex system based upon action/reaction. By giving the player a raw "resource" to spend in whichever way they please it sets up a basic mechanic that interacts with multiple people in different ways. Sure, you can use it to simply have a lord follow you, but what happens when someone begins to understand the system's choices to overlap into better positions? Instead of having a lord follow you, you could instead have another lord follow a companion or head to an enemy town as a way to distract what you believe to be an enemy army approaching to halt YOUR siege of town X.

Thinking ahead instead of having a nearby lord assist you in fighting off the town garrison AND an untold amount of reinforcements you take a different path using the same system. You tell the lord to go travel to a nearby town where you believe the enemy army/reinforcements are coming from. The AI heads in that direction, and when they are confronted by the enemy armies attempt to flee while the enemy AI basically plays chicken with your scape goat.

The Influence system has a lot of potential because it's based around how you use it, rather than "It does only X/Y" while acting like a customized resource that can be spent on various things. This, of course, will depend on how it's implemented. I want to see how many various ways you can spend the Influence itself, because from my experience in game testing mechanics the best solutions are to have several simple options to spend them on, and then allow the player to turn these simple options into complex steps and plans for execution.

There are a lot of things I could see being done with that system, and I hope we get some more about it soon! I'd like to put in my own thoughts on it as well :razz:
 

Somewhatpro

SmurfInHell said:
I for one am excited about the path they are taking the political system. I love the combat, but this political systems seems like it could have a lot of purpose in the game overall. One of the best ways to develop an interesting mechanic/system for a game (that I've seen at least) is to create several interacting basic mechanics using a common archetype.

What I mean by this is that by say creating the Influence resource and then giving several options in how to use it gives a much better experience and form of flexibility compared to a complex system based upon action/reaction. By giving the player a raw "resource" to spend in whichever way they please it sets up a basic mechanic that interacts with multiple people in different ways. Sure, you can use it to simply have a lord follow you, but what happens when someone begins to understand the system's choices to overlap into better positions? Instead of having a lord follow you, you could instead have another lord follow a companion or head to an enemy town as a way to distract what you believe to be an enemy army approaching to halt YOUR siege of town X.

Thinking ahead instead of having a nearby lord assist you in fighting off the town garrison AND an untold amount of reinforcements you take a different path using the same system. You tell the lord to go travel to a nearby town where you believe the enemy army/reinforcements are coming from. The AI heads in that direction, and when they are confronted by the enemy armies attempt to flee while the enemy AI basically plays chicken with your scape goat.

The Influence system has a lot of potential because it's based around how you use it, rather than "It does only X/Y" while acting like a customized resource that can be spent on various things. This, of course, will depend on how it's implemented. I want to see how many various ways you can spend the Influence itself, because from my experience in game testing mechanics the best solutions are to have several simple options to spend them on, and then allow the player to turn these simple options into complex steps and plans for execution.

There are a lot of things I could see being done with that system, and I hope we get some more about it soon! I'd like to put in my own thoughts on it as well :razz:
0/10 too many big words.
 
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