Admittedly, that last screenshot didn't seem to have much, if any, familiarity with Warband's map, from what I could tell. However, I do have reason to believe that they might be using an upgraded version of Warband's map. Here, I wrote this the other day, in another thread:ToyBoat said:why do people think they're going to keep anything from the Warband map when Warband saw a drastic change from the original Mount & Blade map? Bannerlord is much larger in scope and - not to be rude but - has a much broader group of talent than Warband did. I'd be disappointed if they kept the old map's design which was in many ways shaped by necessity and engine limitations.
Arvenski said:What struck me about that clip (when they showed the world map) was that I'm pretty sure I recognized the area from Warband's map: at 3:14, you can see a city/castle (Syronaea?) in the distance, and I'm pretty sure that's Shariz, the Sarranid capital from Warband. That'd put the player at about where Jamiche Castle was (perhaps that's that Phycaeon place now, with the village of Poloria being Jamiche village?), and on his way up into the mountains and into what we know as Rhodok territory, towards what used to be Chelez, Ibdeles Castle, and Jelkala. That means they might be sticking with Warband's world (I don't know if that's a good thing or not) and just adding more detail to it. Hmm.Wulfburk said:Some cool pic i got from the video by going 0.2 speed.
And no, I didn't remember all the names of the places by heart. I had to dig out my old homemade paper Warband map to remember them.
So that's why Bannerlord is taking so long to be developed! Armagan is trying to get as youthful as possible from all of the eager fans.crodio said:Waiting for Bannerlord sucks your soul and life force, which is in turn consumed by Armagan to make him younger and vigorous
It is until the alchemy circle is completed. Then we won't have any use to him except the time he uses our souls to create a philosopher's stone to gain immortality.Johan_Stormcloak said:So that's why Bannerlord is taking so long to be developed! Armagan is trying to get as youthful as possible from all of the eager fans.
I agree in that two years would be a mistake. There is a window for when graphics like these can make a splash on the market, two years would be a bit outside that window unless they did some kind of pre order beta that allowed modders especially to have a crack st it.Attila7 said:The Mighty McLovin said:Personally the map looks fine, the thing I think is more important is the in-game features.
Exactly. Where are the battle features? Formations? Better sieges? Better interface for battle setup? Etc.
I play this game for the epic battles in PoP. Will we get that in vanilla? Oh, and when exactly will we get any of this?
This new batch of info is great, but not if we have to wait another 2 years to see the finished game.
The problem is that now every modder will lose some interest, waiting for this wondrous new engine, tools and modding capabilities. Most of the mod development has already been dead because of this and there is nothing really new to keep us interested for another extended period of nothing happening.
The Mighty McLovin said:Someone stated that there should be punishments for crimes in streets, like murdering people or stealing goods. I think this should only occur 1/3 times depending on a trait called "Criminal Mind" or something. The higher your trait is the less times you'll be caught. You can either pay a fine or be hunted down by manhunters, which you'll have a chance to kill them.
You made me "lol". Good work!Tatari_okan said:It is until the alchemy circle is completed. Then we won't have any use to him except the time he uses our souls to create a philosopher's stone to gain immortality.Johan_Stormcloak said:So that's why Bannerlord is taking so long to be developed! Armagan is trying to get as youthful as possible from all of the eager fans.