Mount & Blade II: Bannerlord Old Discussion Thread

Currently viewing this thread:

Status
Not open for further replies.

Dokka

Sergeant
WBVCWF&S
Here is another map, just in case  :grin:
http://img3.wikia.nocookie.net/__cb20110214224210/mountandblade/images/a/a6/WarbandWorldMap.png
 
ToyBoat said:
why do people think they're going to keep anything from the Warband map when Warband saw a drastic change from the original Mount & Blade map? Bannerlord is much larger in scope and - not to be rude but - has a much broader group of talent than Warband did. I'd be disappointed if they kept the old map's design which was in many ways shaped by necessity and engine limitations.
Admittedly, that last screenshot didn't seem to have much, if any, familiarity with Warband's map, from what I could tell. However, I do have reason to believe that they might be using an upgraded version of Warband's map. Here, I wrote this the other day, in another thread:
Arvenski said:
Wulfburk said:
Some cool pic i got from the video by going 0.2 speed.

SWL3sZd.jpg
What struck me about that clip (when they showed the world map) was that I'm pretty sure I recognized the area from Warband's map: at 3:14, you can see a city/castle (Syronaea?) in the distance, and I'm pretty sure that's Shariz, the Sarranid capital from Warband. That'd put the player at about where Jamiche Castle was (perhaps that's that Phycaeon place now, with the village of Poloria being Jamiche village?), and on his way up into the mountains and into what we know as Rhodok territory, towards what used to be Chelez, Ibdeles Castle, and Jelkala. That means they might be sticking with Warband's world (I don't know if that's a good thing or not) and just adding more detail to it. Hmm.

And no, I didn't remember all the names of the places by heart. I had to dig out my old homemade paper Warband map to remember them. :razz:

You'll probably have to go back and watch the B-Roll footage again to see what I was seeing there, but hey, none of you will mind that. :razz:
 

crodio

Marquis
Waiting for Bannerlord sucks your soul and life force, which is in turn consumed by Armagan to make him younger and vigorous
 

The Meddling Monk

Master Knight
WBNWVCM&BWF&S
crodio said:
Waiting for Bannerlord sucks your soul and life force, which is in turn consumed by Armagan to make him younger and vigorous
So that's why Bannerlord is taking so long to be developed!  Armagan is trying to get as youthful as possible from all of the eager fans.
 
Johan_Stormcloak said:
So that's why Bannerlord is taking so long to be developed!  Armagan is trying to get as youthful as possible from all of the eager fans.
It is until the alchemy circle is completed. Then we won't have any use to him except the time he uses our souls to create a philosopher's stone to gain immortality.
 

redwood36

Sergeant at Arms
WBM&BWF&S
Attila7 said:
The Mighty McLovin said:
Personally the map looks fine, the thing I think is more important is the in-game features.

Exactly. Where are the battle features? Formations? Better sieges? Better interface for battle setup? Etc.

I play this game for the epic battles in PoP. Will we get that in vanilla? Oh, and when exactly will we get any of this?

This new batch of info is great, but not if we have to wait another 2 years to see the finished game.

The problem is that now every modder will lose some interest, waiting for this wondrous new engine, tools and modding capabilities. Most of the mod development has already been dead because of this and there is nothing really new to keep us interested for another extended period of nothing happening.
I agree in that two years would be a mistake. There is a window for when graphics like these can make a splash on the market, two years would be a bit outside that window unless they did some kind of pre order beta that allowed modders especially to have a crack st it.
 

Reiksmarshal

Sergeant Knight at Arms
WBWF&SNWVC
I seen animated banners on the castle walls and on the campaign map!!!

Please make animated banners for troops to carry on the battlefield, that **** would be epic!
 
The Mighty McLovin said:
Someone stated that there should be punishments for crimes in streets, like murdering people or stealing goods. I think this should only occur 1/3 times depending on a trait called "Criminal Mind" or something. The higher your trait is the less times you'll be caught. You can either pay a fine or be hunted down by manhunters, which you'll have a chance to kill them.

While that's an interesting idea, I feel it would be more skill oriented if they implemented a system like skyrim where if someone actually sees you stealing or murdering you get caught. Hopefully they don't include putting boxes on peoples heads though  :roll:
 

redwood36

Sergeant at Arms
WBM&BWF&S
reiksmarshal said:
I seen animated banners on the castle walls and on the campaign map!!!

Please make animated banners for troops to carry on the battlefield, that **** would be epic!

that's a baller idea.
 

Achaner

Squire
M&BWBNW
Tatari_okan said:
Johan_Stormcloak said:
So that's why Bannerlord is taking so long to be developed!  Armagan is trying to get as youthful as possible from all of the eager fans.
It is until the alchemy circle is completed. Then we won't have any use to him except the time he uses our souls to create a philosopher's stone to gain immortality.
You made me "lol". Good work!
 

Gerec

Sergeant Knight
WB
Woot! Looks great! Super happy to see how much looks like it hasn't changed (all the good stuff) and I am quite happy with the graphics, music, atmosphere etc. Can't wait!
 
Being able to name weapons is nice. I think I'll name my sword Dew. That way I wouldn't have Mount 'n Blade, I'd have Mount 'n Dew.  :iamamoron:
I wonder if we could also name horses. That would be cool.
I better start coming up with names now that way I don't sit there for 45 minutes thinking of names during the game like I normally do.
 

Icey

Recruit
A few thoughts about the new vids

- I really like the graphics
- It's nice that there will be weapon crafting, but i don't really see how is it possible to fight effectively with some of the weapons that were in the vid -  I don't cling on being realistic, but i'd think both thrust and swing would be difficult with three pointed blades like that.
- It would be nice to have option that u can just walk slowly instead of running, as if your strolling around, like in GTA. Not so important, but it'd be good. don't u think?
 
Status
Not open for further replies.
Top Bottom