Mount & Blade II: Bannerlord Developer Blog 9 - Ethnic Instruments

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<p><em>Hello all! This time around we're bringing you an externally written blog, by the team working on the music for Bannerlord. There are samples from the soundtrack and some detail about what went into creating the authentic feel for the game's OST!</em></p>
<p><strong>Finn Seliger, <a href="http://www.periscopestudio.de" target="_blank">Periscope Studio</a></strong> - With the soundtrack of Mount & Blade 2 one of our main goals was to create a characteristic music piece for each faction – a kind of hymn – that should reflect the faction in terms of culture and attitude.</p></br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/11
 
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So not to build the pyramid- totally agree with Smorkin.

Very good idea might be to give an excuse for music to appear in the scenes. Like in mentioned GTA series- the simple but obvious solution-  there was a car radio that gave You possibility to change the tune or switch the music off.

In early medieval teverns or marketplaces a natural choice would be to use street performer/bard/skald/or whoever who provides a soundtrack in a natural way. Perhaps (following GTA's example) You could even interact with such by giving him a coin to change a tune- or bully him to shut up :wink: If a fight outbreaks in a tavern he can sudenndly stop his performance (with a sound of broken string:wink: or- in case of some culture more used to tavern brawls- play something more lively.

Same while camping- imagine a Khuzait camp with one of the more talented  nomads throat singing (Tuva  style ; ) to entartain both his clansmen and the player with nice subtle unaffected ambience.

Great examples suggested by Mochuo Han few posts back.

Keeping that in mind- IMHO the early scetches presented in Dev Blog 9 - fitted the Bannerlord idea way better than the epic final results wchich- altrough technically of course very good- have IMO only residual color of ethnic music- but in the end are just regular compositions regionally stylized. The Aserai for example- as the scetches are giving nice unobtrusive feeling of what might be recognized as early medieval middle eastern town ambience- the final result gives (IMO) rather a cliche feel of somewhat trivial "tales of a thousand and one night movie trailer".

Of course what is presented in the Dev blog is just a sample- cannot judge the whole game soundrack upon this- but to summarize- the final results felt for me to epic, and to modern.

I think much more ambitious (and for that reason fitting to whole bannerlord idea) would be to try to stick to pre dur-mol system and avoid "movie trailer-like" epicness. Like one of the inmates sugessted- please do not "Nolan It up"  :wink:



 
Yes, I have to agree that the sketches are way more fitting and, to be sincere, managed to pump my blood better than the orchestra. There is something about them that make each faction stand out. Second to architecture, the music is what dives you into the peculiarities of these cultures. As far as the final results stand, only the Khuzait piece has something very distinct.

I'm also worried by the state of the soundtrack in general. As I have mention in many of my previous posts on music, some pieces have been taken from the Guild II series, while some others seem to lack in quality (in my opinion). I hope that what we have heard in the gameplay videos is only placeholder music.
 
BlamBlam said:
In early medieval teverns or marketplaces a natural choice would be to use street performer/bard/skald/or whoever who provides a soundtrack in a natural way. Perhaps (following GTA's example) You could even interact with such by giving him a coin to change a tune- or bully him to shut up :wink: If a fight outbreaks in a tavern he can sudenndly stop his performance (with a sound of broken string:wink: or- in case of some culture more used to tavern brawls- play something more lively.

I love this idea!  I can totally imagine starting fights in Battanian taverns with the bard playing more epic music and the whole tavern joining in the brawl... and the opposite in the cultured Empire taverns,  with the bards cord anapping and music stopping, and everyone in the tavern not involved in the fight running away like little *****es, warband-tavern fight syle
 
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