Mount&Blade II: Bannerlord Developer Blog 8 - Engine Power [VIDEO]

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The Dark Robin 说:
How might ai meshes work in Bannerlord? The same as Warband?

The video looks pretty awesome though. :smile:

Hopefully modders won't need to put these annoying IA meshes all over the terrain of the scene  :neutral:
 
Serdar 说:
Modding on Bannerlord and adding new content will be much more easier and powerful.
Hearing about classes with exposed variables (and seeing that MonoDevelop icon on a monitor in the previous video), I'm pretty sure this will be the case. The current ModuleSystem has a certain charm of its own, with every definition essentially being an element in a list, but full OOP support will be massive. Hoping it's C#. :razz:
In any case, keep up the amazing work. You're the best devs ever.

Serdar 说:
zackgreco 说:
Do you think we will have a 64bit exe?
yes.
And THIS makes me jump with excitement.

Now let's figure out how one could move a full-ATX computer to a different country.
 
Lumos 说:
Serdar 说:
Modding on Bannerlord and adding new content will be much more easier and powerful.
Hearing about classes with exposed variables (and seeing that MonoDevelop icon on a monitor in the previous video), I'm pretty sure this will be the case. The current ModuleSystem has a certain charm of its own, with every definition essentially being an element in a list, but full OOP support will be massive. Hoping it's C#. :razz:
In any case, keep up the amazing work. You're the best devs ever.

Serdar 说:
zackgreco 说:
Do you think we will have a 64bit exe?
yes.
And THIS makes me jump with excitement.

Now let's figure out how one could move a full-ATX computer to a different country.
Wait aren't ATX available since 1990 something how its not on your country?
 
zackgreco 说:
Wait aren't ATX available since 1990 something how its not on your country?
I never said we don't have ATX computers in my country. I simply moved to another country recently, and had to leave my moderately fancy computer behind. And with Bannerlord coming out in the next days, I'll need all the power I can get to run it properly. :razz:
 
Amazing video. This editor will undoubtedly be very useful for the modders but I wish you guys showed us a bit more about the gameplay The last few seconds was way too cruel I mean, we're waiting for gameplay for more than 2 years y'know.
 
Lumos 说:
zackgreco 说:
Wait aren't ATX available since 1990 something how its not on your country?
I never said we don't have ATX computers in my country. I simply moved to another country recently, and had to leave my moderately fancy computer behind. And with Bannerlord coming out in the next days, I'll need all the power I can get to run it properly. :razz:


Release in a few days confirmed.
 
jacobhinds 说:
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i think takeworlds owes me new trousers

I second that motion.
 
just my two cents, using the tessallation in that way for the terrain isn't a waste of resources? cryengine use parallax and it looks very good...
the rest is really amazing, I never expected such an huge step forward! I must say someone is doing his job very well.
 
Come home and notice you have a messenge from your best friend sending you the link of the video was the best feeling.
 
Sir Prince 说:
trueten 说:
So the most important stuff - the skeletons, or should I say body proportions, will remain the same as in M&B. That's sad.
The body proportions were bad?
They are in M&B and they seem to be the same in BL.

I find M&B body proportions rather strange. Actually same as the trees. I hope it's a WIP, but looks to be copy of M&B one's.
 
trueten 说:
Sir Prince 说:
trueten 说:
So the most important stuff - the skeletons, or should I say body proportions, will remain the same as in M&B. That's sad.
The body proportions were bad?
They are in M&B and they seem to be the same in BL.

I find M&B body proportions rather strange. Actually same as the trees. I hope it's a WIP, but looks to be copy of M&B one's.
Haven't noticed it.
 
>225 km
Is it actually the playable scene size, where the battle happens or just global map? Or is it... IS BANNERLORD GONNA BE ONE GIANT OPENWORLD?
 
What? 225km is 225.000 meters, if I'm not mistaken. It could be so that I'm stuck with Swedish measurements in my head but isn't that abit to much?
 
He said 225 km squared, which means 15km per side for a square map.

Wind caught my ear, that would add some challenge for archers.
 
Yeah, please take my money now.... no kidding. With so many useless games on the market now, I think this game is going to be a game changer.

Regarding to the game engine, what kind of programming language is allowed in the game engine. I think the video mentioned a scripting language is supported, but would a more advanced programming language like C++ allowed to mod more low level stuff?
 
Will you be licensing out this engine for other developers to use in their own games?

Also:

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