nijis said:
<p>Hi, all! For our seventh installment of the Bannerlord developer blogpost, we'd like to talk a little about our plans for factions, and how this fits into our evolving thinking about Mount&Blade as a sandbox game.</p></br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/8
Hello taleworlds. I would like to thank you for all the awesome games you provideus with. Keep up the good work guys. I can hardly wait for the awesome game you design for us. It looks really amazing and unique. If you don't mind I have some questions based partially on the previous games. So, here I go:
1) In battle, will you be able to have greater flexibility and more options in the management and distribution of your forces than in warband?
2) When you capture a village, city etc will you gain some actual dynamic managerial privilleges over it except for collecting taxes and building structures you will never see?
3) When a city advances in prosperity, will this progress be reflected in its buildings, markets, commercial activity, jobs availability, clothes and mood of the residents?
4) Will there be a variety of political regimes and legislatures depending on the faction you are? Will you be able to customise your own preferable system? Is there a chance you add religions, or they will make things too complex?
5) Will there be unpredictable quests and random missions, and if so will it be the standard "you were attacked by 60 bandits" or there will be more creative and interesting adventures and variations?
6) Will the AI be able to support you more effectively in combat and sieges. Will each troop be able to give an organic, productive feel in its position? Will attacking become more complex than cattle gathering up the wooden ladder?
7) Will the marriage mechanic be present in bannerlord? If so will you be able to bear offsprings?
Will the honor, morality, and reputation systems be present in the game? Will they be improved? changed? increased in complexity?
9) I read somewhere you plan to give somewhat of a unique character to some npcs. Is that true? If so to what extend is possible that the peculiarity of a character (a powerful lord for example) will be able to affect your progress pacing? Will that character individuality affect only the things they say or they extend to practical applications as "strategiccapabilities"? Could we see a lord being a great strategist that stands out from the average npc and whose tactics and armies are a force to be reckoned with?
10) How much customization will be available for your troops and gear? Will there be any kind of crafting systems? banner crafting?! how about jewlery and stylish additions like tiaras, rings, bracelets, pendants, earrings etc to add to the player's uniqueness?
11) Will the classic, wrold renown mount and blade combat system change? Will you do some tweaks and additions or revamb it completely?
12) Will there be sidequests and minigames to add to the fun? special npcs with whom you will be able to engage in special activities like bet fights, darts throwing, gambling, bras de fer etc?
13) As a lord or a king will you be able to hold feasts and organise festivals in cities and villages? If you return as a victor from a hardwon campaign will there be the analogous welcoming celebration?
14) Will the character's advancement in power and abilities be felt as the game progresses or it willl remain almost the same? Any plans to add combo attacks? (hords of hardcore fans coming after me
)
15) Are there going to be some "parkour" mechanics and effects? not anything much, we don't want to make it assassin's creed, but basic jumping off a ledge or over a handrail or fence with smooth realistic animations would be pretty cool. and some basic climbing maybe?
16) Will there be features like swimming, fishing and hunting?
17) Will the game encourage the use of the player's creativity in any other areas except for the strategic choices in diplomacy and warfare?
Ah, I finally finished! Thanks for everything guys and i hope you will manage to answer to my message one day