Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

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Happy Friday to avid readers and passers by. It has been a little while since our last Bannerlord Blog. In this entry we are once more decreasing the number of unblogged rooms in the office by one. Although some animations are made and polished in various parts of the office, many are captured in our very own motion capture studio near the main door of our offices. The animation hub and thus the associated blog room for this episode.

Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/6
 
johnny keitz 说:
Rallix 说:
ReaperWolf 说:
tavern_screenshot_14032014.jpg
...I don't think he could actually draw his sword from its position on his back. Maybe if the sheath had a cut going down the side so that he could pull if out... with a clip at the top to keep it in?
Bah.
I agree. I recognize that a TW artist worked to make that scabbard, but having it slung across the back is historically inaccurate for a quick draw.
A sword too long to draw from the hip or back with one arm must be gripped by the blade and removed with two arms.

Just keep that in mind. People didn't carry swords that they couldn't draw in one motion, just for going into town. Swords of over 1 meter blade length were worn when they knew that they were going to fight well in advance, in which case they'd already have their large sword drawn.

coolness, fun game play and well balanced game systems are far more important that such minor details. if we hear medieval history nerds and perfectionists the game would result in a big boring potato. i can already see the character feeling heavy and moving slower than a turtle. these are not what made mnb fun though. you can never satisfy everyone, but i think the devs should not choose the extremely realistic path. i don't care to see realistic horse animations and such as some claim. only fun gameplay with good core elements and well balanced features.
...It's not even that big of a deal. Just rig the sword to the hip slot instead of the back slot. (Or so I assume with my limited knowledge.) Or otherwise they could make a textures and normals change to the sheath so it doesn't look stupid when the character draws their sword. I'm talking of an inch and you're jumping a mile. (It could also be a delicious potato. Yay mashed potatoes.) This tid-bit is more about immersion than mechanics.
(I rest my case...? Or maybe not. My post stopped making sense as soon as I went into parenthesis the first time.)
 
I don't mean anything kinky but maybe you (and I mean male and female chars here) could have a family with your husband/wife. Also If I remember correctly you can't marry companions. sooo, umm.
 
Another thing I'd like bannerlord to improve on is making the MP combat a little less twitchy and unrealistic. Conending with feint-spammers on a trackpad and 100+ ping has made me the laughingstock of warband duel servers....and deathmatch servers....and battle servers....and siege servers....and team deathmatch servers.... and Roleplay servers..............

I'm sorry, I forgot where I was going with this.
 
johnny keitz 说:
i made that comment not for you specifically, but because there is a general aura in the air of many comments like: "oh, the walls feel empty they dont have enough decoration, the horse animation isnt realistic, i want the sword higher, her back looks like that of a hairy gorilla" etc. what to do it, if they take care of these minorities and they do convenient handy work on all major factors like battle physics, diplomacy, politics, social interactions and strategy. if all these are in a very well level and they decide afterwards to perfect such details too, then it's welcome. it would make an already epic experience, "epicer".

From whom do you quote "epicer"? You should send them a summons, it is not a word.

Believe it or not, the guy who places swords may not be the same guy who writes battle physics. If something could be better, Taleworlds should have the opportunity to decide whether it's worthwhile to fix it.

On that drawing position, it seems likely that they will try to mocap it and see whether it's practical or not. I'd imagine it's less work to change it if they need to make the animation by hand otherwise.

The Bowman 说:
Speaking of lighting, it depends how you see it. If you have watched that screenshot from a laptop, you can be sure that you have seen it much lighter than it is.

I'm a laptop hater myself, but that's a bit much. The quality of a screen isn't decided by whether its attached to a laptop and if your colours are showing much lighter than they should be, you can almost certainly correct it.
 
Meevar the Mighty 说:
johnny keitz 说:
i made that comment not for you specifically, but because there is a general aura in the air of many comments like: "oh, the walls feel empty they dont have enough decoration, the horse animation isnt realistic, i want the sword higher, her back looks like that of a hairy gorilla" etc. what to do it, if they take care of these minorities and they do convenient handy work on all major factors like battle physics, diplomacy, politics, social interactions and strategy. if all these are in a very well level and they decide afterwards to perfect such details too, then it's welcome. it would make an already epic experience, "epicer".

From whom do you quote "epicer"? You should send them a summons, it is not a word.

Believe it or not, the guy who places swords may not be the same guy who writes battle physics. If something could be better, Taleworlds should have the opportunity to decide whether it's worthwhile to fix it.

On that drawing position, it seems likely that they will try to mocap it and see whether it's practical or not. I'd imagine it's less work to change it if they need to make the animation by hand otherwise.

The Bowman 说:
Speaking of lighting, it depends how you see it. If you have watched that screenshot from a laptop, you can be sure that you have seen it much lighter than it is.

I'm a laptop hater myself, but that's a bit much. The quality of a screen isn't decided by whether its attached to a laptop and if your colours are showing much lighter than they should be, you can almost certainly correct it.


what's your problem again? what's with that pathetic attempt of irony are you 12 years old or sth? do you really think they have special teams, researching and working devotedly for each section like it's some big budget super project? i doubt that quite much, it's probably a "handful" of people working on it sharing their opinions and chores. the point is simple, we should learn to set priorities, ask for the important things first, see nice results on these sectors, and then ask for the flowers on the balcony decoration...
 
Do you know what irony is? I didn't attempt it.

There are around 50 people working at TW, they are all specialists. They will all do what the team thinks is best for the game, they don't need you to protect them from information that could lead to a better game.
 
Meevar the Mighty 说:
Do you know what irony is? I didn't attempt it.

There are around 50 people working at TW, they are all specialists. They will all do what the team thinks is best for the game, they don't need you to protect them from information.

i can't see the reason of misunderstanding here. we are the buyers, we can have opinion. the whole point was constracted around the fact that many people insist in factors of lesser importance. but don't seem rather annoyed if major things stay the same as in previous mnb versions or get just slightly improved. if the team actually give such an attention mainly to such trivialties, other people including myself, that dont play mnb for flying limbs, realisting horse muscle moving or nice decorations won't buy the game or buy it but bitterly regret it. i respect your opinion though. everything has it's importance.

plus. there are subjective improvements like. "having a realistic place for the sword to draw it" as you said (for me that seriously has no importance, or even it is negative for the specific game), and there are really important ones like the ingame systems richness and inovation, the broadness of the social interactions, variety on military management and crafting, strategy, balance etc. as for the "realistic" parts, imo in mnb "unrealisticness" is much more fit. i prefer to have a super fast, super strong character, with impossible body and limb movements, that draws weapons from everywhere in a first person shooter speed, with high running speed despite being heavily equipped, that can jump high, etc. these are in fact important factors for me in the game. strategic fulfilment, coolness, fun gameplay and epic moments are far more important for me than realism in the strict sense. good gameplay experience and feel infinately >>>>>>>>>> than realistic lights, graphics or movements. i wouldnt even mind if graphics were warband era, if battles, and all the abovementioned factors were epically done.
 
ReaperWolf 说:
tavern_screenshot_14032014.jpg
...I don't think he could actually draw his sword from its position on his back. Maybe if the sheath had a cut going down the side so that he could pull if out... with a clip at the top to keep it in?
Bah.

...I'd rather the women were kept as they were than shown off as sex objects. :neutral: Suppose that's just my opinion, though. I (mildly) doubt that TaleWorlds would do that anyways.
But actually it isn't an invented or hollywood- style way of bearing a sword . The Varangian guards were known for this specific preference on wearing their swords, for example .... and they knew how to use a sword, believe me....
 
Meevar the Mighty 说:
Do you know what irony is? I didn't attempt it.

There are around 50 people working at TW, they are all specialists. They will all do what the team thinks is best for the game, they don't need you to protect them from information that could lead to a better game.

Totaly agree with you, there is just some people who want to play a ****ing ihstory game and noo, M&B is not a damn history game, it is  a ****ing RPG, and what ****ing makes me mad is the fact that there are many games with the same ****ing sword system, like skyrim and all the damn elder scrolls games, every single ****ing game has that system, even this next gen game Kingdom Come, but you dont give a **** about it, if people want to have games with swords in the damn hip, well then let them make their own ****ing game and stop making the people of taleword think that their game sucks his because of the location of a MOTHER****ING SWORD!!!!!!
 
medieval_squirrel 说:
Meevar the Mighty 说:
Do you know what irony is? I didn't attempt it.

There are around 50 people working at TW, they are all specialists. They will all do what the team thinks is best for the game, they don't need you to protect them from information that could lead to a better game.

Totaly agree with you, there is just some people who want to play a ******** ihstory game and noo, M&B is not a damn history game, it is  a ******** RPG, and what ******** makes me mad is the fact that there are many games with the same ******** sword system, like skyrim and all the damn elder scrolls games, every single ******** game has that system, even this next gen game Kingdom Come, but you dont give a **** about it, if people want to have games with swords in the damn hip, well then let them make their own ******** game and stop making the people of taleword think that their game sucks his because of the location of a MOTHER****ING SWORD!!!!!!

you jumped in rushed conclusions. from uncarefulness or poor english, you didnt get that this exactly was my point actually. the sword can be wherever the f they want. it makes no difference for MY gaming experience. as for mnb being history sim etc. thats exactly what im trying to avoid here being contrast to all this "realism" that some want to pass that would spoil most of the classic mnb experience. as for the strategic part i disagree, thats what exactly mnb should be. a strategic, medieval, hack n slash, action, warparty management  rpg...
 
The game looks amazing so far I am a huge fan of M&B and I have 2 ideas:
1. Maybe when you talk to the tavern keeper there could be an option where you could get drunk and when you get drunk maybe you can turn into a sort of belligerent drunk and maybe a lord comes up to you and you fight him and actually kill him and then you have to go into hiding or something? or maybe you could pass out and end up in some random city and you don't know what happened and you have to ask the locals what happened and maybe kill a lord or some random person like that?
2. Have things you can steal and turn into a thief sorta have something like Skyrim does?
Tell me what you think about my ideas.
 
johnny keitz 说:
medieval_squirrel 说:
Meevar the Mighty 说:
Do you know what irony is? I didn't attempt it.

There are around 50 people working at TW, they are all specialists. They will all do what the team thinks is best for the game, they don't need you to protect them from information that could lead to a better game.

Totaly agree with you, there is just some people who want to play a ******** ihstory game and noo, M&B is not a damn history game, it is  a ******** RPG, and what ******** makes me mad is the fact that there are many games with the same ******** sword system, like skyrim and all the damn elder scrolls games, every single ******** game has that system, even this next gen game Kingdom Come, but you dont give a **** about it, if people want to have games with swords in the damn hip, well then let them make their own ******** game and stop making the people of taleword think that their game sucks his because of the location of a MOTHER****ING SWORD!!!!!!

you jumped in rushed conclusions. from uncarefulness or poor english, you didnt get that this exactly was my point actually. the sword can be wherever the f they want. it makes no difference for MY gaming experience. as for mnb being history sim etc. thats exactly what im trying to avoid here being contrast to all this "realism" that some want to pass that would spoil most of the classic mnb experience. as for the strategic part i disagree, thats what exactly mnb should be. a strategic, medieval, hack n slash, action, warparty management  rpg...

Who gives a damn cucumber about my english, the point is that because of people like you, the Taleworlds people will start making the game the way that assholes like you want it, you want a ******** history book, with historical measures and boring ****, let them do the damn game the way they want to do it, instead of criticizing them, give them IDEAS THAT ARE ******** WORTH THE WHILE TO PAY DAMN ATTENTION ******** TARD
 
emo673 说:
2. Have things you can steal and turn into a thief sorta have something like Skyrim does?
Tell me what you think about my ideas.
You mean more like Morrowind. You could sell your stolen loot to any merchant that didn't recognize it. ie, every merchant that wasn't the one you just stole it from. :razz:

-sigh- I don't want historical accuracy. If I did, I wouldn't even want the game, would I? I'd be off after Kingdom Come or whatever. I just want things that make (some amount of) sense.

And that samurai looks awesome, btw.
...I notice that he has two swords. Is the katana (I think it's a katana, I have no idea) for show? Or is the second sword a back up in case all else fails? Curious.
(My timing is horrible... :???: I was writing this and only got around to posting it after medieval_squirrel posted. I must be thinking too much or something. Oh well.)
 
emo673 说:
The game looks amazing so far I am a huge fan of M&B and I have 2 ideas:
1. Maybe when you talk to the tavern keeper there could be an option where you could get drunk and when you get drunk maybe you can turn into a sort of belligerent drunk and maybe a lord comes up to you and you fight him and actually kill him and then you have to go into hiding or something? or maybe you could pass out and end up in some random city and you don't know what happened and you have to ask the locals what happened and maybe kill a lord or some random person like that?
2. Have things you can steal and turn into a thief sorta have something like Skyrim does?
Tell me what you think about my ideas.

I'd say you've had a few too many already bro.
 
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