ok then

i wanted to be in topic.
Things i would like to see in game. A decent diplomacy system with quite many otptions. marriage of a foreign princess, gifts, blackmail, inspiring fear etc. cities that actually differ, especially if we are talking about different factions/countries. the cultural element should also be clear in the eqipment, armor, clothes etc. you should also be treated by the npcs according to your social status and personal relationship with each group. interesting quests, and interactive ones if possible like that prisoner you had to escort, who you could decide to handle, kill or even to include in your party if you wanted in the end. in battle, i would like to see an rts element. to be able (if you lead the specific army) to be able to get in rts mode for an instant and choose with mouse selection the troops you want, name them with number 1,2,3 for example, and give them the orders you want, seperate for each group (beyond the simple "knights", "archers" etc selection). the thing someone said about not making the troops move creepily simultaneously is a nice addition too. you should also be able to handle each warrior's equipment and training individually. some basic formations and prefixed strategic choices would be welcome too. make the auto-fight mode more effective if i have a really strong army. give importance to the role of the difference classes and troops, so that strategic choices really matter and can make the difference. (all the above if actually matter in battle there should be a quite sophisticated/well-made balancing of the factors with some complex formulas to bring the strategic element to a new level). in terms of physics i dont want very realistic ones. if i have a superstrong character, i would like to make the enemies catapult or spin a bit with my hits (good old kratos), cause who actually wants to slash a horseman and see him boringly and souleslly slowly drop down instead of doing cool midair spins? (ahh good old mnb..). some crafting systems wouldnt be bad either. making your own banner could be a cool option. in terms of character development i would like to feel the actual leveling up of the character, especially if it is a big level gap we r talking about, in terms of skills (social, strategic, battle), agility, strength etc. (not anything too inhuman, unrealistic though). the sieges should have a variety of options including, siege machines, inside treason, sending spies etc. if there where also universities where you could get doctors, mechanics, diplomats or spies it would be cool. finally it wouldnt be half bad for me to see a japanese like race. we had mongolian till now, but you know its nothing close. (which makes me think should there be naval faction and islands and pirates too? (maybe im asking for too much though

))
cool possible additions: drunk men challenging you to fist fights in taverns. (i dont know about prostitute system that some suggest, maybe it is too far fetched). being able to get actual jobs in the big cities. the business systems developed in mnb before that allowed you to open various kinds of enterprises, to be perfected. being able to start your own gang, faction, bountyhunter team etc. the concept art in that brownish old paper style was really cool. we hope it continues. also creating your own brand new troop class f.e. "deathknights", with special equipment and weapons. (to be able to craft or give to crafters their (and your's) weapons, equipment , change their colour, appearence etc..)
whatever you do, take ALL THE TIME YOU WANT as some suggested. we better wait than have a crappy result.