Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

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Happy Friday to avid readers and passers by. It has been a little while since our last Bannerlord Blog. In this entry we are once more decreasing the number of unblogged rooms in the office by one. Although some animations are made and polished in various parts of the office, many are captured in our very own motion capture studio near the main door of our offices. The animation hub and thus the associated blog room for this episode.

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Imagine a bow hurts you on a feet, you shouldnt be able yo walk as before, and not only hace 10 points less of health, imagine you decrease his speed a 40%.                   

You could make a simple map of areas of hitting points ON the skeleton and decrease a list of specific parameters for every área un function of the damage madre, that will make the game more realistic, its not toó much work and online doesnt affect to lag couse its info that can be save individually.
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