The Bowman said:
My theory goes like this: if the new scene editor has weight propreties for objects, there's a possibility for the rest of the stuff to possess this feature; it can be noticed in
this screenshot for rubble stones.
While I do think you are right that there will be some kind of physics engine, the weight property is brush weight, not like the heavy/light type of weight. Increasing the weight of the brush would probably increase the amount of rocks you "paint" in that spot.
joegy said:
Just argue with me for gods sake, don't slam me for having an opinion....
Of course you can have your opinion, but you can make it useful by supporting it. Like the straw texture, instead of just saying it looks bad, say why. What can be improved? I did nothing wrong, I just replied to that statement with my opinion, like yours, without supporting it. I said the texture is fine. Did any of those statements have any use or were any helpful? No.
joegy said:
. Those walls can be designed to have less harsh ends so that they merge well with other scene props (like other games), this is very important for reuse of assets in other scenes/towns/etc etc etc as they can be switched around and put next to other buildings and merge seamlessly.
I'm not an expert on this, but how would you merge them seamlessly? When you take a prop and connect it with another prop, the textures will almost always have a sharp edge showing where they meet. I don't know any way to fix it other than blending the two textures of the prop together in the area they meet. But then again, I don't even know much about this apart from the Warband scene editor so if there is a way, please explain it to me. It would be educational for me, and possibly others.
joegy said:
. You're mad because you disagree with my opinion about the look of the game? Sure I appreciate some of the newer aspects and I assume stuff is missing from that photo (as others have mentioned the bump mapping on the floor for example which is probably due to the editors not very fancy shaders), but I cant lie to myself it looks VERY similar to the old M&B. Would hope to (and expect to in the future) see more graphical improvements.
I'm mad because you said the quality of what was shown is the quality of a warband mod. And like I already mentioned, there was no constructive criticism, it was just criticism, even though that statement was completely false. The amount of new features added for the visuals is an amazing step from a game like Warband. The lighting is a huge improvement, there is ambient occlusion (if you look at the bags of grain), and even the rocks are really improved from the Warband rocks.
joegy said:
Obviously gameplay, storyline and background are out of the picture for discussion at the monet as we have nothing to go on as of yet. Very excited for when we do!
Yeah, I'm excited myself, I just really hope they focus more on those aspects. I would gladly sacrifice graphics for gameplay, story, and content. There is a limited amount of resources after all.