Mount & Blade II: Bannerlord Developer Blog 15 - Valuable Relationships

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<p>Greetings all and thanks for making your way over to our 15th Development Blog. It's been a little while since we updated the blog, but we've been hard at work on the game and we're excited to talk a little about something we've been working on recently.</p>
<p style="margin-bottom: 0cm;" lang="en-GB"><a href="https://www.taleworlds.com/Images/Blog/NPS_02.jpg" target="_blank"><img class="frame" src="/Images/Blog/NPS_02_575.jpg" alt="Command" /></a></p></br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/17
 
AmateurHetman said:
hopefully the next blog will be end of April.
mj_vaez said:
I hope the next event be releasing a game.

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AmateurHetman said:
This blog did have info we already recieved, but it was more detailed than the PCgamer article. At least we had new information this month, hopefully the next blog will be end of April.

haha ..sorry but it will take 6 months atleast :wink:
 
pellehard said:
AmateurHetman said:
This blog did have info we already recieved, but it was more detailed than the PCgamer article. At least we had new information this month, hopefully the next blog will be end of April.

haha ..sorry but it will take 6 months atleast :wink:

You can always hope. With the amount of criticism from forumites about the long wait for a blog, I can imagine them wanting to change that.
 
.... I APRECIATE THE NEWS ( WELL ONLY THE NPC HELP YOU RECLUIT.... BUT.... COO TRIPLE OM give us some REALITY INFORMATION about the game we hungry for news and this is more short then me jeans....... (LITERAL)
 
vonpenguin said:
Darkstar616 said:
Do any of you remember when CDProjekt RED were developing The Witcher 3? It got delayed a couple times and it ended up being revealed that the reason why it took so long was because of the console versions. Key features (and graphics) being left out that were more or less promised because of the console versions.
Complex mechanics like continuing the game as your son when you die and **** like that probably won't make it into the final release and I can even imagine some of things they've talked about in the blogs changing or being left out.

If they were only working on the PC version then I'm sure it would've been released by now, this isn't an AAA game with a bunch of funding after all and the scope of the game isn't that big.
While I'm not as self-entitled as some of you are in the comments, it's still pretty disappointing that after all this time waiting for a new blog they don't talk about anything new.

Can someone please tell me where this was ever a promised feature? I remember seeing in in a lot of "wouldn't this be awesome" conversations across the internet but can't for the life of me think of anywhere it was officially mentioned as more than a pipe dream.

It was half a pipe dream since the developers did at a certain stage a year or two ago say that they were looking into it. Obviously not a confirmed feature but you should be able to find it somewhere on YouTube if you dig hard enough.

Edit: After typing 4 things into google, I found some old posts about it from about a year ago including a youtube video https://www.youtube.com/watch?v=RYCgZqMP2Bc

There was also a reddit post where someone translated the things that were talked about in the video;
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I'll be honest,

Though they are working very hard on the game to bring us the best possible experience that they can supply, the lack of blog/media marketing is pitiful. If you want fans (die hard or not) to keep interest in this game you need to dedicate at least one person to making constant blogs every few weeks. Right now I feel like a child in the midst of a divorce and daddy is only coming to visit me every few months and forgets my name. He tells me the same things; "yes son I will be home soon", "I have changed, I'm a better man than I once was"......

We already knew 3/4 of this information supplied in this blog, give us something meaty. Not this 'wishy washy' last minute assignment paper styled blog, it's getting old and I know a lot of people are losing hype and interest with the lack of attention to its fans.
 
EyeballLancer said:
That last bit of the blog suggests to me some kind of partial release. Early access, or single player only. Surely Q4 of 2017 at the latest.

The guy who said nobody cares about quests... you're WRONG buddy. I care. I want a virtual world with characters, not just another place to engage in laggy hack and slash with kids from China. I want a game with a heartbeat and a soul thank you very much, not at all like 'For Honor'.

I'm glad quests were the focus of a blog, I just wish the blog was longer and covered more types of quests, such as diplomatic ones.

+1
 
Sooo 150 daysish and we get regurgitated material. I almost forgot this game was in development. I wish they would stop repeating the same things over and over. We get it, you increased interactions with the game world. The game has been in development for a while now. I mean you can add new things to your game every year and improve upon the technology every year. Technology is still exploding, but that's why you have patches. I find it hard to believe the game still isn't in a playable state. You have patches you can release to continue to improve the game. Just sayin. I'm confident if you've been this meticulous, taking 5 years to develop a small game, that it's going to be good. I am eager to play as life is continuing to tick away.

I mean 5 years. I hear many developers say they'll release the game when it's ready, but 5 years is a long time, lets all be honest here. I'm to the point I much rather play it in a bad state and let the modders fix it if you guys cannot or do not have the time. The modding community is phenomenal. I am sure they can carry some of that burden for you.
 
milkyway12 said:
I'm to the point I much rather play it in a bad state and let the modders fix it if you guys cannot or do not have the time. The modding community is phenomenal. I am sure they can carry some of that burden for you.

Why do you think amateurs who dabble with adapting other peoples' creations in their spare time would have a better chance of solving hypothetical problems that a 70 strong workforce of professionals could not? Modders do a good job sometimes, and it is admirable that they make the effort and come up with workarounds to make unexpected things possible, but the results very rarely prove anything other than that the game wasn't designed for the things they wish to do and that we need the developer to create a proper sequel, as they are doing.

People get carried away with the potential of modding.
 
I agree. Modders aren't magicians, they simply have more freedom to fail than paid developers and are thus somewhat more adventurous in adding features. They also don't have to worry about building the game from scratch. If the game is barebones and fundamentally flawed, so are the mods.
 
Jacobhinds said:
more adventurous in adding features.

this. Modders can create a "new game" that will only reach a few players, while the TW devs need hundred thousands to millions copies sold to pay their bills  :mrgreen:

It doesn't matter if a total conversion has 100 or 100k fans. Or if a small mod (a new sword model, a new feature, a OSP script) is used by 5 or 1million players.
 
"Player and NPCs can have kids. Player can play as his/her kids when retired/dead."
I assume this means that when we choose the retirement option like in Warband, we can play as our child if we choose to. Otherwise our character dies from old age?

Still sceptical about this whole heir system, I liked how in warband you play as that single character and really get immersed in their story, but then playing as their heir would just ruin that for me.
 
Or after you die , you play as your kid and seek revenge for your dead father. Could be a good story.
 
Ki-Ok Khan said:
Or after you die , you play as your kid and seek revenge for your dead father. Could be a good story.
I feel like if I died early on, I'd be forced to restore a previous save, which I hate the idea of. I love the continuation in warband, where you are captured and your army lost. But I feel I'd lose the immersion if I suddenly played through the storyline of two separate characters, even if they are related.
 
I'm sorry but at this point, unless the blog has a release date, don't post it. These things were a nice gesture to the community at first, but now it comes off as just buying more time. It's been long enough that I don't think any blog, no matter how cool, will be accepted unless it has some pivotal information about the game in its final state.
 
In all fairness I'd rather have a crap blog like this with a tidbit of new info than no blogs at all,  or a blog bi-annually.  What's depressing is that this crap standard of blog is what's on offer bi-annually apparently
 
Enough about those damn thugs. I want to know more about town/village/fief ownership, lord hierarchy, economy systems, combat, new quests, ANYTHING other than those damn thugs.

Also I want to know when I can play the beta.
 
DanAngleland said:
milkyway12 said:
I'm to the point I much rather play it in a bad state and let the modders fix it if you guys cannot or do not have the time. The modding community is phenomenal. I am sure they can carry some of that burden for you.

Why do you think amateurs who dabble with adapting other peoples' creations in their spare time would have a better chance of solving hypothetical problems that a 70 strong workforce of professionals could not? Modders do a good job sometimes, and it is admirable that they make the effort and come up with workarounds to make unexpected things possible, but the results very rarely prove anything other than that the game wasn't designed for the things they wish to do and that we need the developer to create a proper sequel, as they are doing.

People get carried away with the potential of modding.

Jacobhinds said:
I agree. Modders aren't magicians, they simply have more freedom to fail than paid developers and are thus somewhat more adventurous in adding features. They also don't have to worry about building the game from scratch. If the game is barebones and fundamentally flawed, so are the mods.

While I do admit that the lack of constant feedback from TW is daunting, so much so that it is qutie frustrationg, we have to tackle a very important subject here: hype.

I'll try to keep this brief so it's readable.

People are now used to the idea of a constant feedback from a developer, like they're our buddies from next door that are building something special just for us; AAA games suck all they can out of this, and they do constant dev videos and stuff, so that people come each day expecting a new announcement of this "stupendously new thing that will revolutionize modern gaming as we know it, and it'll be present right here in this Call of Battle Duty of Warfare Conflict Zombie Apocalypse VIII: Infinity Shootout With Lasers, Spaceships and Bees In Alt-History WWII --- if you preorder TODAY, you get the EXCLUSIVE late-game DLC 'RAMIREZ, KILL HITL0R WITH STALIN'S MOUSTACHE! AND SAVE EINSTEIN FROM THE MARTIAN INVADERS' which will only be available to buy 3 hours after launch!".
This is a culture of constant information, in which developers try to keep consumers interested and attached to them right all the while through launch, so for 6--12 months they release almost daily material going into the deep aspects of each nook and cranny of the game, so by the time you actually get the game, you already know there are 3 possible endings, and each depends on the colour of the button you press on the second cutscene of the game, which will be a "TOTALLY MIND-BLOWING AND UNEXPECTED PLOT TWIST IN WHICH YOU KILL YOUR FRIEND".
By release date, we already know EVERYTHING about the game, and the only things left to discover are the minutiae. And this is a culture of addiction (you might have noticed similar practices with mainstream movies, and even news programs), and people actively harass the developing team for not delivering this constant "high" of going deeply into each and every aspect of what they are thinking about possibly one day bringing up into a patch.

So harmful it is, we manage to perceive most of the "disappointed crowds" are people that admit to "wanting to play a broken, unfinished game right now than wait another month or so" (this goes even deeper into the children raising aspects and processes we see as plainly inadequate today and how this results in impatient and whiny adults). That's because they are not actualy interest in the game, what they are interestd right now is in the experience of being part of the development of the game; they want to feel they are part of the game, and they want the devs to make them feel that way, with hourly 3-hour developer podcasts each and every day, until the release date.

I am also absolutely repulsed about the constant cries of "mimimi the devs from X game, Y game and Z game all do constant news, and THAT'S how you do a dev diary!", and I feel ashamed that some of these posts are even on the same threads I post in. I feel bad for the DEVS that end up feeling a bit insecure about their own methods. And consumers are so embedded in the idea that they NEED to know what the game is, how it plays, how it feels; looks and ends before they even install the game that they are afraid of exploring and discovering the game while they play.

People actually got used and expect a game to launch 40% complete, needing another year of weekly patching and bimestral DLC release so it reaches the 70% completion mark.

And this leads to the supernatural faith and belief in modders and their abilities, and the expectance that the devs will basically abandon the game 1 month after release, and mods will be the saviors of gamers. Which leads to the conclusion that what they really desire is the ability to tell every reddit user that they got to play it before it was patched, and how they were there even before the game was announced, and how cult the game is, because so few people play it. And the despairing it had so much potential... but I play it anyways.

Sorry for the long post.


TW team, if you're reading this. Nice diary. It's awesme to get the news from you directly, especially considering many people do not subscribe to PC Gamer Magazine and do not spend hours stalking youtube for 15 minute video analysis from a youtuber just to see what you announced.

It's inspiring to see your dedication to making the quests and interactions feel more worthwhile and rewarding. We know it WILL get repetitive after the certain 250h play time mark, but it's awesome to see that with your dedication, it might even last over 300h before it feels a bit repetitive.

Now for the personal touch and opinion: I can't wait to see what you have in store for character aging, and the contextual passage of time, instead of the literal way time passes in-game.

Hope to hear more from you soon. Great work and keep up the good job and dedication, TW.

EDIT: Well, after consideration from what Rhugar said,
Rhugar said:
You make your point sound very reasonable, even if a tad white knighty.. But I for one don't agree, then again I don't want to argue the point either..

But just to point one thing out.. It's not the fans coming up with the sentences like "Coming soon" "It's been a while" or "News" out of the blue. It's TW using them, and then it's nowhere near "soon" or even "news".  So don't make it sound like the community have no reason to be irritated. #BadCommunication
I admit I did sound white-knightey. So I wll clarify my meaning: I did not write this wall of text for every complaint about TW's irritating lack of news, but mostly about the underthought (and quite extreme) comments, such as the one quoted on the top of this post. So take this into consideration: I'm also very pissed about the lack of info, but it's not the end of the world; it should not be criteria enough to give up on the game. TW did mention many, many times about soon... or stay tuned!, and this is infuriating. So, yes, TW, shame on you for teasng consumers so much. But shame on you extremist people who hate on TW just because they teased us all night long to say "next time you may buy me a drink, good night honey".

Not cool, both of you.
 
DanAngleland said:
ChaosDragonBorn said:
More types of quests would be nice. An added variety of quest so they won't seem so repetitive. But I'm guessing by the lack of mentioning new types of quest they are still repetitive.   
You talk about Valuable relationships with NPCs, but only cover one type of relationship. Recruiting.

I do wish this game be taken farther than just being a new and improved warband. Becasue the blatant dependency on modders and mods is too obvious.

I think I remember reading some time ago that there would be a greater variety of quests, but I'm not certain. As for more examples of relationships with NPCs, they said in the PC Gamer article that being on good terms with an NPC could mean they will help you in other situations. If you need to kidnap someone for instance, that will be much easier if you have friendly NPCs in the town. The situations in which an NPC can help you will depend upon what type of NPC they are; for example merchants give you advantages in trading, whereas a gang leader can give you advantages in 'special operations'.

Well, they did say in this blog post "While you might complete a single quest multiple times...the consequences can vary on each occasion." Sounds like a fair amount of repetition. Not surprising but still a bit sad.
 
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