Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons

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As is traditional, this blog covers our previous major event, goes talks a bit about our experience and what we showed. This time it's E3, possibly the biggest gaming event of the year and the first time we've ever attended with our own booth. Our reveal was Mount & Blade II: Bannerlord's siege gameplay, which came in the form of this trailer and the extended gameplay video below.



Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/16
 
Very excited for the improvement on sieges. Even more excited for the fact that pillaging your enemy's lands now actually matters. This game already fulfilled all my hopes for a sequel to Mount and Blade, and now every new thing added is like icing on the cake. Thank you for your continued commitment to all things excellent about this game.

I have only one complaint. I know the North Calradic Empire and South Calradic Empire are supposed to be a play on the East and West Empires of Rome, but it just feels less. . . epic. I mean, if I'm going to be fighting for the Empire, I want to be fighting for a glorious and ancient Empire, acting as the bulwark against the fall of civilisation, not just some half segment of it. What am I even going to charge into battle crying? "For the North Calradic Empire!"? That's not inspiring.

At least come up with names for them. The West called itself Rome, while the East called themselves the Byzantines. Why not come up with names like that?

/endpettyrant
 
There are also some Turkish players complain about "why there is no Ottomans in the game that being made by Turkish company? stop calradia thing and add Ottoman for inspiring" etc etc.

But players should understand that (both Ottoman-fans or Roman Empire-fans), that is what M&B's story is, Calradia. And it removes all of non-sense "not historically accurate" discussions all together.

There will be historical mods for sure, no need to bash on TaleWorlds for historical accuracy :grin:
 
This game is taking so long to be released that probably when it comes out, the Soviet Union will already be refunded and will have conquered all the other countries in the world.

Mount and Blade II: Bannerlord is taking more time to be made than the unconditional victory of Communism.
 
Varrak 说:
There are also some Turkish players complain about "why there is no Ottomans in the game that being made by Turkish company? stop calradia thing and add Ottoman for inspiring" etc etc.

BUT THE KHERIGT FACTION IS TURKIC-MONGOL FACTION!! They represent the turks before the rising of the Ottoman turks!! The turkish people have representation in this game!
 
FloobyBadoop 说:
At least come up with names for them. The West called itself Rome, while the East called themselves the Byzantines. Why not come up with names like that?

/endpettyrant

Actually, the Byzantines called themselves Ῥωμαῖοι, which is Greek for "Romans". Their Seljuq Turkish conquerors went on to call themselves Al-Rūm, which is Turkish for "Roman". The Romani entered Europe through Byzantine lands, hence their endonym. The Byzantine Empire saw itself as simply the legitimate Roman Empire.
 
Meevar the Mighty 说:
FloobyBadoop 说:
At least come up with names for them. The West called itself Rome, while the East called themselves the Byzantines. Why not come up with names like that?

/endpettyrant

Actually, the Byzantines called themselves Ῥωμαῖοι, which is Greek for "Romans". Their Seljuq Turkish conquerors went on to call themselves Al-Rūm, which is Turkish for "Roman". The Romani entered Europe through Byzantine lands, hence their endonym. The Byzantine Empire saw itself as simply the legitimate Roman Empire.

But you agree the names sound kind of lame, no? Is there any workaround to this?
 
Meevar the Mighty 说:
FloobyBadoop 说:
At least come up with names for them. The West called itself Rome, while the East called themselves the Byzantines. Why not come up with names like that?

/endpettyrant

Actually, the Byzantines called themselves Ῥωμαῖοι, which is Greek for "Romans". Their Seljuq Turkish conquerors went on to call themselves Al-Rūm, which is Turkish for "Roman". The Romani entered Europe through Byzantine lands, hence their endonym. The Byzantine Empire saw itself as simply the legitimate Roman Empire.

Totally agreed. Thanks for that, comrade.
 
joei160. 说:
Varrak 说:
There are also some Turkish players complain about "why there is no Ottomans in the game that being made by Turkish company? stop calradia thing and add Ottoman for inspiring" etc etc.

BUT THE KHERIGT FACTION IS TURKIC-MONGOL FACTION!! They represent the turks before the rising of the Ottoman turks!! The turkish people have representation in this game!

But with the same logic, Roman Empire has also representation as Calradic Empire :grin:

There will be historical mods bro, i still dont think that TaleWorlds should put historically accurate content into their games. They of course inspired by history, but they created their own story in their "Calradia Continent". I think it is better to stay in this line
 
FloobyBadoop 说:
Meevar the Mighty 说:
FloobyBadoop 说:
At least come up with names for them. The West called itself Rome, while the East called themselves the Byzantines. Why not come up with names like that?

/endpettyrant

Actually, the Byzantines called themselves Ῥωμαῖοι, which is Greek for "Romans". Their Seljuq Turkish conquerors went on to call themselves Al-Rūm, which is Turkish for "Roman". The Romani entered Europe through Byzantine lands, hence their endonym. The Byzantine Empire saw itself as simply the legitimate Roman Empire.

But you agree the names sound kind of lame, no? Is there any workaround to this?
Well, they still called themselves Romans etc. So i assume each imperial splinter group from the calradic empire still call themsleves the true imperials and in battle would still cry "For the Empire!" etc.

I am really looking forward to mods for bannerlord. I would love to see historical medieval settings, a setting similar to the 'with fire & sword' DLC as being Polish, I love that setting and the person who made 'Clash of Kings' has confirmed they'll be making one for bannerlord... epicness!
 
I wonder how much the different Empires represent splintered faction and how much it's just there to show internal struggle - maybe they will remain cooperative and just won't support each other in war, but will never outright war against each other? Hopefully player will have a way to unite them under single Emperor too.
 
Do not look here 说:
I wonder how much the different Empires represent splintered faction and how much it's just there to show internal struggle - maybe they will remain cooperative and just won't support each other in war, but will never outright war against each other? Hopefully player will have a way to unite them under single Emperor too.
I see what you mean. So like described by devs, each faction have clans that each have their own objectives etc. So maybe the imperial factions are just a more literal representation of that? is that what you're saying?
 
Really excited about new game i have been reading videos/interviews on internet for a while!
I know probably developers wont read my suggestions but it relaxes me to share my ideas and i hope at least modders can get some inspiration about their mods.

I would like new regulation on skill system.
If we use one hand sword, we improve our ability on it without appointing any point. Same should be on other skills. For an example, if you complete a trade mission/protection you gain some amount of exp and this exp points should be consumed on trade/inventory skill etc. However there is a problem, skills are 0 and 1 which is too digital and hard to adapt to real life's spectrum view. So, I suggest there should be exp points on skills. By the time we gain exp, this points should be spend on skills(engineering, spotting etc.) without losing the exp, by the amount of total exp. So , if you run a lot in battlefield, should gain little amount of exp and the exp should be used in athletics automaticly, just like gaining one handed weapon skills. This can be varied to most of the situations, which would make the game more connected to our character and our actions. Let's say, if you talk to town's man and you are getting social and you should gain persuasion exp. If you built building in your village, you should gain engineering exp, if you listen your NPC's and satify the desires of your army you should gain leadership exp. And by you level up in skills, different options in conservations should be open. Let's say your experince is based on aggressive/military skills, you may perform fighting in conservations, like a bully! Or if you've talked too much with people and gained persuasion in high level, maybe as a new option you can now change  opinion about people in towns, village. Same with NPC's, you send them as spies/manipulators for changing opinion.  If you're getting good with money in skills, maybe  you can bribe people. New options based on skills can be expended very deeply, which is the key point i love.
In conclusion  there should be social statue, and different character behaviours against events.  And this process should be natural. It would be silly if we gain exp my murdering and be a grand trader by appointing skills on trade. We should be a trader by making trade: getting fooled first, not getting respect. etc. living the hardness of a beginner trader. Also your cloths, character of your companions all of  these variables should matter in your social role. If you are a bandit, other bandits should laugh at you if you are wearing a noble costume with trader friends. Also if you are trading and gaining respect in merchantile community, you shouldnt come with full armor. These features would add game dynamism which warband lacks. Thiefing, spying, lying, hiding, tricking,  even assanition in party/outside of party should be able for both your character and NPCs.

Good forums!
 
HUMMAN 说:

In one clip we saw the player character's 'infantry command' (or something like that) skill go up by one point during a battle. So there is a suggestion that non-combat skills will increase with use. No idea how extensive it will be.

FoJES.jpg
 
HUMMAN 说:
Really excited about new game i have been reading videos/interviews on internet for a while!
I know probably developers wont read my suggestions but it relaxes me to share my ideas and i hope at least modders can get some inspiration about their mods.

I would like new regulation on skill system.
If we use one hand sword, we improve our ability on it without appointing any point. Same should be on other skills. For an example, if you complete a trade mission/protection you gain some amount of exp and this exp points should be consumed on trade/inventory skill etc. However there is a problem, skills are 0 and 1 which is too digital and hard to adapt to real life's spectrum view. So, I suggest there should be exp points on skills. By the time we gain exp, this points should be spend on skills(engineering, spotting etc.) without losing the exp, by the amount of total exp. So , if you run a lot in battlefield, should gain little amount of exp and the exp should be used in athletics automaticly, just like gaining one handed weapon skills. This can be varied to most of the situations, which would make the game more connected to our character and our actions. Let's say, if you talk to town's man and you are getting social and you should gain persuasion exp. If you built building in your village, you should gain engineering exp, if you listen your NPC's and satify the desires of your army you should gain leadership exp. And by you level up in skills, different options in conservations should be open. Let's say your experince is based on aggressive/military skills, you may perform fighting in conservations, like a bully! Or if you've talked too much with people and gained persuasion in high level, maybe as a new option you can now change  opinion about people in towns, village. Same with NPC's, you send them as spies/manipulators for changing opinion.  If you're getting good with money in skills, maybe  you can bribe people. New options based on skills can be expended very deeply, which is the key point i love.
In conclusion  there should be social statue, and different character behaviours against events.  And this process should be natural. It would be silly if we gain exp my murdering and be a grand trader by appointing skills on trade. We should be a trader by making trade: getting fooled first, not getting respect. etc. living the hardness of a beginner trader. Also your cloths, character of your companions all of  these variables should matter in your social role. If you are a bandit, other bandits should laugh at you if you are wearing a noble costume with trader friends. Also if you are trading and gaining respect in merchantile community, you shouldnt come with full armor. These features would add game dynamism which warband lacks. Thiefing, spying, lying, hiding, tricking,  even assanition in party/outside of party should be able for both your character and NPCs.

Good forums!

I partially agree, friend, but then it would be important to educate your kids in a way they can learn better the skills that the player is expert. A trader father shall teach his children to trade, a noble father, to fight and to behave in the nobility etc etc. The medieval fosterage system could be adapted to this game too! Like in Crusader Kings II.
 
Do not look here 说:
I wonder how much the different Empires represent splintered faction and how much it's just there to show internal struggle - maybe they will remain cooperative and just won't support each other in war, but will never outright war against each other? Hopefully player will have a way to unite them under single Emperor too.

I always viewed it as a grand civil war is about to start in the Calradic Empire similar to The War of the Five Kings from GoT. I read somewhere that just before you start playing the emperor just died and the empire just split so perhaps the three empire factions have their own claimants and are fighting each other for control of the empire while foreign enemies close in around them. I think that scenario would tell quite a tale and it would make perfect sense how the empire fell, that being from civil war while they should have united to fight the enemies that surrounded them.
 
AleksGorecki 说:
So maybe the imperial factions are just a more literal representation of that? is that what you're saying?
Yeah, something along those lines.
TheOrest007 说:
I read somewhere that just before you start playing the emperor just died (...)
Yeah, that's pretty much it. Hopefully there will be possibility to support one of those claimants and creating 'the Empire', for example after uniting some of the cities under single banner.
 
Varrak 说:
joei160. 说:
Varrak 说:
There are also some Turkish players complain about "why there is no Ottomans in the game that being made by Turkish company? stop calradia thing and add Ottoman for inspiring" etc etc.

BUT THE KHERIGT FACTION IS TURKIC-MONGOL FACTION!! They represent the turks before the rising of the Ottoman turks!! The turkish people have representation in this game!

But with the same logic, Roman Empire has also representation as Calradic Empire :grin:

There will be historical mods bro, i still dont think that TaleWorlds should put historically accurate content into their games. They of course inspired by history, but they created their own story in their "Calradia Continent". I think it is better to stay in this line

I would guess that most of the people that play this game are westerners, who probably don't give a dam about the ottoman empire. In the same way that none of the people i know who have been to Turkey, went there to see Turkish culture. Most went to see the Greek and roman/byzantine ruins. Most video games are euro - centric, which in my opinion isnt a bad thing, because the west is better lol and has a better history and/or made for western audiences. Hence "Viking Conquest" clearly a cash in on a popular topic.

I mean the ottomans have already been done with "Fire and Sword" anyway, there may another one, which would be cool in an expanded map and setting.

Lastly Calradia is a history based fantasy. The empire factions appear to be heavily late roman/byzantine influenced from what i can see. Im  sure what ever they have done with the empire will be fine, there were a million civil wars in roman history anyway. Compared to the Division of the roman empire into east and west which was an administrative decision not a civil war.

The games going to be great and the annoying whining by bratish fans who think the developers are going to implement their arbitrary "improvements" this late in the development process are ridiculous.
 
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