Really excited about new game i have been reading videos/interviews on internet for a while!
I know probably developers wont read my suggestions but it relaxes me to share my ideas and i hope at least modders can get some inspiration about their mods.
I would like new regulation on skill system.
If we use one hand sword, we improve our ability on it without appointing any point. Same should be on other skills. For an example, if you complete a trade mission/protection you gain some amount of exp and this exp points should be consumed on trade/inventory skill etc. However there is a problem, skills are 0 and 1 which is too digital and hard to adapt to real life's spectrum view. So, I suggest there should be exp points on skills. By the time we gain exp, this points should be spend on skills(engineering, spotting etc.) without losing the exp, by the amount of total exp. So , if you run a lot in battlefield, should gain little amount of exp and the exp should be used in athletics automaticly, just like gaining one handed weapon skills. This can be varied to most of the situations, which would make the game more connected to our character and our actions. Let's say, if you talk to town's man and you are getting social and you should gain persuasion exp. If you built building in your village, you should gain engineering exp, if you listen your NPC's and satify the desires of your army you should gain leadership exp. And by you level up in skills, different options in conservations should be open. Let's say your experince is based on aggressive/military skills, you may perform fighting in conservations, like a bully! Or if you've talked too much with people and gained persuasion in high level, maybe as a new option you can now change opinion about people in towns, village. Same with NPC's, you send them as spies/manipulators for changing opinion. If you're getting good with money in skills, maybe you can bribe people. New options based on skills can be expended very deeply, which is the key point i love.
In conclusion there should be social statue, and different character behaviours against events. And this process should be natural. It would be silly if we gain exp my murdering and be a grand trader by appointing skills on trade. We should be a trader by making trade: getting fooled first, not getting respect. etc. living the hardness of a beginner trader. Also your cloths, character of your companions all of these variables should matter in your social role. If you are a bandit, other bandits should laugh at you if you are wearing a noble costume with trader friends. Also if you are trading and gaining respect in merchantile community, you shouldnt come with full armor. These features would add game dynamism which warband lacks. Thiefing, spying, lying, hiding, tricking, even assanition in party/outside of party should be able for both your character and NPCs.
Good forums!