CrepperTVRO said:
Can we make our own armor,shields or bows/crossbows also ?
Last year you show that there will be no loading screen when entering exiting tavern from city or market ,now we see that there is loading screen please respond and post more offten
)
Those are both answered in the blog- only melee weapons are crafted. I think it was also mentioned in the video.
As for the taverns and loading screens:
Now, while we have made the taverns separate scenes, in order to prioritise improving the content and variety of gameplay that towns can offer, that decision may change in the future and there is a lot of work we can and will do to optimise and reduce the loading times as much as possible, before the game's release.
The loading screens might remain, they might not, but they are going to reduce the loading times in any case.
Here are some of the details that I personally found interesting in the blog, copied from my post in the main Bannerlord thread:
Our three Empire factions: Western (orange), Northern (magenta) and Southern (purple), are culturally the same but vary in behaviour, dependent on the personalities of their leaders and lords, the partners with which they can trade and their natural resources. In this sense, each develop their own nature, through the game mechanics, shaped partly by the actions of the player and the AI characters.
So the Empire factions are culturally the same, but the leader and lord personalities of each faction shall distinguish their behaviour from other Empire factions, as will their natural resources. It sounds as if some natural resources will not be plentiful for every faction, which should make things interesting, obliging factions either to be at peace with one another to trade for their resources or go to war with them to acquire the source.
Villages with castles can be captured and held, but those without one will only change ownership dependent on who holds the local town.
This is something I have wanted to know since Gamescom; I am pleased to learn about this.
One feature we have added is wall strength, supported for both castles and towns, which affects behaviour and gameplay during a siege.
Ok, but a little more detail would have been great- does a higher wall strength value mean the walls are physically taller, have more features (such as murder holes) or are there multiple walls? It must be one or more of these things I'm sure, since they say it affects gameplay during sieges (and the little fact that it affects castles, while being a reasonable assumption to have made before, is good to know).
Any groups of soldiers garrisoned require that the player leave a companion with them, to act as leader.
Another interesting detail, I hadn't picked up on that in the video.
Influence is held for each lady and lord as a value to represent their contribution to their faction's war effort. Vassals can maintain their influence by joining military campaigns and the more troops they provide, the more influence they gain. What this does is form a system, where being part of a faction actually comes with a measurable level of responsibility. Keep your influence positive and the leader of your faction will be pleased, raising your chance of being awarded more fiefs; let your influence slip into the negative too far and you'll risk expulsion from the faction and your fiefs being seized.
It is good to have this explained. This sounds like a good way to encourage both the AI and the player to behave in a realistic and helpful way to their faction.
As we approach the enemy lord in the demo, we can see their troop count drop. We have mentioned that one of the main improvements in Bannerlord is a much more detailed simulation. Ladies and Lords are subject to almost the same pressures as the player and of course, their troops also disband if they aren't provided with food or pay.
I think this is an answer to a question I asked. In the night before the battle, the player's party is camped near to Ecarand's, which drops by one soldier I think. Good to know these sorts of things happen to the AI.
SenorZorros said:
so... have they announced when the new blog will come? we have already been waiting for two months. they said it came in a few weeks.
Is that an honest question, or are you being sarcastic? Lust said a number of times that the blog was going to be a recap of the Weekender, with just a few questions answered. This is the blog you're talking of. However...
SenorZorros said:
but... why could this not have been posted six weeks ago?
I think
that is a reasonable question.