Wyzilla 说:
while I do have some agreements I can be fairly sure that one well-placed hit on a gambeson is enough to put someone out of combat. now outright kill them, but you don't fight very well with a gap in your chest. Armour values aren't that bad when you consider that when wearing high-tier armour weaker enemies don't even damage you half of the time. and considering a whack with a solid object hurts regardless of Armour you kind of expect some damage. personally I don't like the system either but that's because it's gamey and a bit basic. if they could implement a more physics*-based system where locations does matter more and limbs might get disabled instead of people getting knocked out from an arrow in their toenail (something which is not completely unrealistic but still a bit silly). on your point about swords, blunt weapons actually do better against armour already. it is true that mail and plate are good against swords but there were widespread techniques around to use swords against armour like the murderstroke, half-swording or ending him rightly that the game does not have because of a lack of precision. I'd say sword damage therefore could be regarded an acceptable abstraction. also, even in full plate, getting hit by a piece of metal is never pretty.
*et al.,
on your point about vikings, well done for digging up an old cow but I'm bored. first of using the word vikings is a bit disingenuous since viking means raider and is not the name of the culture. norsemen would be more appropriate. you really need to back those claims up with some sources though. considering the fact that their kings were able to call up an army of thousands and win from superior foes with them they were at least a bit proficient in the art of war. while tactics seem to have been rudimentary they were nonetheless effective. while they might have lacked cavalry and artillery this was mostly because it was not as useful. cavalry only really worked for chasing routed enemies and skirmishes. it might very well be that warhorse weren't bred yet too****. artillery on the other hand is a logistical nightmare when there is no easy mode of transport. also, their enemies didn't have it either. furthermore the characterization of norsemen as barbaric is false. they were rather civilized for their time having better hygiene**, great seafaring technology and relatively good treatment of women***.
the danish kept being a kingdom even expanding their borders in the high middle ages. their descent was not because of the English becoming better. rather it was because the Norsemen had a slave-run economy. slavery is forbidden by the christian doctrine which meant that as they converted they lost their source of labour and in turn their ability to pay for warfare. nevertheless the danish kingdom still stayed strong even increasing their territory during the high middle ages.
also, roman age-standards armies were unsustainable and feudal knights weren't that strong since they were with fairly few.
*http://www.bbc.co.uk/history/ancient/vikings/weapons_01.shtml
**http://www.danishnet.com/vikings/cleanliness-did-vikings-take-baths/
***http://www.hurstwic.org/history/articles/society/text/women.htm
***https://en.wikipedia.org/wiki/Horses_in_the_Middle_Ages#Types_of_horse
Swaybacked Wombat 说:
The whole design process of this game is very strange to me. For example, why were they working on music before they were even comfortable showing gameplay footage? Music should be the very last thing added to the game and honestly I don't think very many people care about it at all, most mods use their own music anyway. Why didn't work start on Bannerlord back in 2007? They spent 9 years BSing with the same rehashed game before they finally decided it was time to make a sequel, why? I don't think many people bought the expansion packs, I know I certainly didn't after realizing that Fire & Sword is worse than the European mods people made.
If it was me doing this I would work quickly to release the base game and get the code out to modders so they could start making stuff before the game is even released. You'd be a fool to think that M&B would be at all successful without the impressive dedication of modders. And then after it is released they should release expansions that actually offer something new - for example, modern firearms or vehicles, that can be used by modders rather than design mods themselves which turn out like garbage and make you wonder why you just wasted $20 on a game you already own. Taleworlds needs to realize that the market has changed since last they released a game - there are starting to be some competitors. None of them are all that refined at this point - but god help them if the Arma people or an actual big studio put resources into a game like Mount and Blade. It's getting hard to not feel negative about not seeing anything new about this game since what was it, December? Even if they just filmed the developers working on models or something that would be better than silence for 6 months.
please remember that music 1. does require less technical work before it is presentable and 2. is made by a completely different team. therefore music is not a zero sum game and it can be produced as soon as one wants. also, I guess those 9 years they weren't bsing considering the sequel was announced in 2012. from what I have heard there were some problems with the initial work but all I can do is parrot what I've read.
also, the expansions weren't made by taleworlds and fire and sword is a weird story.
I completely disagree with your point about mods though. while the game does have a sizable mod scene I believe that catering to them is a dumb idea. warband has sold about 2.2 million copies on steam according to stream spy. floris, which seems to be a mod everyone has played has had about 160000 unique downloads on nexus. if I'm nice and say the mod scene is 500000 man strong which I wouldn't believe for a second that still means taleworlds would only cater to 1/4th of their demographic. furthermore, by producing a moddder's game it will be widely criticized for it's shortcomings. something it will have since it's rushed. and while you might say that it is not meant for the public a look at early access games can show that people won't care. all this bad pr would mean a lot of people won't buy it in the end even if they are part of the warband mod scene resulting in further losses.
also, I personally think that people tend to overvalue mods. many mount and blade mods have to hack their way around the game resulting in sometimes horrible menus as well as unfavorable limitations. furthermore mods generally have a tendency to lack consistency since they use a lot of resources instead of making them. this can be a deal breaker for some (me

) and does tend to show a general sense of amateurishness.
also, I don't think taleworlds should be that scared of competition since those would probably need more than a year to make a game. also, it would be good for the consumers anyway and if they are as good as we believe they should blow the competition out of the water