Mount & Blade II: Bannerlord Developer Blog 13 - Weekending

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<p style="margin-bottom: 0cm;">Greetings ye faithful and thank you for coming to read the, somewhat belated, thirteenth of our here Bannerlord blogs. As promised, we're giving a rundown of what we showed at the PC Gamer Weekender (video below) in March, with some added detail, guided by the questions we received on the forums. Thanks to everyone who got involved whether directly asking questions or just discussing in general!</p>
<p><iframe src="https://www.youtube.com/embed/bbrnPtybNd4" frameborder="0" width="560" height="370"></iframe></p></br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/15
 
2 month after pc gamer event and not any new information. we visit site many times everyday hopefully, and finding nothing without useless news.
 
Nobody ever said there would be anything new after the event, other than having a few questions answered about the Weekender- those answers are in this blog. There will be some news in one month's time because TaleWorlds are going to E3 (as well as a PC-only event hosted by PC Gamer on the 13th of June) which takes place on the 14th-16th of June.
 
Malgus20033 说:
Does it take like 5 years to make a game, and basically the same as the original one?

The gameplay is similar, but nearly everything else is completely new and made from scratch. Maybe you have no concept of the processes behind making a game. :party:
 
Malgus20033 说:
Does it take like 5 years to make a game, and basically the same as the original one?

"Basically the same"??? New visuals, new physics, siege weapons, new animations, new features (such as control of crime in a city), new diplomacy... should i go on?

facebread 说:
Malgus20033 说:
Does it take like 5 years to make a game, and basically the same as the original one?

The gameplay is similar, but nearly everything else is completely new and made from scratch. Maybe you have no concept of the processes behind making a game. :party:

By God! A reasonable pitchfork! Someone, quickly, promote him to squire!

 
HedgeKnight 说:
By God! A reasonable pitchfork! Someone, quickly, promote him to squire!

Didn't you get the memo? Reasonable pitchforks haven't been allowed around here since 2013!

It is a legal requirement that we all be filled to the brim with piss and vinegar!
 
Malgus20033 说:
Does it take like 5 years to make a game, and basically the same as the original one?

Funny, you seemed like an very patient person on the light and darkness board.
 
Johan_Stormcloak 说:
DanAngleland 说:
When I say casualty report, I just mean the thing during battle, where it says Rhodok Sharpshooter killed by Sarranid Mameluke etc. in a scrolling list at the left side of the screen.
Yes, that's the thing that I always wanted to disable.  And to think that it was there the whole time ... :facepalm:

I'd like to be able to have that on, but just take up less screen space, fade out at 4 or 5 lines for example instead of taking half the screen....
 
Captain Pirater 说:
I really hope this one is more color blind friendly.

Unless there's someone on the art/ui-team who's colour-blind then it might not occur to them. You could maybe send a pm to Captain Lust explaining your concerns. Can't hurt.
 
What do you think that will be showed at june? I really hope that there would be something about sieges.
 
Pequiq 说:
What do you think that will be showed at june? I really hope that there would be something about sieges.
100% sure it would be a siege battle, they said something about surprising us
 
kraggrim 说:
Captain Pirater 说:
I really hope this one is more color blind friendly.

Unless there's someone on the art/ui-team who's colour-blind then it might not occur to them. You could maybe send a pm to Captain Lust explaining your concerns. Can't hurt.


I too have some colour blindness!  I would like the option of rebinding colours.  Lest blue and grey foil my grand plans!
 
My main concern remains armor values. The armor values in Warband and the first Mount and Blade are frankly completely asinine- the ability to kill a soldier with even just three hits from a sword is absurd, even if all they're wearing is a gambeson. Armor values need a massive increase to properly represent just how good even Early Middle Ages armor is at protecting you from sharp pokey things, and battles shouldn't just last a couple of minutes like they do in Warband. There should be at least an option to crank up the armor/damage values and health of everything in the game for a "hardcore" mode that transforms battles into brutal affairs that at minimum take half an hour with a hundred troops. Being able to scythe through levies with single sword strikes just breaks my suspension of disbelief. Only weapons with an incredible amount of kinetic energy behind each blow such as guisarmes or lances should be capable of potentially instantly killing an enemy.

Although this is also just a problem with Warband's stats that I hope doesn't cross into Bannerlord too much. Power Strike scales waaaaay too much, leading to ridiculous player characters able to scythe through the highest enemy troops with one to two hits using nothing more than an arming sword.

578 说:
Drakken 说:
Sanscenti 说:
VonTwat 说:
578 说:
Translation: Viking Conquest troops were a bunch of girls.
They were Vikings after all, they were only used to ambush priests and farmers. :lol:
I'm no historian and I'm at work so I don't have the time to check Wikipedia or Google it, but the vikings also fought armies. Byzantine emperors also used viking warriors as personal elite bodyguards through four centuries, IIRC.

Vareg guards are Rus then Angles and Saxons.


Vikings were not only scandinavian. Jomsvikings which was a legendary mercenary group had many Slavic warriors in them. The discussion is more of the 'viking' mentality, if that's a thing considering the right word is to-go-viking and Viking meant man from Víkin which is a location. In other readings, Vikingr is someone who travels or seeks fortune. Not necessarily a raider. We're talking about Raiding mentality. Which still managed to destroy armies and conquer. Anyway.

No they didn't, and the meme of Vikings being unstoppable badasses needs to cease. The Northmen were products of their times- the decentralized, unlawful, disorganized nature of the Early Middle Ages in the Post-Roman era. The feudal structure itself is created in this time because of this anarchy, with individual lords securing power by promising security to those that live on their manorial estates at the cost of personal freedom. 'Vikings' by the usual definition of Northmen raiders/pirates, capitalized on this anarchy and it was the reason for their widespread success. Their short fat boats allowed them to sail up virtually any river, allowing them to rapidly deploy troops and redeploy them elsewheres like some primitive form of modern Marines. Much like Marines however, this mobility comes at the cost of equipment, and Vikings do not, if ever, run around with cavalry, artillery pieces, or well regimented missile troops. Viking utterly smash poorly organized cowardly militias, loot everything around them, then pull out before the lord of the lands can assemble a force to meet them in a true pitched battle. This pattern repeats constantly throughout history, Vikings raid, screw up some villages and loot everything they have, then bug the hell out when a properly organized army of the land comes to meet them in battle.

When Vikings WERE trapped in pitched battles they tended to be massacred. This isn't a fault to their war ability- they were good at they did but they were certainly not a properly organized invasion force except in very rare instances. But saying they were destroyed armies and conquered is disingenuous, Vikings for the most part were the ones destroyed by proper armies, and it was the reestablishment of order and return of organized armies that saw the end of the Viking Era in the first place. Vikings conquered regions such as Northern England/Scotland and turned it into Danelaw courtesy of poorly organized resistance by the English for the most part, and simply cowing southern English Kings into submission by pure numbers. When they were eventually rallied into a proper army with a man with a mind for logistics, King Alfred, the Danes were smashed (although true to England's history, only some were evicted, most just got assimilated by the culture and population).

If anything, Viking success on the continent can largely be chalked up to the success of a propaganda war spreading terror through the population fueled by lightning raids, causing Francia to cripple itself by seeking appeasement instead of creating and maintaining an organized military to Roman or High Middle Ages standards. The northmen had really, really good PR going for them thanks to scaring the crap out of priests and villagers, spreading tales of giant six foot tall or greater blonde warriors hailing strange pagan gods and giving no quarter.
 
The whole design process of this game is very strange to me. For example, why were they working on music before they were even comfortable showing gameplay footage? Music should be the very last thing added to the game and honestly I don't think very many people care about it at all, most mods use their own music anyway. Why didn't work start on Bannerlord back in 2007? They spent 9 years BSing with the same rehashed game before they finally decided it was time to make a sequel, why? I don't think many people bought the expansion packs, I know I certainly didn't after realizing that Fire & Sword is worse than the European mods people made.

If it was me doing this I would work quickly to release the base game and get the code out to modders so they could start making stuff before the game is even released. You'd be a fool to think that M&B would be at all successful without the impressive dedication of modders. And then after it is released they should release expansions that actually offer something new - for example, modern firearms or vehicles, that can be used by modders rather than design mods themselves which turn out like garbage and make you wonder why you just wasted $20 on a game you already own. Taleworlds needs to realize that the market has changed since last they released a game - there are starting to be some competitors. None of them are all that refined at this point - but god help them if the Arma people or an actual big studio put resources into a game like Mount and Blade. It's getting hard to not feel negative about not seeing anything new about this game since what was it, December? Even if they just filmed the developers working on models or something that would be better than silence for 6 months.
 
Wyzilla 说:

while I do have some agreements I can be fairly sure that one well-placed hit on a gambeson is enough to put someone out of combat. now outright kill them, but you don't fight very well with a gap in your chest. Armour values aren't that bad when you consider that when wearing high-tier armour weaker enemies don't even damage you half of the time. and considering a whack with a solid object hurts regardless of Armour you kind of expect some damage. personally I don't like the system either but that's because it's gamey and a bit basic. if they could implement a more physics*-based system where locations does matter more and limbs might get disabled instead of people getting knocked out from an arrow in their toenail (something which is not completely unrealistic but still a bit silly). on your point about swords, blunt weapons actually do better against armour already. it is true that mail and plate are good against swords but there were widespread techniques around to use swords against armour like the murderstroke, half-swording or ending him rightly that the game does not have because of a lack of precision. I'd say sword damage therefore could be regarded an acceptable abstraction. also, even in full plate, getting hit by a piece of metal is never pretty.

*et al.,

on your point about vikings, well done for digging up an old cow but I'm bored. first of using the word vikings is a bit disingenuous since viking means raider and is not the name of the culture. norsemen would be more appropriate. you really need to back those claims up with some sources though. considering the fact that their kings were able to call up an army of thousands and win from superior foes with them they were at least a bit proficient in the art of war. while tactics seem to have been rudimentary they were nonetheless effective. while they might have lacked cavalry and artillery this was mostly because it was not as useful. cavalry only really worked for chasing routed enemies and skirmishes. it might very well be that warhorse weren't bred yet too****. artillery on the other hand is a logistical nightmare when there is no easy mode of transport. also, their enemies didn't have it either. furthermore the characterization of norsemen as barbaric is false. they were rather civilized for their time having better hygiene**, great seafaring technology and relatively good treatment of women***.

the danish kept being a kingdom even expanding their borders in the high middle ages. their descent was not because of the English becoming better. rather it was because the Norsemen had a slave-run economy. slavery is forbidden by the christian doctrine which meant that as they converted they lost their source of labour and in turn their ability to pay for warfare. nevertheless the danish kingdom still stayed strong even increasing their territory during the high middle ages.

also, roman age-standards armies were unsustainable and feudal knights weren't that strong since they were with fairly few.


*http://www.bbc.co.uk/history/ancient/vikings/weapons_01.shtml
**http://www.danishnet.com/vikings/cleanliness-did-vikings-take-baths/
***http://www.hurstwic.org/history/articles/society/text/women.htm
***https://en.wikipedia.org/wiki/Horses_in_the_Middle_Ages#Types_of_horse

Swaybacked Wombat 说:
The whole design process of this game is very strange to me. For example, why were they working on music before they were even comfortable showing gameplay footage? Music should be the very last thing added to the game and honestly I don't think very many people care about it at all, most mods use their own music anyway. Why didn't work start on Bannerlord back in 2007? They spent 9 years BSing with the same rehashed game before they finally decided it was time to make a sequel, why? I don't think many people bought the expansion packs, I know I certainly didn't after realizing that Fire & Sword is worse than the European mods people made.

If it was me doing this I would work quickly to release the base game and get the code out to modders so they could start making stuff before the game is even released. You'd be a fool to think that M&B would be at all successful without the impressive dedication of modders. And then after it is released they should release expansions that actually offer something new - for example, modern firearms or vehicles, that can be used by modders rather than design mods themselves which turn out like garbage and make you wonder why you just wasted $20 on a game you already own. Taleworlds needs to realize that the market has changed since last they released a game - there are starting to be some competitors. None of them are all that refined at this point - but god help them if the Arma people or an actual big studio put resources into a game like Mount and Blade. It's getting hard to not feel negative about not seeing anything new about this game since what was it, December? Even if they just filmed the developers working on models or something that would be better than silence for 6 months.

please remember that music 1. does require less technical work before it is presentable and 2. is made by a completely different team. therefore music is not a zero sum game and it can be produced as soon as one wants. also, I guess those 9 years they weren't bsing considering the sequel was announced in 2012. from what I have heard there were some problems with the initial work but all I can do is parrot what I've read.

also, the expansions weren't made by taleworlds and fire and sword is a weird story.

I completely disagree with your point about mods though. while the game does have a sizable mod scene I believe that catering to them is a dumb idea. warband has sold about 2.2 million copies on steam according to stream spy. floris, which seems to be a mod everyone has played has had about 160000 unique downloads on nexus. if I'm nice and say the mod scene is 500000 man strong which I wouldn't believe for a second that still means taleworlds would only cater to 1/4th of their demographic. furthermore, by producing a moddder's game it will be widely criticized for it's shortcomings. something it will have since it's rushed. and while you might say that it is not meant for the public a look at early access games can show that people won't care. all this bad pr would mean a lot of people won't buy it in the end even if they are part of the warband mod scene resulting in further losses.

also, I personally think that people tend to overvalue mods. many mount and blade mods have to hack their way around the game resulting in sometimes horrible menus as well as unfavorable limitations. furthermore mods generally have a tendency to lack consistency since they use a lot of resources instead of making them. this can be a deal breaker for some (me:wink: ) and does tend to show a general sense of amateurishness.

also, I don't think taleworlds should be that scared of competition since those would probably need more than a year to make a game. also, it would be good for the consumers anyway and if they are as good as we believe they should blow the competition out of the water :wink:
 
SenorZorros 说:
Wyzilla 说:

while I do have some agreements I can be fairly sure that one well-placed hit on a gambeson is enough to put someone out of combat. now outright kill them, but you don't fight very well with a gap in your chest. Armour values aren't that bad when you consider that when wearing high-tier armour weaker enemies don't even damage you half of the time. and considering a whack with a solid object hurts regardless of Armour you kind of expect some damage. personally I don't like the system either but that's because it's gamey and a bit basic. if they could implement a more physics*-based system where locations does matter more and limbs might get disabled instead of people getting knocked out from an arrow in their toenail (something which is not completely unrealistic but still a bit silly). on your point about swords, blunt weapons actually do better against armour already. it is true that mail and plate are good against swords but there were widespread techniques around to use swords against armour like the murderstroke, half-swording or ending him rightly that the game does not have because of a lack of precision. I'd say sword damage therefore could be regarded an acceptable abstraction. also, even in full plate, getting hit by a piece of metal is never pretty.

*et al.,

on your point about vikings, well done for digging up an old cow but I'm bored. first of using the word vikings is a bit disingenuous since viking means raider and is not the name of the culture. norsemen would be more appropriate. you really need to back those claims up with some sources though. considering the fact that their kings were able to call up an army of thousands and win from superior foes with them they were at least a bit proficient in the art of war. while tactics seem to have been rudimentary they were nonetheless effective. while they might have lacked cavalry and artillery this was mostly because it was not as useful. cavalry only really worked for chasing routed enemies and skirmishes. it might very well be that warhorse weren't bred yet too****. artillery on the other hand is a logistical nightmare when there is no easy mode of transport. also, their enemies didn't have it either. furthermore the characterization of norsemen as barbaric is false. they were rather civilized for their time having better hygiene**, great seafaring technology and relatively good treatment of women***.

the danish kept being a kingdom even expanding their borders in the high middle ages. their descent was not because of the English becoming better. rather it was because the Norsemen had a slave-run economy. slavery is forbidden by the christian doctrine which meant that as they converted they lost their source of labour and in turn their ability to pay for warfare. nevertheless the danish kingdom still stayed strong even increasing their territory during the high middle ages.

also, roman age-standards armies were unsustainable and feudal knights weren't that strong since they were with fairly few.


*http://www.bbc.co.uk/history/ancient/vikings/weapons_01.shtml
**http://www.danishnet.com/vikings/cleanliness-did-vikings-take-baths/
***http://www.hurstwic.org/history/articles/society/text/women.htm
***https://en.wikipedia.org/wiki/Horses_in_the_Middle_Ages#Types_of_horse

Swaybacked Wombat 说:
The whole design process of this game is very strange to me. For example, why were they working on music before they were even comfortable showing gameplay footage? Music should be the very last thing added to the game and honestly I don't think very many people care about it at all, most mods use their own music anyway. Why didn't work start on Bannerlord back in 2007? They spent 9 years BSing with the same rehashed game before they finally decided it was time to make a sequel, why? I don't think many people bought the expansion packs, I know I certainly didn't after realizing that Fire & Sword is worse than the European mods people made.

If it was me doing this I would work quickly to release the base game and get the code out to modders so they could start making stuff before the game is even released. You'd be a fool to think that M&B would be at all successful without the impressive dedication of modders. And then after it is released they should release expansions that actually offer something new - for example, modern firearms or vehicles, that can be used by modders rather than design mods themselves which turn out like garbage and make you wonder why you just wasted $20 on a game you already own. Taleworlds needs to realize that the market has changed since last they released a game - there are starting to be some competitors. None of them are all that refined at this point - but god help them if the Arma people or an actual big studio put resources into a game like Mount and Blade. It's getting hard to not feel negative about not seeing anything new about this game since what was it, December? Even if they just filmed the developers working on models or something that would be better than silence for 6 months.

please remember that music 1. does require less technical work before it is presentable and 2. is made by a completely different team. therefore music is not a zero sum game and it can be produced as soon as one wants. also, I guess those 9 years they weren't bsing considering the sequel was announced in 2012. from what I have heard there were some problems with the initial work but all I can do is parrot what I've read.

also, the expansions weren't made by taleworlds and fire and sword is a weird story.

I completely disagree with your point about mods though. while the game does have a sizable mod scene I believe that catering to them is a dumb idea. warband has sold about 2.2 million copies on steam according to stream spy. floris, which seems to be a mod everyone has played has had about 160000 unique downloads on nexus. if I'm nice and say the mod scene is 500000 man strong which I wouldn't believe for a second that still means taleworlds would only cater to 1/4th of their demographic. furthermore, by producing a moddder's game it will be widely criticized for it's shortcomings. something it will have since it's rushed. and while you might say that it is not meant for the public a look at early access games can show that people won't care. all this bad pr would mean a lot of people won't buy it in the end even if they are part of the warband mod scene resulting in further losses.

also, I personally think that people tend to overvalue mods. many mount and blade mods have to hack their way around the game resulting in sometimes horrible menus as well as unfavorable limitations. furthermore mods generally have a tendency to lack consistency since they use a lot of resources instead of making them. this can be a deal breaker for some (me:wink: ) and does tend to show a general sense of amateurishness.

also, I don't think taleworlds should be that scared of competition since those would probably need more than a year to make a game. also, it would be good for the consumers anyway and if they are as good as we believe they should blow the competition out of the water :wink:

Proof that Vikings sucked at warfare can be clearly seen whenever they engaged an organized, professional force. Vikings knew their weaknesses as raiders being poor at pitched battles and thus always bugged out and pulled out their forces whenever faced with it. If you actually bother to look up the Frankish and Breton wars with the Vikings, most battles ended in crushing defeats for the Vikings with the northmen only eking out victories by sustained siege in the 845 Siege of Paris or a draw. Vikings were awful at warfare, this is a fact constantly repeated whenever they faced off with organized resistance that managed to catch them on the field before they fled back to their boats. "Viking stronk" is very much a meme and not reflective at all of history.

And no, cavalry and missile troops are crucial parts of an army, cavalry being the chief way to uproot missile troops given their speed and ability to outflank enemy formations. Cav has been a relevant part of pre-modern warfare since the Roman Republic. And I'm not talking about anything as flaky as feudal knightly armies, but organized levies with regular training or mercenary companies prevalent in the High Middle Ages that proved both highly competent and reliable forces as an acceptable alternative to a proper standardized professional military that returned in the Late Middle Ages.

On armor, in full plate armor getting whacked with a sword is virtually painless, it simply does nothing due to swords being fairly light weapons with distributed force across the entire object compared to the concentrated kinetic energy of a mace or hammer. But that is not even relavent for the Early Middle Ages, which is what Bannerlord is set in, and mordhau is not even a thing for several centuries. However even in maille armor swords are barely effective, and it takes strikes to bony surfaces in order to cause extreme harm- shoulders, shins, forearms, and ribs being vulnerable areas as maille does not absorb kinetic energy like plate given its non-rigid nature. It still however is extremely good at preventing you from being injured from blows, and hauberks are capable of stopping lances depending on their quality. Accounts from the first Crusade describe Knights looking like porcupines from the arrows sticking harmlessly out of them, and even penetrating hits are only minor flesh wounds doing so little to hamper one's constitution that in an HP system, they shouldn't even register as damage.

And humans are incredibly durable. Disabling hits require quite a bit more than one wound unless it is quite grievous. Humans fighting on despite being shot and/or stabbed repeatedly twenty or thirty times is something that often repeats itself in accounts of war, because adrenaline is a hell of a hormone. But Gambesons will also provide significant protection against swords or blunt weapons by either reducing their impact or simply robbing the blade of energy. Sword strikes that do penetrate through a gambeson are unlikely to cause any trauma from deeply penetrating wounds to the core of the body, where all the organs are. Flesh wounds hurt, but are hardly lethal and you can certainly fight through them. One does not simply scythe through levy troops wearing a gambeson, it should take numerous repeated strikes to kill them unless hitting an unarmed face or leg, and certainly shouldn't be like in Warband where my PC can be surrounded by a bunch of dudes in quilted armor, and I simply cut through their 20-30 rated armor with two hits each. Men don't die so easily.
 
eehm... I don't have time to write a long post but sustained siege is kind of the default tactic. no one assaults walls if they don't have to. also, sources please.
 
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