kraggrim said:
Well, there's some roads in Bannerlord at least. I seem to remember them saying world-map ai was being greatly improved so I'm hopeful for efefctive road-use by npc parties.
I just couldn't see any roads in their new video - which sparked my comment. There is possibly a little faded one near the bridge centre right, but their general absence else where is stark. I am crossing my fingers as well.
Quidfit said:
Smorkin said:
It looks good but I am somewhat confused by the continuing absence of roads in Warband maps.
I would disagree with you on this if you consider that the armies and caravans are not to scale with the cities, for units to actually use the roads they would have to be constantly overlapping and passing through eachother, add bandits and I don't see how it's possible to have units follow the road. A road that is only used by 1 out of five units seems pointless and does not add to the realism at all.
My comment was more about map aesthetics, as this post linked from their new map video, yet it could equally applies to realism. To say as you do that following roads doesn't add to the realism, then I am curious exactly which real world you live in. I didn't suggest on the map every man should walk down the road, nor a separate animation. I meant the party just generally follow on top of it (perhaps with a movement bonus). If it makes it easier to imagine, think of it demonstrative of the wagons/mules and other heavier parts of the warband on the road and the rest of the chaps lumber through the surrounding countryside. Even on a small country track 1 out of 5 units is not useless at all - because that 1 would be least flexible part, carrying the food/weapons/armour/tradegoods etc. Though its pretty logical small warbands of less than a hundred would column up and tramp down the easy dirt path rather than end up covered in mud/sand/hedges. But really this is a game - realism is far far away.
However, I strongly suggest walking out your front door and taking a walk outside this afternoon, see how difficult it is to beeline through the fields and hedgerows. A bit of 'realism' will do you good and you will find not much has changed regarding this in many thousands of years. Armies
generally followed roads whenever they could, or did 'a Roman' and built them as they went, then followed them home.
There was a comment about roads & bandits that seemed irrelevant. Warband already has bandits - roads have no real need to affect them specifically. If roads exist, and people use them, then logically a few bandit ambushes on roads likely to happen by default.