Druidic said:
The topography of the map is not entirely consistent with Warband, in fact Bannerlord's map is somewhat more mountainous. The effect of this is an increase in the number of choke points.
Very interested how the choke points will be used, continuity of the map aside. Would this provide possibilities for ambushes or last stands, etc? Very eager to see how that will grow.
I'm also very intrigued to know.
One major change from Warband is how time progresses; the yearly cycle has been shortened to twelve weeks, which adds more importance to the changing seasons and ageing of characters.
I have been hating time-space schizophrenia since Guild 2 and Medieval II: Total War, because chars age and die faster than are able to do something like visit neighbor countries or produce something. Hope in Bannerlord balance between speed of moment, siege, other activities and aging won't be so frustrating.
Bannerlord shares the setting of Calradia with Warband but takes place 200 years earlier.
What does this mean beyond the lore?
Does it influence on historical age?
Will there be two-handed swords and plate-armors? What type of crossbows is to expect? Gunpowder? Power of walls and fortification?
BTW, how technologies will be spread among territory? Depending on economy or on culture or on territory?
When all of these steps are completed successfully, the prosperity of the settlements increases. What's interesting, though, is that because everything is connected in this way, disruption can be a very effective…
Ok with disruption, but will there be the other way? I.e. boost economy of a settlement. What will it give?
Will bandits become guerrilla for foreigners and mostly neutral for locals?
What type of boost will receive local armies? Just quantity with mostly fixed proportion, proportion sometimes even against numerosity, or maybe regime (e.g. irregular->regular army)?
Water…
On sceenshoot I see the bridge, but on video parties are crossing water without problem.
How will work? Well, will it be the same as in Warband (crosswalk non-ship fords and ship non-pedestrian rivers/ocean)? Or for instance will there be water that can be crossed (maybe with penalty) and be used by ships at the same time?