Dear developers,
There are number of things I would like to see in your upcoming project. I personally see Mount and Blade as a unique, one of its kind game, giving you guys the upper hand on other game competitors.
However, I would like to share my thoughts with you guys:
Regarding development:
- I read that the game is written in Python, which is fun and relatively easy and as you already know, its not a compiling language? it will cost lots of performance issues. I know its hard (maybe ignored as it requires rebuilding of the entire game) but using C or java will hopefully improve performance.
- Another thing for later-on moding, enthusiasts (like me) usually use open source programs (like blender) to make a sword for instance, is there an easier way to integrate what I made to your game?
- Would you mind sharing your game engine? agin, for further development? or using something like Unity? were lots of other people are familiar with?
- To save time, could you make randomly generated world? like Minecraft? other than making it fixed?
Gameplay:
- Introduce death to the game, were you can really get killed (or executed), and your player really dies (I don't know if blood and some decapitation is allowed in the game or not, but would be "fun" to see some body parts flying around in battle). However, the player resumes the game as his child (thats were the benefits of marriage comes in) as he inherits abilities (from both pairs) and assets.
- Random generated factions, and looks depend on the location (cold areas inhabits weight people, hot areas, black), as well as clothing (fur cots for mountain areas). They could mix later on in the game to generate more factions.
- Training, player can become a spacial worrier (assassin, ninja.. etc) by joining their league and doing missions.
- Multirole player, you are more that just a killer, you can become a manager.
- Survival, were you need to hunt to eat, make shelter, clothe, sell hide and meat in the open world.
- Zombi or undead army? for fun.