Swyter said:What the heck says the upper guy? ^
Never mind, mixed the things up and came to a complete wrong conclusion.
Swyter said:What the heck says the upper guy? ^
Jezze said:Swyter said:What the heck says the upper guy? ^
Never mind, mixed the things up and came to a complete wrong conclusion.
True, you need to add ~2-3 more poshift to the "g" (put it also "-1" preshift). Look at the "p", it is lightly displaced, needs ~1-2 + of poshift.Verbeek said:3. Alright... just to be sure... this (spoiler beneath) is a postshift problem, with character g. Right?
Verbeek said:'The upper guy' is my boss , so be nice to him.
massimolippi said:Does it work well in generating Chinese fonts? I've tried it, but seems only generating english letters.
Could you tell me something about it please, Swyter?
massimolippi said:Thank you for replaying my post and sorry for my late reply.
I have tried a little according to your instructions, however, there are something I didn't know very well.
1. what can I do with these chars lines in ChineseFontChars.txt
2. In config file, I find only this:
EXTENDED_CHARSET_IS_ACTIV = ON/OFF
ECHARSET_CONTENTS_TYPE = 1
EXTENDED_CHARSET_CONTENTS_TYPE = 1
EXTENDED_CHARSET_CONTENTS = chars=1425-1441,1443-1465,1467-1476,1488-1514,1520-1524
EXTENDED_CHARSET_FILE = ChineseFontChars.txt
What can I do for it?
Need I delete "extended_"?
--ES: Puedes añadir nuevos caracteres al programa activando ésta opción ON/OFF
--EN: You can add new chars to the program activating this option ON/OFF
EXTENDED_CHARSET_IS_ACTIV = OFF
EXTENDED_CHARSET_IS_ACTIV = ON
-- 1 > External file 2 > From EXTENDED_CHARSET_CONTENTS line
EXTENDED_CHARSET_CONTENTS_TYPE = 1
EXTENDED_CHARSET_FILE = ChineseFontChars.txt
Merlkir said:Hi,
I've been messing with this tool for a bit. I managed to somehow correct font size issues in the xml file, but I still have two questions:
1) for some reason the text on buttons is moved down (I'll supply a screenshot later). Is there a way to correct that in the xml as well?
edit: here's the screen:
2)is it possible to make outlined fonts? (I guess it probably isn't, but I'm asking anyway. We have quite dark background in a few places and I'd love to have a black font with a white outline, so that it's readable)
Turns out it is possible using a custom shader.
-- ES: Puedes cambiar la altura de la linea de las letras, en los botones y menús, en algunas fuentes se ven muy arriba o muy abajo
-- EN: You can change the font line height, at the buttons and menus, in some fonts it looks too down or too high
-- 55 by default \ por defecto
WORD_LINE_HEIGHT = 55
Splintert said:is there a way to add a font to the .dds/data without removing the standard english font?
I'm trying to make english lettering when you use lower-case, and daedric when you hold shift. anyone know what to modify in the font_data file to do this for multiplayer?
Font_Data.xml
Font_Data.xml
Llew2 said:I feel rather noobish. I downloaded this and used it to create a font based on Old London (from Dafont.com), but when I drop the .dds thus created in the texture folder of the mod and start the game, all the text is invisible.
I read through the thread to see if I'm missing a step, but I came up with nothing. Any ideas?
newaxekub said:I don't know code of thai languages
Mount&BladeFontCustomiser.ini
--ES: Puedes añadir nuevos caracteres al programa activando ésta opción ON/OFF
--EN: You can add new chars to the program activating this option ON/OFF
EXTENDED_CHARSET_IS_ACTIV = ON
--ES: Este es el nombre que aparecerá en el programa de tu distribución de caracteres (Chino, Árabe,...)
--EN: This is the name that appears in the program of your character's distribution (Chinesse, Arabic, ...)
EXTENDED_CHARSET_NAME = Thai
-- 1 > External file 2 > From EXTENDED_CHARSET_CONTENTS line
EXTENDED_CHARSET_CONTENTS_TYPE = 2
--ES: (!) CUIDADO, UTILIZANDO MUCHOS CARACTERES EN EL MISMO ARCHIVO DE TEXTURA PUEDE QUE TOMEN PARTE UNA ALTA GAMA DE VARIOPINTOS ERRORES :D (COMPROBADO)
--EN: (!) CAUTION, PUTTING HERE MANY CHARACTERS IN THE SAME TEXTURE FILE MAY CRASH THE PROGRAM OR OTHER STUPID PROBLEMS :D (CHECKED)
EXTENDED_CHARSET_CONTENTS = chars=3585-3675
FONT.DDS