When I right click on a party, it highlights, but won't move.I'm going to need more details. Try first with an originalmodule_parties.py
/map.txt
and if that works then you can narrow it down. I haven't changed the program since 2014, so I don't think it's been due to updates.
Even if you hold theWhen I right click on a party, it highlights, but won't move.
G
key while wiggling the mouse around? Does rotating with R
work? If you upload your module_parties.py
and map.txt
somewhere I can probably take a look. But any details about what you've and haven't tried helps. At least editing the default files should work fine, out of the box.It started working. Spend most of yesterday trying to figure it out. Thank you!Even if you hold theG
key while wiggling the mouse around? Does rotating withR
work? If you upload yourmodule_parties.py
andmap.txt
somewhere I can probably take a look. But any details about what you've and haven't tried helps. At least editing the default files should work fine, out of the box.
There is a download link in the opening post which works fine, I just tested it:swyter please tell me how to get the latest version of cartrographer. I tried github but you it is archieved
please help me, im struggling without it. i registered to forums because of this.
swyter please tell me how to get the latest version of cartrographer. I tried github but you it is archieved
please help me, im struggling without it. i registered to forums because of this.
thank you man.There is a download link in the opening post which works fine, I just tested it:
https://github.com/Swyter/cartographer/releases/download/hg-backup/swycartographer-2014.05.22.zip
yep. i downloaded it. i set up msys parties path and mount and blade path perfectly. but when i try to run cartrographer cmd i get this.Earendil helpful as always. Thank you.
I have recreated the original Bitbucket repository more or less from scratch to make all the original links (even the wiki/downloads) work again. Should be easier than changing every linked post on the Internet. I have also fixed the main post to fit the Xenforo bbcode markup. Have fun.
cartographer.lua
with a text editor, scroll down to the line 384 and add --
just before lujgl.checkError()
.it worked! oh thank you!Strange, the problem with checking for errors after drawing is that it's hard to know which line is the bad one, the one with the invalid enumerant, I would need a better error callback to track it down. ¯\_(ツ)_/¯
If the error is non-fatal you can try openingcartographer.lua
with a text editor, scroll down to the line 384 and add--
just beforelujgl.checkError()
.
Save and restart the program, maybe that works as a stopgap solution. Let me know how it goes.
Hi Swyter,I think you need to split the meshes by material type, or into material groups. I show the important OBJ export settings in a Blender screenshot. It's been a while and the Blender interface has changed a bit, but it should be easy to find the equivalent toggles.
C:\Module_System\DEUS VULT!
, looks like there is not a Data\font_data.xml
+ Textures\font.dds
in there, so it tries going two levels up (your mod folder should be inside of the Modules
folder at <game-root>\Modules\DEUS VULT!\FONT_DATA.XML
) to grab it. Because the game doesn't seem to be there it errors out and stops.module_info.py
to point to somewhere like C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules\DEUS VULT!
or do it the other way around, like TLD, and have the module system folder inside of the normal mod folder and just set it to a relative path like (..
). With the mod inside <game-root>\Modules
(or for more advanced users; symlinked with mklink /J "c:\wb\modules\<your-name>" .
. A folder junction or symbolic link is like a transparent shortcut for a whole folder, the exact same file shows up in two places).Data\font_data.xml
and Textures\font.dds
into your mod's folder, that should be enough for cartographer to ignore the (unreachable) game's font. There's also the self-contained way cartographer comes configured when you unpack it, you can just replace some extracted local mod/module system folder example files, edit the map and copy the edited files back.