Mount&Blade card game

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EmielRegis 说:
Image shown on left of  your every post contains gif of smiling otter. Therefore you liked the joke, just dont wanna admit it
So, I should change my avatar just for that then? What a logic...
 
Afa Pottersson ??➕❌ 说:
EmielRegis 说:
Image shown on left of  your every post contains gif of smiling otter. Therefore you liked the joke, just dont wanna admit it
So, I should change my avatar just for that then? What a logic...

You should, to avoid further confusion. Do you smile  irl while you are agry? I dont think so.
 
Might I suggest crowns on Kings? Not a huge deal, but Graveth would look more majestic. (Though personally crowns can be a bloody pain to draw)

I'd think perhaps some AoW style music, or I'd like war drums.

So, did you change caravans to enterprises then? The whole thing is a neat idea, I've never made such a large card game(hard to balance) but if you need help play testing for balance or ideas for synergies/formations I'd enjoy helping. Like the Rhodok pike phalanx, or Nord shield wall.  It might be something to help balance against the cavalry factions instead of expensive warhorses/lancers/knights.
 
Taleisin 说:
Might I suggest crowns on Kings? Not a huge deal, but Graveth would look more majestic. (Though personally crowns can be a bloody pain to draw)

I'd think perhaps some AoW style music, or I'd like war drums.

So, did you change caravans to enterprises then? The whole thing is a neat idea, I've never made such a large card game(hard to balance) but if you need help play testing for balance or ideas for synergies/formations I'd enjoy helping. Like the Rhodok pike phalanx, or Nord shield wall.  It might be something to help balance against the cavalry factions instead of expensive warhorses/lancers/knights.
The hardest thing about caravans is: if they will have low hp - archers/crossbowmen will easily destroy them, if they will have too huge hp - they will just bring you profit in X turns. So I replaced them with enterprises (this is a building with additional hp and enemy troops can attack or castle, or enterprise. Also enterprise has its own special effect, like marketplace brings you x denars every turn, foundry buffs your troops etc). Maybe enterprises will be re-named, because "buildings" sounds better.
 
Good news, warriors!
First - finally I found a script writer
Second - after we discussed game mechanics, we decided that game will have both caravans and enterprises! (I will re-balance caravans)
 
Imlerith of the Wild Hunt 说:
The hardest thing about caravans is: if they will have low hp - archers/crossbowmen will easily destroy them, if they will have too huge hp - they will just bring you profit in X turns. So I replaced them with enterprises (this is a building with additional hp and enemy troops can attack or castle, or enterprise. Also enterprise has its own special effect, like marketplace brings you x denars every turn, foundry buffs your troops etc). Maybe enterprises will be re-named, because "buildings" sounds better.

Well the two best defenses against arrows/bolts are shields and mobility. At least some troops should have good missile defense right?

And perhaps consider that crossbows may kill the animals pulling my wagons full of goods, but would not much hurt a wagon. So you might be able to make the caravan "inactive" if you could get past the guards to hit it, but take much a much more dominating attack to actually steal or destroy it instead of just turning it off for a turn or 2. Even with low HP, if it got new "draft animals" each turn you might risk exposing your cavalry/archers to the caravan guards to stop caravan income each turn but it would not be as huge an advantage to either side if it was intact or damaged.

I am not trying to argue against having buildings/enterprises, especially as a way to add bonuses, just suggesting how caravans might work better and even force people to attack them regularly or let the enemy economy(=power) grow dangerously.
 
We just decided to give to the biggest caravans different drawbacks. Like if big caravan is destroyed, it gives money to your opponent. So that brings balance and now there's a point to use any caravans, not only the biggest
 
All arts for rhodoks are finished! Here's Jelkala, also there are 3 crossbowmen, but I decided that they're not as interesting as Jelkala is
7wc-AuFJdOg.jpg
Now our artist's going to make arts for Swadia!
 
EmielRegis 说:
Average cost of warband server is 1$ for slot. Its not rule tho, you can surely find cheaper, or more expensive. I doubt card game supports more than 10 players, so you should be alright unless want make slots for observers also.

We offer Mount & Blade: Warband servers at only $ 0.10 per slot. Providers who charge that much are clearly overpriced.
 
We offer Mount & Blade: Warband servers at only $ 0.10 per slot. Providers who charge that much are clearly overpriced.

Quality of support and server itself is also a factor you know.  See "Jest". Worst hoster on earth. Not always cheaper means better.  I for example find your control panel a bit lacking.
 
sketches look good but the main figures that the cards represent be more prominent shouldn't they? The blend too well with the other minor characters and it looks like an event card rather than a character one
 
Our team has some troubles (programmer isn't answering, artist has practice in university) so I dont think that we'll make something before august. But we have at least 2 new arts: King Harlaus and Swadian Village Elder
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CWt2yWBeL_c.jpg
 
Captain Connner 说:
EmielRegis 说:
Average cost of warband server is 1$ for slot. Its not rule tho, you can surely find cheaper, or more expensive. I doubt card game supports more than 10 players, so you should be alright unless want make slots for observers also.

We offer Mount & Blade: Warband servers at only $ 0.10 per slot. Providers who charge that much are clearly overpriced.

Man, get out of here. Stop trying to scam people already :/
 
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