I'd say that's a very fair review, and basically same score I'd have to give.
Quality of IGN's reviews varies greatly on the reviewer, some are good, most are bad, but it's clear the reviewer here has put time into the game, isn't doing simple first impressions, and has actually played some quality games before. (Also not kissing posterior to keep getting early review copies, cause earliest MB3 comes out is 2030)
Bannerlord's actual combat is fun, and has decent amount of depth. I'll always give it that. The rest of the game? Pretty much a trainwreck. World map still has issues and some real low quality elements. Quests are laughably simple errands with terribly balanced rewards. The main quest? Tedious if not dull, decent enough as a tutorial I guess, but the later part is guaranteed to be no fun. Just bad and uninteresting storytelling, in most other RPGs this would be a "bad" side quest.
Can't agree more about the NPCs. What's the point of talking to them, when it's little more than a menu, and they still make goofy faces? It should not be hard to create good dialogue, just get a writer add in some conditions - not like recording 1000s of voice over lines for something like GTA or RDR. Seriously ancient dusty RPGs that were heavily constrained by technical limitations of the time are LEAGUES better written than this. And I don't expect Shakespeare or anything profound in M&B, but jeezus at least run the dialogue in this game through spellcheck/grammarly.
People giving this game 8/10s clearly haven't tried leveling up to 300 Medicine or Trade. Or Smithing. Yeah at first it's neat, look at all the customization, but you can't mass produce an item or charcoal. Instead you have to *click click click* til you give yourself carpel tunnel. And then the blade isn't attached to the shaft half the time LOL
Also I would not praise a game that should have a thriving MP scene, but not only suffers from poor design, but doesn't even have reliable servers. Outside of custom servers, MP is as far as I can tell dead.
I get it. Playing Bannerlord for the first time is like discovering a massive uncharted lake. There must be some great treasure, tons of fish, or the Loch Ness at it's depths! Except this "great lake" is just a very wide uninhabited 3 foot deep puddle. If someone actually makes it to Fief/Kingdom management, when it's clear there's no point to marrying your sister off to the King's son, or having kids, etc. It becomes all too clear how much of a sham the game is.
I don't hate Bannelord, nor am I bored of it (if I'm bored I simply move on to more interesting things). I am frustrated the developer seems unwilling or unable to add anything of real value leaving the game in what's a perpetual unfinished state. To those defending the game and praising it's value; how does it hurt you, your game experience, if us "whiners", get something like messengers? Or actual diplomacy? Or you know NPCs that are more then planks of wood?
No one's asking to to remove hideouts, or loot, or armies. Some of us just expect basic things like weather and rain from a game coming out in the 2020s and aren't quite so block-headed to think adding rain/cloud textures is the equivalent of flying to the moon.
Shouldn't need mods to make a game playable; mods are supposed to be for when you're bored/want something new. Mods for a game like Bannerlord should mostly be adding different time periods or settings, not adding things in like actual attack orders, party management, etc.