Mount and Javs 2 : Throwinglords (skirmish mode)

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Projectile speed means basically nothing when most of the kills are within 5 meters
Well it basically makes them impossible to use on a moving target outside of 5 meters.. Once again you can chock this up to a problem outside of throwing weapons. If the movement system was not so janky it perhaps wouldn't be an issue.
 
I mean this in the least rude way possible, because you guys have been playing really well and deserve to be undefeated, but I cant in good faith say that a team is the best at anything after watching them lose to Calradic Legion like 2 weeks ago. Thats not a dig at CL either, but I think its understood there is a couple degrees of separation there.
Pretty sure we 3-0'd CL the last scrim we had with them 2 weeks ago, on 2 different maps, and the record is 2-1 HB, and we've got pics to prove that ?‍♂️ Im not picking fights tho. And beside, I wasn't referring to HB for the best inf play xD I honestly think CL has better Inf play than nearly all the other clans at the moment. Their communication seems to be on point. Watching vids and scrims from this tourney shows that most of the clans don't communicate all that well, imo.

I was just poking fun anyhow with my comment. Please don't take anything I say too seriously.
 
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Just the idea of javelins being the main killing weapon for infantry turnt me off bannerlord. The swords do no damage, especially 1h, so it makes sense Javs and Pilas are how inf do anything. I say Javs and pila need a nerf and sword damage needs a buff
 
Pretty sure we 3-0'd CL the last scrim we had with them 2 weeks ago, on 2 different maps, and the record is 2-1 HB, and we've got pics to prove that ?‍♂️ Im not picking fights tho. And beside, I wasn't referring to HB for the best inf play xD I honestly think CL has better Inf play than nearly all the other clans at the moment. Their communication seems to be on point. Watching vids and scrims from this tourney shows that most of the clans don't communicate all that well, imo.

I was just poking fun anyhow with my comment. Please don't take anything I say too seriously.

Like I said I meant no offense. I definitely think Unknown has the best inf right now.
 
God just thinking about skirmisher’s meme robes. It’s literally the town outfit for Aserai companions. Dude was just chilling in the tavern and decided to roll out with enough gear for 3 players. Must be ripped under those robes. What a joke. Veteran is really a better class though I’d always opt for that if not the lancer.

Just the idea of javelins being the main killing weapon for infantry turnt me off bannerlord. The swords do no damage, especially 1h, so it makes sense Javs and Pilas are how inf do anything. I say Javs and pila need a nerf and sword damage needs a buff

Agreed. I can kind of get behind the sword damage if two hits can kill, like I can enjoy that. But 1 shot throwing axe to the head 120 dmg is dumb. Idk why you wouldn’t bring throwing weapons, the dmg is so good.
 
I am going to give you benefit of the doubt and assume you are both EU. The NA meta is completely different. it is not uncommon to see 4 skirmishers in the same alleyway on the town map. How "squishy" someone is means NOTHING when you cant swing at someone without getting Skeyed and kickjaved or hit by one of the other javs flying in at a different angle as they kite away. Drop in on an NA pickup party and see for yourself. Or watch a stream of a match where aserai is played in NABB. Pray to your socialist Gods that the NA meta doesnt reach EU before they hopefully nerf it.

Projectile speed means basically nothing when most of the kills are within 5 meters

I am going to give you the benefit of the doubt and believe you. I am also gonna tell you that the top 5 EU clans would completely decimate your 4 man skirmish party in the alleyway. Yes you can spam the javs, yes you can kite away, but an organized team with decent melee combatants still reign supreme over skirmishers. Especially in an alleyway where it is harder to kite to the side to get a better angle.
 
I am going to give you the benefit of the doubt and believe you. I am also gonna tell you that the top 5 EU clans would completely decimate your 4 man skirmish party in the alleyway. Yes you can spam the javs, yes you can kite away, but an organized team with decent melee combatants still reign supreme over skirmishers. Especially in an alleyway where it is harder to kite to the side to get a better angle.

Ok thats great. Good for yall. We dont care. **** is still broken
 
Ok thats great. Good for yall. We dont care. **** is still broken

oh no doubt that it is broken. I am just pointing out that the 75% number is ridiculous and the only class with throwables which is even close to broken are the skirmishers. And they could be simply balanced by giving them 4 javs instead of 6, since they are literally 2 hit by any well placed swing.
 
I still think all spears should be throwable. Clan warrior is really cool. You get only 1 shot and if you miss it could be used against you. Jav works as anti archer in captain, it’s lol in skirmish though. Imperial recruit also gets 6 jav. So many. You could wipe a team with one player by ganking in the back.
 
5 games in a row at the moment where its always 5 archers 1 cav. And 90% of the kills = projectiles.

Yeah that’s pretty strong. What could be the answer to an archer heavy comp? Even if inf camps the cap point cav just bump and they’ll get pincushioned.

It’s like best use of inf is their shields to protect archers.
 
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Yeah that’s pretty strong. What could be the answer to an archer heavy comp? Even if inf camps the cap point cav just bump and they’ll get pincushioned


Good question, seeing as how many archers have the same if not better survivability as their infantry. Right now I think many teams play Aserai as 3C 3A or a similar comp. Works well in scrims against actual teams. Good luck trying to push this. Oh also good luck trying to play defense against it, you'll still get put into a massive crossfire.
 
Good question, seeing as how many archers have the same if not better survivability as their infantry. Right now I think many teams play Aserai as 3C 3A or a similar comp. Works well in scrims against actual teams. Good luck trying to push this. Oh also good luck trying to play defense against it, you'll still get put into a massive crossfire.

Why play Menavlion Infantry when you can play Palatine Guard ?
 
Need a lancer to whittle them down. That’s usually what I see at b on village towards the end of the round. Cav just couches archer, crashes into wall, gets jav’d. Rinse and repeat
 
Need a lancer to whittle them down. That’s usually what I see at b on village towards the end of the round. Cav just couches archer, crashes into wall, gets jav’d. Rinse and repeat

Unfortunately the way the game is you'll find it to be a hard time as cav to stay alive vs 3 archers, and another 3 cav coming to lance you if you slowdown even just a little.
 
Unfortunately the way the game is you'll find it to be a hard time as cav to stay alive vs 3 archers, and another 3 cav coming to lance you if you slowdown even just a little.

Archers unhorse cav pretty quickly too. It’s getting easier for me to pop the horses in the head as they pass. Maybe get lucky with an arrow to the knee of the rider. Also if the cav comes at you it’s suddenly like, should finish off the horse or just kill the rider?
 
When I aim for a horse's head with a melee weapon the shield usually blocks it somehow. And pikes will stop a cav if you time it perfectly... for a brief second. If you strike again with pike you might get 20-30 damage done. If you switch weapons you can smack the horses on the ass for about 50 damage... but that's pointless, since 150 damage from an axe to a galloping horse doesn't even make it flinch... and javelins are too slow in skirmish when the cav comes barreling around a corner... sigh.

But besides the kick/jav exploit, which I hear is being looked into, most times I die to javelins is a guy throwing one in my back when I'm fighting. Erratic zigzagging seems to work most times.

BUT... I believe that the pila was designed to break on contact so enemies couldn't throw them back. And I personally think javelins/jareeds should have a 30-50% chance of breaking (same with arrows). This could stop the throw and run guys that annoy us all.
 
? Nahh..

For real tho, projectiles are some srs bull**** rn. Inf would rather walk at you with a pila or jav ready to go rather than a sword because of the damage difference, and how easy they are to throw in a straight line. Pretty sure its the momentum damage multiplier that needs tweaking though, and perhaps the accuracy of the weapon.. And get rid of kick javing. Thats some stupid ****.
You want to play us big man?

EDIT: No offense to CL but I think you're on
something if you rly think that
 
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I am going to give you the benefit of the doubt and believe you. I am also gonna tell you that the top 5 EU clans would completely decimate your 4 man skirmish party in the alleyway. Yes you can spam the javs, yes you can kite away, but an organized team with decent melee combatants still reign supreme over skirmishers. Especially in an alleyway where it is harder to kite to the side to get a better angle.
I offered RS to play 2 games on NA 2 games on EU but they refused so untill someone will play us nobody cares about your opinion
 
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When I aim for a horse's head with a melee weapon the shield usually blocks it somehow.

Huh, weird. I can get thrusts into their head fine. Are you slashing at it shield side?

and javelins are too slow in skirmish when the cav comes barreling around a corner... sigh.

Yes. Can’t hear them coming either cause the sound is off. You can’t forget to track the cav or one will get you. Corners work well for dodging them but not if you don’t see them in time.

But besides the kick/jav exploit, which I hear is being looked into, most times I die to javelins is a guy throwing one in my back when I'm fighting. Erratic zigzagging seems to work most times.

Like all of my jav deaths have been to my back or side.

BUT... I believe that the pila was designed to break on contact so enemies couldn't throw them back. And I personally think javelins/jareeds should have a 30-50% chance of breaking (same with arrows). This could stop the throw and run guys that annoy us all.

Pila was designed to get stuck in the shield and sag down so that they’d need to drop it. Can’t pull them out because of the barb. It could actually go into you if unarmored and you were holding the shield close to your body.

I don’t think they should break, good idea, but also meh. 6 javs are way too many for sure. I think peasant class should get tops 1 throwable spear. 3 is a good number for elite troops, 6 is just way too many.
 
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