mount and blade warband singleplayer lord types

Lord's nature change do they?

  • they do, all of them.

    选票: 4 15.4%
  • they do, but some don't.

    选票: 24 92.3%

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tzlop

Sergeant
Hey people, I know in warband there are different types of lords and that includes martial,sadist,cunning,up-standing,good-natured,bad-tempered.. etc. And what I noticed was that every new game, those characteristics change for each lord, so one could be a good-natured in this game, bad-tempered in the next.  Yet there are like 2 lords for each faction that's always good-natured, and I always go for them.  They are count Grainwad,Ryis of Swadia;count Gharmall,Talbar of Rhodoks;Boyar Vlan,Ralcha of Vaegirs;Jarl Knudarr,Harlad of Nords;Urumuda,Akadan Noyan of Khergits;and Emir Dhiyul,Nuam of Sarranid.  Those guys I mentioned are always good-natured in my game and some other random characteristic changed lords, I was just wondering if everyone has the same lords or is this purely random? Thanks

Oh and I just realized only lords that hold towns at the beginning of the game have martial type of nature.
 
Lords always begin in the same faction every game. And the first 7 lords 'most powerful" lords always have the same personalities.
Caba`drin 说:
Lord Brutus 说:
Caba`drin 说:
I believe it has something to do with the randomized lord personalities at game start. Those factions may have had an overwhelming number of debauched, etc, lords so their relations with their lieges fell over time. If they have been getting beat up in battles this would accelerate the process. I've not tracked down solid evidence of this yet in the scripts, but it looks plausible.

As for fixes, I do not know of any.
I was under the impression that all factions had an equal number of honorable, debauched, etc lords from the start. If what you say is true (and I can't say it isn't), that would put a premium on speaking with every lord on the map prior to choosing a faction to join. It's funny though, because as my honor goes up, I seem to increase relations with equal numbers of lords from each faction.

The first seven lords of each faction are equally distributed honorable, debauched, etc. After that, the next 4 older lords are have their personalities randomly selected. After those are selected younger lords (sons of the first seven and the other 4 older lords...so 9 of the lords total) have a 50% chance of having their father's personality and a 50% chance of having a random personality. If the 4 randomly assigned older lords are mostly dishonorable, then there's a large chance that the crop of their kids will be too.

Randomizing lord personalities in this way helps each game flow differently, I'd say. Some games you've a bunch of honor-bound loyalists, and others backstabbers who hop all over Calradia before ending up with the player or a trip to the beyond.

(A search for "lord personality" should have turned this up.)
 
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