Mount and Blade II-A Petition to Taleworlds

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ThaneWulfgharn

Master Knight
Dear Taleworlds Developing team.This thread started long before you even announced Mount and Blade 2.I wasn't even sure you would move on with the game.But since you decided,this Community asks you to heavily consider making Mount and Blade II a wonderful game that will not only allow us a medieval-true gameplay and a MUST elite and revolutionary graphical parts of 2012 but even a wide variety of modding options,especially for Fantasy-based mods that have nearly no possibility to be developed as needed in the current versions.So,I ask you to read this petition and incorporate the dreams of players and modders alike in the new installation of the game.

Engine
What I was thinking about the an engine that allows full incorporation of Nvidia PhysX.Realistic fire,lightning and cloth are some of the few features of the PhysX.Euphoria for animations and Xaitment for AI pathfinding/movement etc.
Gameplay Changes
Shield Bashing and Spear Bracing-Same as mod.Spear Bracing works vs Infantry too.
5 Layers of Armour player can wear:
Layer 1:Cloth Shirt
Layer 2:Leather or Mail or Scale
Layer 3:razz:late
Layer 4:Tabard or Surcoat.
Layer 5:Cloak
Unit Squads-You can create squads of units and deploy them on the battlefield.Numbers 1,2,3,4,5,6,7,8,9,0 cycle through squads.
Battle Startegies-Bored of Rushing in enemies?Skirmishing,Ambushing and all other strategies.Also unit start in Hold Position not in charge.
Crouching-Units crouch and,in tall grass can hide.Archers can fire crouched.
Fully-Customizable Units:Each and single unit in game is fully customizable:You can choose his armor,weapons,cloak,boots etc. you buy from shops.This can be done through the tags:Each unit has its own tag with 9 0-s.So,a Swadian Infantry has tag:
SwadInf000000000
and can go up to
SwadInf999999999-A no.of units that will never get ingame,so that you cannot recieve errors about no more training of units.
Fully-Customizable Character:More Hair,More Beards,More Face Textures,Customizable Eye Color and Skin Color through HUD bars.
Customizable horses:Horses can be armored,reined,level up,choose their skills etc. and even named!
Unique Kings:Each king has its unique armor,helmet,boots,weapons and horse!
Stealth-Every possible stealth mission such as assasination,thievery etc.
Cloaks-Realistic with wind blowing,and equipped in a new slot.
Crafting-Suggested many times in  the community crafting must be incorporated ingame.Also possibility for player to open his own crafting shop.
Armsmaster-A new skill,Armsmaster,that enables more combat moves,half-swording,counters(up to 5 times) that can be heavily helped by Euphoria
Wounds system.A wound in the leg might slow you down or even forbid you to move.A wound in the hand might make you attack/parry slower or even make you uncappable to wields weapons/shields.Also the ability to lose an eye or ear or nose when hit to the head or even recieve scars.
Disemberment/Gore:grin:ecapitation,cutting hands,arms,legs etc.Cutting right hand for example forces you to fight with left hand.Also,this can be enabled/disabled.
Custom Heraldry:Make a heraldry of your own.

A Special,village-to-town developing system by Chadwiick:
Alright another suggestion.
This one isn't exactly too important since the current system isn't broken, but then again not many things in this game are broken.

Ok so a new land system.
Lets throw out most the predetermined castles, towns, and villages system!
Instead make it so there is a grid of land plots. So say in the beginning of the game, this lord has control of this piece of land which is like 300 acres worth, in that he can build his own castle/town.

At first each piece of land has a starter village, the lowest of the low. So when a lord takes over, the village can prospher, grow, and eventually become a town with a keep (Towns and Castles in the Medieval age are almost 100% the same).

Ok so since you have your 300 acre land with people all over it, but gathered mostly in your main town, as the land grows, new villages appear. So your 300 acre land can get to the maximum point of being populated, with x amounts of town, along with its capitol.

Now how about this, if a lord wants more land, he can go to his neighbor and try to pursuade him to become his vassal, while the lord himself is a vassal of X faction. So you now have a vassal, you now control his extra piece of land, yet he still has some control over his land, you are just now the main owner, your vassal is just the overseer over that section of land.

This would add more in-deph gameplay, more thinking, and more realism. If you want to add on to this, feel free say your mind! I'd like to hear your opinion.

Nobility Titles
Swadian
Kaiser
Herzog
Freiherr
Herr
Ritter
Vaegir
Tsar
Namestnik
Kniaz
Boyar
Druzhina
Khergit
Great Khan
Khan
Noyan
Darga
Arban
Rhodok
King
Duke
Baron
Count
Knight
Nord
Koung
Oberjarl
Jarl
Thane
Huscarl
Sarranid
Sultan
Pasha
Emir
Bey
Ghazi
Zendar
Pope
Preferatus
Cardinal
Archbishop
Bishop

List of Weapons-New weapons for a new game.Weapons don't have imodbits now,rusty and masterwork are 2 separated items(for easy module assigning).Also every rank (rusty,chipped etc have meshes of their own).P.S.Forgive me if I forgot some weapon type.
Knife->Butchering Knife->Cleaver->Falchion(Knives)
Rusty Dagger->Dagger->Long Dagger->Assasin's Dagger (Daggers)
Rusty Shortsword->Chipped Shortsword->Shortsword->Masterwork Shortsword
Rusty Longsword->Old Longsword->Longsword->Masterwork Longsword
Rusty Bastard Sword->Old Bastard Sword->Bastard Sword->Heavy Bastard Sword
Rusty Two Hander->Old Two Hander->Two Hander->Great Sword
Club->Knobbed Mace->Spiked Mace->Morningstar->Flail
Rusty Spear->Spear->War Spear->Nordic Spear
Rusty Pike->Pike->Awlpike
Rusty Naginata->Naginata->Champion Naginata
Rusty Nordic Sword->Old Nordic Sword->Nordic Sword->Ancient Nordic Sword->Heroic Nordic Sword
Rusty War Axe->War Axe->Nordic War Axe->Heroic War Axe
Rusty Battle Axe->Battle Axe->Nordic Battle Axe->Double-Headed Battle Axe
Rusty Scimitar->Scimitar->Ancient Scimitar->Ornate Scimitar
Rusty Oriental Axe->Oriental Axe->Ornate Oriental Axe
Rusty Oriental Mace->Oriental Mace->Ornate Oriental Mace
Rusty Sabre->Sabre->Steppe Sabre
Rusty Bardiche->Bardiche->Long Bardiche
Rusty Longaxe->Longaxe->Rune-Ornated Longaxe
Javelins->Jarids->Nordic Throwing Spears
Throwing Axe->Francisca Axe->Double-Headed Throwing Axe
Hunting Bow->Short Bow->Bow->Long Bow->Great Long Bow
Hunting Crossbow->Crossbow->Military Crossbow->Repeater Crossbow
Arrow->Barbed Arrow->Bodkin Arrow
Bold->Steel Bolt->Piercing Bolt
Engineer's Hammer
Old Warhammer->Warhammer->Large Warhammer
More Siege Possibilities:
Assault the walls:Your Catapults/Cannons must destroy the enemy walls to break in!Beware of defense catapults/ballistae.
Assault the gates:Your Battering Rams assault the gate!Beware of oil casks!
Build Ladders:You build ladders and your soldiers carry them to the walls!Beware oil casks and rolling logs!
Build Towers:You Build Siege towers that draft horses carry to the walls!Beware of catapults/ballistae!
And here's a list of siege equipments:
Onager:Small Catapult
Mangonel:Rock-hurling ballistae
Ballistae:Ballistae
Trebuchet:Trebuchet
Cannon:Cannon
Fire Arrows:Braizers may lit your soldier's arrows and set enemies afire.
Other suggestions
Oriental martial arts:With new kingdoms come new cultures and fighting styles.
Religion:Original religions in this-Norse Paganism(Nords only) Buddhism,Islam and Christianity.
Berserkergang!-BERSERKERS!New a new mode of fighting,if you train at BERSERK you can GO BERSERK!Berserkers are available to Nords only!
Advanced Politics:Apply laws,assign advisors,add curfews,rise/lower taxes,establish trade routes etc.
Political Regimes:Many types of political regimes,including Presidential Republic,Parlamentary,Absolute Monarchy,Constitutional Monarchy,Religious Monarchy and Religious State.
New Map Locations:
Religious Places,Training Grounds,Stables,Animal Lairs(wolves etc.),Mercenary Guilds etc.
List of Quests:
Faction Based:
Join Lord as Soldier
Join Lord as Mercenary
Swear Oath to King
Deliver Message
Hunt Criminal
Lend Money to Lord
Squire for Lord/King in Tourney
Represent Kingdom in Great Tourney
Go to the King to be Knighted
Go to the King to become Lord
Save Lord's Daughter
Train with Lord's son/sons
Hunt bandits in the area
Collect Taxes
Defeat a Renegade/Dark/Landless Knight
Find a Horse for your Lord
Collect Troops
Train Troops
Hire Mercenaries
Lady Quests:
Meet Lady
Marry Lady
Recite Poetry
Joust for Lady
Save Lady's Husband's Honour(for old married ladies only9
Merchant Quests:
Escort Caravan
Open Enterprise
Save Enterprise from Bankrupt
Lend Money to Merchant
Get Debt Money that Merchant has to the Guilds
Bring Specific Goods to Merchant
Join Guild
Help craftsman build his shop
Save craftsman from bankrupt
Village:
Hunt Nearby Bandits
Bring Cattle
Sow Field
Train Peasants in Combat
Lend Money to Village.
Gain Debts that a Villager has to the Elder
Save kidapped people from bandits
Destroy wolves' lair
Bring horses for the village
Bring food for the village
Fight bandits raiding the village
New Factions:
The Holy Calradian Empire-Emperor Harlaus-Religious Monarchy-HRE
Tsardom of Vaegirov-Tsar Yargoleg-Absolute Monarchy-Rus
United Kingdoms of Rhodokos Mountain-High King Graveth-Absolute Monarchy-Celts
United Clans of the North-Koung Ragnar-Absolute Monarchy-Vikings
Khergit Kahanate-Sanjar Khan-Absolute Monarchy-Mongols
Sarranid Sultanate-Sultan Hakim al Shariz-Religious Monarchy-Saracen,Persian
Papal State of Zendar-Pope Alexander IV-Religious State-Vatican

2 Modules in the Game:
Battle For Calradia(Native)
With Fire And Sword
Units,Buildings,Battles etc:
5 Unit Classes:
Peasant;Spearmen;Infantry;Archers;Cavalry

New Buildings:
Village:
Garrison->Barracks(Garrison allows you to store troops in village.Barracks allows recruiting of Spearmen troops)
Palisade->Moat->Wooden Wall->Braziers(As the name sugests.Village is surrounded with Palisade/Moat/Wooden wall.Braziers are put atop walls)
Hideout->Secret Cove(Hideout hides goods within while Secret Cove allows you to recruit Thugs to protect the village and hide people within)
Governor's Manson->Governor's Villa(Makes the village independent from castles or towns.You can enter it)
Blacksmith(Allows you to buy weapons and shields)
Leatherworker's Workshop(Allows you to buy leather armor)
Tanner's Workshop(Allows you to buy clothes)
Fletcher's Workshop(Allows you to buy bows/arrows)
Castle:
High Walls(Sieging enemies may not build ladders)
Keep->Fort->Stronghold(Bonus Garrison troops within the keep)
Blacksmith->Forge(allows you to buy weapons/chain/plate/shields)
Town:
High Walls(Sieging enemies may not build ladders)
Keep->Fort->Stronghold(Bonus Garrison troops within the keep)

Separated Workshops:Fletcher/Tanner/Leatherworker/Blacksmith are separated workshops and not same market.For higher cost they can make unique armors for you and weapons you can name(through the tags,like NWN!)

New map locations:
Mines,Farmlands,Timber Yards,Clay Pits etc.

Wild Animals:
Wolves,Boars,Lions,Deers,Elephants etc.

Elephant Mount(customizable)

Sea Battles:
Each ship can hold a limited number of people:
Galley->5 people Holds No Weapons
Sloop->10 people Holds 1 Ballista
Caravel->15 people Holds 2 Ballistae or 1 Catapult
Galleon->30 people Holds 10 Ballistae,4 Catapults or 6 Cannons
To sail all your ships must hold all your people-So if u have 20 people you need 4 Galleys,same for 24,but if you have 25 people you need 5.
You can assign weapons to ships:
Ballista;Catapult and Cannon

Flails:flails as weapons thanks to the new engine

Modder's Resource
Current Mount and Blade has it nearly impossible to develop Fantasy mods,and it seems fantasy mods are much favored by players..Exept for the list of ingame features there are modder's resource.They are activated same as the Firearms profinency in MB.
Dual Wield
check enable_dual_wield = 1 not 0
Spells and Mana(there is a special module_spells.py that stores magic database)
check enable_spells_and_mana = 1 not 0

Others such as Dragons,for fantasy mods,with flying scripts,fire,armor customizing and everything else.You can also ride them but you need to enable them through scripts as they are MODDER RESOURCE ONLY.
Preset Monsters are:
Dragons
Giant Spiders
Krakens
Sea Serpents
Mermaids
Centaurs
Orcs
Goblins
Trolls

The new installation will enable infinite custom skeletons,infinite quests,infinite skills,4 handed beasts,new inventory slots,locking slots for specific races and races differing from genders.
A FREE DLC called Modder's Tools that include:
Spell Creator(easily make ur own spells)
Scripter(easily make ur own scripts)
Mission Maker(makes mission templates easily)
Triggerer(makes triggers)
Dialog Maker(makes dialogs)
Quest Maker(Makes quests)
Skill Maker(Makes skills and defines their spc. abilities)
Race Maker(Makes new races,sets unique race specs. etc.)
 
ThaneWulfgharn said:
New Factions:
The Holy Calradian Empire-Emperor Harlaus-Religious Monarchy
Tsardom of Vaegirov-Tsar Yargoleg-Absolute Monarchy
Republic of Jelkala-Prime Minister Graveth-Presidential Republic(Can't call them Rhodokos,they are swadian rebels)
United Clans of the North-Koung Ragnar-Absolute Monarchy
Khergit Kahanate-Sanjar Khan-Absolute Monarchy
Sarranid Sultanate-Sultan Hakim al Shariz-Religious Monarchy
Wolfang Duchy-Duke Frederick Wolfang-Constitutional Monarchy(Swadian faction,rebelled agains the Holy calradian empire)
Jia Xiao Dinasty-Emperor Jia Xiao Huang-Absolute Monarchy
Saeda Shogunate-Shogun Katasaki Saeda-Absolute Monarchy
Papal State of Zendar-Pope Alexander IV-Religious State

Even more lulz.... :roll:
 
I'd like to see 5 tiers of lords, as opposed to 2 (lords and monarchs)-- Barons, Counts, Dukes, Kings, Emperors. These could and should be renamed based on faction, naturally. Sarranids for example could be Magistrate, Bey, Emir, Sultan, Caliph (too religious? I don't know).

The idea being that a baron can control only one village, and have no vassals. A count can control a city or a castle (not both) and/or multiple villages, and vassalize barons. A Duke can control any number of any type of settlement, and vassalize barons and counts. A King vassalizes dukes and can only be vassalized by an Emperor. There'd be no limits on the amount of fiefs a King or Emperor could control.

With a system like this in place I think politics could be vastly improved.

I'd also like to see aging, death, inheritance, and growth of children among all the lords.

The above ideas could create quests around claims (dethrone my brother, delegitimize my father, etc.), families (force King to disown vassal, convince commoners to rebel against family, reinstate bastard, legitimize king), and intrigues (bring this duke to this king, brings all that dukes vassals as well, bring duke to monarch status, bring king to emperor status).

The highest rank one could attain would be based on right-to-rule, i.e. legitimacy.

Just some ideas from a Crusader Kings fan :wink:
 
I'd like to see 5 tiers of lords, as opposed to 2 (lords and monarchs)-- Barons, Counts, Dukes, Kings, Emperors. These could and should be renamed based on faction, naturally. Sarranids for example could be Magistrate, Bey, Emir, Sultan, Caliph (too religious? I don't know).

The idea being that a baron can control only one village, and have no vassals. A count can control a city or a castle (not both) and/or multiple villages, and vassalize barons. A Duke can control any number of any type of settlement, and vassalize barons and counts. A King vassalizes dukes and can only be vassalized by an Emperor. There'd be no limits on the amount of fiefs a King or Emperor could control.

With a system like this in place I think politics could be vastly improved.
Very much agree.

 
KuroiNekouPL said:
KPJFormat said:
I'd also like to see aging, death, inheritance, and growth of children among all the lords.
Ekhem, in days? :roll:

Why not? With expanded political systems and a larger map I could see games easily going to 12-15 years, enough for children characters to become adults, newborns to become teens, etc.
Child/infant kings could create a whole other set of complications.

Other quests:
(inspired by Samurai)- Kidnapping family members, framing lords by placing items in their household, assassinating important townsmen to reduce lords legitimacy/city loyalty, Rescue a character from bandits
(inspired by Darklands)- Find artifact (if you like the quest-giver, bring it to them to improve relations/legitimacy, if you don't, it's a special weapon/armour you can use), Find documents (bring to owner for legitimacy, bring to owner's rival for opposite), Learn religious info (tied to religious system? Similar to honour but a second stat, which allows improving or degrading relations with lords/cities)
 
I would LOVE to see it where I can be a soldier and move up ranks, be under a lord, commanding a certain amount of units he has given me, like a ranking system- Private only follow orders and move with the ranks, Corporal- able to command a small amount, but is still within the ranks... and it goes on and on.

It would be nice before I start the game I can customize each faction, like you can change their color, starting spot. What type of units. Like you have a check list, there are 5 factions and 5 levels of armor types, lightest to heaviest, you can select 1 type for each faction so someone is going to have the lightest while someone is going to have the heaviest, goes for ironflesh levels, archers, infantry, etc. I know it maybe hard to understand but I see it as awesome, but then again there are the default so its not one sided, after this is sandbox! :grin:

Aswell to the OP, thank you for posting this, it makes me feel great I am not the only one wanting this. I am playing campaign at the moment and was thinking so much can be done! This game is far from perfect, but its on the right path! (I am not saying it sucks, its pure awesome, but with this kind of game more, more, more!!!!!)

PS. I would also love it so we can change the themes, so that would require more armor textures/skins, weapon skins, etc. Because I love the European style, but with Warband Swadia is the main European styled faction, Rhodoks are seriously spears, Nords... well they are Nords. So it would be nice to make the theme of the factions eastern european, to western european aswell as maybe later- Middle Eastern and Asian themes, but of course aswell mixes of themes!
 
good i would be happy if they add this features:

ANIMATIONS

1.-news animations like crouch,prone,prone-walk,crouch-walk,swim.
2.-do news animations of fight with diferents classes like kung-fu,karate,arts martials etc.
3.-news animations of jump,run,walk,block,and news animations of the weapons.

CHARACTER

1.-new editor of character (like the editor of apb reloaded) where you can modify alls the parts of body and head of you character.eyes,nose mouth,ear,size of head and body,foots,fat or musculous etc.
2.-20 or 30 styles of hairs and bears to men and others 20 or 30 hairs to women.
3.-add alls the colours and not the 4 one there are actually.
4.-have your character unique like in apb would be the better.

HORSE

1.-modify the horses like size,color,armor etc.
2.-add news monturas like elephants,camells or tigers for example.
3.-diferents speeds of the animals but that exist  actually.
4.-can steal the montura while the horseman is seated.

HISTORY

1.-the history of game this time could be in ancient times.they did medieval in warband and time more modern in with fire and sword.its time they do it this time in ancients times,with romans gladiators barbarians and alls that things.

SIEGE

1.-news modes of game like capture the flag,break x statues in x time for example and things that.
2.-can break the walls with all kind of siege vehicles like catapults arietes,ballistas,ornages,towers,diferents ladders etc etc
3.-add fire arrows where you can burn a house shooting with that kind of arrows.

ENGINE

1.-new engine where the things be more realists for example the hair the of the soldiers move when you walk or a wall break in 1000 lilltes stones etc.

i would add a long list of things but i thinck this list is only a example of the much things could do the team of talesworld.
and sorry for my english i am not good in english lol.
 
Official Map editor!! ... oh and being able to join a Lord and move up the ranks until you deserve to be given a Noble title. Ie a vassal of your Lord before becoming a Lord yourself. Encourages in depth gameplay and more room for new quests and ability to gain more coin and/or  rep/honor and Modability :wink:
 
How about the ability to randomly attack townspeople when you are taking a walk in the streets. if you hit them the guard come and u get chucked in rpison. if your a lord you say they bumped into you and deserved it, but you lose respect from the town.
 
dammit I've just posted the same thing but way weaker than you did.
Yeah you are right!
IT IS A TIME FOR MOUNT AND BLADE TWOOOOOO!!!!!!!!!
with all features we posted that we like to seen in a new game.
 
Sierra125 said:
How about the ability to randomly attack townspeople when you are taking a walk in the streets. if you hit them the guard come and u get chucked in rpison. if your a lord you say they bumped into you and deserved it, but you lose respect from the town.

there is it in a star wars mod and the code is OSP
 
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