Mount and blade 2

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bobthehero 说:
True dat, but cutting limbs was the basic subject, its impossible to dismember your enemy in a fight

Also, thats just 1 quite thin bone, there are 2 bones in an forearm, and 1 bigger one in the second part of the arm

Yes, but i still wouldnt say impossible. But hard indeed...

And it still wouldnt hurt to have it in a game because it is just pure awesome and alot would love it.

And in the future you dont have to be rude while posting
 
Is taleworlds working for New Mount and blade?

This is one of the best Middle age games. Combat in this game is the best of all.

I would be pleased to see New Mount and blade with Cool multiplayer and also singleplayer!
 
Okay, so, with dismemberment, I think that it should be in the game, but super difficult.  I'm talking like if you to 100+ damage to a limb or head.  I'm a chef, and it's sooo hard to dismember a freaking turkey with several-hundred-dollar bone cutting knives and a powerful stroke.

Next, keep it Paradox.  I'm in love with every game I've played of theirs, like HOI.

Never compare number of troops in a console to a computer, consoled have so much RAM and a processor that most computers can only dream of.  If you happen to have a few dozen GB of RAM and a video card of the gods then good for you, have 1000 man battles, but it should always be a mod.

I have noticed that there are so many great features in mods, but no single version has all of them.  I would like to see these features all in one game plus some expansions of them:

Bandit factions and ability to be a bandit - 1866
Secondary parts of towns such as specific buildings - 1866
Unflawed nation creation - Age of Machinery
Machinery (and some advancing from that like aiming it yourself and destroyable wall parts and gates) - Age of Machinery
Spear bracing - Europe 1200
Large map and many nations- Europe 1200
Variable ransom amounts based on rank - Eagle and Radiant Cross
Race/Nationality of birth - 1866/Eagle and Radiant Cross

I would also like these features as well:

Advanced royalty and politics
Ability to just become part of someone else's party
Purchasable/sell-able castles/towns/villages
Non-combatants
Slaves
Advanced economics and company starting
Ships (I refuse to credit the pirate mods)
More armour
Fighting styles
more advanced medical system
Cost to upgrade (variable based on units and location)
Broken Lance after charge
2handed weapons taking time to get back into attack position
Defense bonus given from certain weapons
Deflection bonuses with armour
Increased royalty ransom amounts (England spent the modern equivalent of several trillion dollars to get Richard the Lion Hearted back from Holy Roman Empire)
Skeleton
Piercing value instead of the blunt-cutting-piercing system
Fear of particular units (a peasant would be reluctant to rush a knight)
(expansion of previous) Rushing certain units by group
Fear in the horses
Formations
Rallying troops
Escaping captivity as an actual thing you have to do
Certain things cannot block certain other things without large str advantage(a tiny club could not block and enormous axe)
A slight dodge value in the character (but the majority still in the skill of the player.

Finally, fix the freaking stab system!  Not only are jabs harder to block, but they're super-accurate.  Stabbing attacks are very difficult in M&B, when it really should not be so.

I'm sure I missed a few things I wanted to say, but this is all I can remember.
 
I'd prefer to actually use a catapult or a trebuchet effectively or with better animations. Maybe more variety with boats and other lands etc.
 
I'd just like to mee more physics and dynamic events.  :mrgreen: The idea about dismemberment is great, cutting of a head and watching it tuble down a hill would be nice xD would be awesome with destructible castles for seiges and a "build your own castle or village" feature. But I do think this is just wishful thinking... :sad:
 
yes, we need proper modelling & more animation, and of course new engine for the sequel of M&B..
I think Warband's just the polished version of M&B, nothing much has changed..
 
AnthonyTjuatja 说:
yes, we need proper modelling & more animation, and of course new engine for the sequel of M&B..
I think Warband's just the polished version of M&B, nothing much has changed..

Agreed but Taleworlds officially classify it as the sequel if I recall. It's just a module to me with new animations and textures. With Fire and Sword is the same.

What we need is a new M&B with a new engine where sieges are realistic and AI is improved and that includes world map AI. The Lords are just completely dumb.
 
Freebird 说:
Armagan also stated that multiplayer might be a possibility for M&B 2. Note, I said might.

I wouldn't want EA or Atari have any control over M&B. They would change it to be more commercially marketable. IE: combo attacks, dismemberment, unrealistic additions and such.

IT would probably be $60 if EA did it
 
Animated Body Language & Animated Face Expression
Distinctive Languages, Ethical traits of Nations
These features will cut off M&B a lot of disadvantage in weak graphic over recent games.
 
Have we heard any news yet that aims for a M&B2? The last few months have been very quiet it seems
 
wakko2k 说:
Have we heard any news yet that aims for a M&B2? The last few months have been very quiet it seems

No, not yet. Taleworlds really need to update the engine, add new features, new sounds and new music if they want the series to continue with a fresh scent. With Fire and Sword only offered what modules created for Warband offered ages ago. I mean the company created a wonderful game and there's so much more they can do. If they just keep releasing "expansions" with features found in modules, there will be people who won't buy. I've played and seen several modules which were more appealing than With Fire and Sword.

So here's to hoping for a proper "sequel" to Mount and Blade.
 
ADestroyerOfArzock 说:
wakko2k 说:
Have we heard any news yet that aims for a M&B2? The last few months have been very quiet it seems

No, not yet. Taleworlds really need to update the engine, add new features, new sounds and new music if they want the series to continue with a fresh scent. With Fire and Sword only offered what modules created for Warband offered ages ago. I mean the company created a wonderful game and there's so much more they can do. If they just keep releasing "expansions" with features found in modules, there will be people who won't buy. I've played and seen several modules which were more appealing than With Fire and Sword.

So here's to hoping for a proper "sequel" to Mount and Blade.
What they really need is to improve on the production value's side (graphics, models, animations and, Jesus Christ,  that goddamn awful interface) and to add more content (more diversified quests, more interesting and unique NPCs, etc). Oh yeah, and maybe some work on the AI too.
When it comes to gameplay formula, anyway, they already have an almost perfect game.
 
Tuco Benedicto Pacifico 说:
Kazzan 说:
Tuco Benedicto Pacifico 说:
When it comes to gameplay formula, anyway, they already have an almost perfect game.

No, no they don't.
Uh, yes. Yes, they do.

I'd say they have a fairly good game, but they need to do a lot of re-working
 
TheGrim 说:
I'd say they have a fairly good game, but they need to do a lot of re-working
Yeah, the game has flaws and I already pointed them out.
But I was talking about its formula, now, and that is almost perfect.
That mix of RPG and management, the combat system, the good feeling (and feedback) with controls, etc.
 
Respectfully disagreed.  Pretty much the only thing that keeps me coming back to Mount & Blade is the combat system.  And even that isn't perfect.  It's good enough that I can't play any other game featuring melee weapons without wishing that it borrowed Mount & Blade's melee system, but not so good that I don't find myself wishing that such-and-such were done better when I'm playing Mount & Blade.
 
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