-Possibility to
build your own settlement (like a hideout in a forest, founding new village (which might develop from your hideout) or even building a castle for some tremendous amount of gold... you could invest in it to get more profit, improve the defenses) the possibilities are many and I think that players will appreciate their own piece of land made only by themselves from a scratch. You know Robin Hood had a camp in Sherwood forest, Batman had his hideout, so did Oliver Queen in Arrow...
-
Create your own laws - raising taxes (causing rebellion and unrest + people are going to hate you)
- lower taxes ( people are going to like you more if they don´t have to pay taxes)
-compulsory recruitment of young people (50% more recruits)
- Trial by combat (bandits and lowborn will like you more, nobles won´t like it)
-no hunting in King´s wood allowed...
.... the list could go on and on but I think you´ve already made a picture
-
more types of settlements - villages, castles, towns + hideouts (pirate hideouts on an islands, bandit hideouts in mountains and forests...) , mining villages (gold, iron, silver, salt, ....), woodcutter´s villages, churches, oasis,
-Adding interaction options to the new settlements like looting, trading, quests, investing, making orders (for example having a statue build in your own settlement by a poor stone-cutters from stone mine)
-
high end fantasy content (could be disabled/enabled in options) - from a certain level (lets say 25) trade your experience for permanent buffs or legendary items which will give you damage resistance, health regeneration, improved strength, attack speed or will help to make some coin (magic bag of gold (2000gold/week))
- you could also
learn spells (for experience) or for free and use experience for casting (players might use it to get from a tight spot and change output of important difficult battles)
- you know like Thor´s Hammer, Excalibur, ..... or you could even make your own items like
Crown of the first king of Swadia who united Calradia many years ago...
-It could motivate players to play even more but it might be necessary to make
even harder fights (when you are wining, the enemy vassals are making alliances to defeat you etc.) so the legendary content might actually be useful
-Epic quests like
killing a dragon (high end content equipment necessary) earning title of Dragonslayer and making every woman want to bed you
-pay
archaeologists (30k or so) to dig at a burial site for a small chance to get legendary items
-
Technology system - inventing a crossbows, improving your items and inventing new ones (better ships, higher profit of factories and settlements belonging to a high tech faction)
- Price of items recruits etc. increases over time so it forces player to invest more gold in technologies so he keeps up with the game pace)
-I really like the
ship system in Viking Conquest and I hope you will keep it.
-Option to
buy a caravan - you could buy a caravan to trade between your cities so you could make some profit and make your settlements more prosperous
-earning
renown for every lady you manage to bed
-
Improve diplomacy
For example in late game if you have lots of vassals, you make most of them
angry when you give a fief to some other vassal.
Possibility of
unrest or even a rebellion in your own holdings if inhabitans don´t like you - rogue king will appear with an army (and perhaps can be bought with gold...)
Creating
alliances with other houses or factions (I used to have like 40 reputation in kingdom of Rhodoks, everything went fine and then they suddenly attacked my faction!
)
Creating
trade agreements
Creating
technology agreement with another faction/vassal (pay 10k and receive technology boost after 3 weeks pass)
-upgrades from floris:
Companions
picking equipment for you, selling/buying items automatically, companions equipping themselves automatically
Different
quality of equipment
Buying land to rent it and make money
Having your new troops recruited and trained by your servant
-
more types of factories, more goods, more types and levels for your troops (like 7 or 8 ranks, not just 4)
-possibility to equip your troops with
blunt weapons (for a fee) so they can become slavers (hate it when I order my units to use blunt weapons only, they sheath their swords and stop attacking because they have no blunt weapons)...
-Improve
AI tactic map intelligence especially when cooperating with a player (make your vassals easier to control on tactic map)
It is really weird if you are for example besieging a city and when you attack first your vassals won´t join you and you have to fight alone.
-Improve
intelligence of troops in battle . The troops get stucked very easily
-sending
scouts to catch raiders who are moving faster than you
-make
fortifications while defending in the open
-
add religion - a possibility to found a new religion, choose religion holy places, become a head of religion, spread religion (by investing gold of course) - another high end content
-
Managing your party members position in battle:
make it automatic - for example you could choose in options how you would like to distribute your troops so you don´t have click like 20 times to move every 1 new type of unit again and again to the top
- this might be even better solution: The troops could remember where they used to be before their unit was destroyed and
new units will go to the position automatically without players moving then manually