Mirathei
Sergeant Knight
Would really love something like these.
(scene_props_in_contact,<instance number>,<instance number2>), Would fail if the two scene props were not touching one another.
(scene_prop_set_slot,<instance number>,<slot>,<value>), Basically the same as all other set_slot operations.
And now that we have the physics engine,
(drop_scene_prop,<instance number>), Makes catapults that actually work like catapults possible among other things, as long as the ragdoll stayed active.
(scene_props_in_contact,<instance number>,<instance number2>), Would fail if the two scene props were not touching one another.
(scene_prop_set_slot,<instance number>,<slot>,<value>), Basically the same as all other set_slot operations.
And now that we have the physics engine,
(drop_scene_prop,<instance number>), Makes catapults that actually work like catapults possible among other things, as long as the ragdoll stayed active.