- Battanian culture bonus (forest speed) which absolutely dwarfs the general utility and power of every other. It's subtle, but I'd still put it at the top.
has to do with TW's choice for both map distribution and style. Fantasy-esque leaning take would have empire lands have a patch of each terrain - instead they've opted for the cliche of having all of it under moderate climate and with zero deserts / steppes within it's territory - makes for a poor distribution because to add "variety" they've added a lot of forests, which ended up covering most of the map, the worst part is that they've even added forests on their artificial narrow passages / surrounding passages which makes that batt buff very OP.
The correct thing would be to have sturgians godlike on snow terrain much like batts with forests, that would bring "some" balance - yet batts would still take the trophy due to their other buffs and irrelevant debuff..
- Swinging vs. thrusting reach weapons on cav especially. Take 50 Khan's Guards, hold fire and F1+F3 vs. 100 Noble Cav(any) in a custom battle. This is the most obvious imbalance issue in the game currently.
That's due to both their own and player-base stubbornness over having a less comedic dmg system by taking it closer to a realistic system - yet they've always ignored it and some players have thrown toddler tantrums over even talking about the fact that swords would become mostly useless in battle.
- Archer noble units get substantially more damage(more/better bows/arrows) and durability over T5s while Cav only get significantly more durability(about the same or even literally the same weapons as T5).
TWs archery bias has been present since WB - in BL the major difference isn't even those items, but a lack of any t6 infantry unit that can withstand them, the armor thing I just mentioned, and the fact that bows shoot like semi-automatic rifles. Fixing that bias isn't really hard, but will require meaningful changes to the game itself. - as per observable pattern, TW won't do anything about it other than bad number tweaking that will "sugar coat" the issue without fixing it and introduce more imbalance on another side. And since they have a strong anti-player bias, it'll all be done through nerfing up until a point everything sucks.
- Mounted unit favorability in auto-calculations and for map speed. Mounted units cost more, I get it, but the advantage here is much too high such that if you're inclined to make liberal use of scouting and tactics, you can eventually just kind of point and click and take prisoners to effortlessly wipe out most enemy AI in the field, and then siege with nigh impunity. You can achieve superior results to manual battles with very little effort or strategy involved, granting it's a boring way to play that skips all the fun of real time battles. It also overly favors already strong factions due to their cav heavy parties - Vlandia, Khuzait, Aserai.
Well, if they tell you "costs more" as some sort of excuse to explain these flat-earther notions of how warfare worked in medieval times, than you should just middle finger them to death. Srsly, it's no excuse, sandbox games shouldn't have such urgency to shoehorn stupid logic just for "economy" - it could be passable in case of a table top game, but that isn't the case and these things make no sense. The auto-resolve's crap, highly exploitable, and if you play a campaign for long enough with the AI zerging you endlessly, you'll probably see how tempting it is to simply use that to counter their anti-player bias. - thing is that balancing with that sort of logic only works for arcades, and I hope they didn't do that for "balancing" delusions in this game...
- Shield durability. Despite archers being all the rage, a patient player can use shield squares to grind remarkable odds to death by kinda just sitting there. Anti-shield units do not work at all in this role - they almost always either kill the shield units before any substantial number - if any at all - are broken, or they die to the shield units in basic meat vs. meat combat due to more brute numerical superiority in non-shield related aspects. Archers will also rarely break most shields (T3 unit+ roughly) even firing at close ranges, emptying entire quivers.
it requires high level late-game specs to pull that off - again, it's their bad balancing. Although I've always found the "shield breaking" to be ridiculous, I agree it is needed for the game doesn't have any reasonable mechanic to counter a shield - as such you can easily assess the rage inducing hardest level AI and how ridiculously fast they react at blocking - you can literally spend 15 minutes without being able to penetrate their blocking (hence why exploiting the "player exclusive" kicking / shield bash / pommel strike becomes a necessity rather than a choice - unfortunately your own troops AI won't ever use it neither, so the shield breaking's kind of a necessity)
I think all of these could be fixed (to the point of not being so major or so obvious anyway) without any big or complicated changes - just tweaks to some numbers here and there. That's my two cents, anyway. I have about 1500 hours played and these are what continues to stand out to me from beta to post-beta, aside from odd nitpicks.
No, they cannot. They need to make major changes to pull any sort of quality balance, that because their systems were broken from the drawing board... Sure, they will tweak most of these over-time, yet I guarantee you the game won't ever be properly balanced. Once they change one thing they'll mess another... And if they refuse to change their systems (which they likely will), I'm sorry to say but than the game will remain as hot garbage when not modded...
The conclusion to me is quite simple: WB was a step in the right direction which made me hopeful for what they would bring in the future - future arrived and they've managed to make a worse game than the previous - since I own the game and have a taste for the genre-style I'll likely keep playing, but only with mods - yet I'd never buy anything from them again, not even if they were the only game developer left in the world. - this didn't need be, and many of the community have tried to suggest "not hard to pull off" quality additions / changes and references ever since the BL forums were created (that was years ago - can't remember how many) - And they've basically ignored feedback and suggestions since than, well, it was their choice, and they've sealed the deal with this poor release state, at least to me. I'll lurk even if I quit playing for a while, yet I don't have any faith that they'll come around and do the changes that are necessary;
As is I'm waiting to see if they fix the modding tools in a timely date, if it takes more than a month than I'll be gone, if not I'll try to make a mod to try and fix as much as I can from what bothers me the most. Likely I'll never make the mod, though.