General gameplay issues:
- Silent Horses, they don't give any clue that they are right behind you which make defending against them very hard.
- Very wide swings, on-horse stabs make using any medium length weapon very hard when with teammates and make teamhitting a norm. Swings should be still telegraphed but less wide.
- Very fast horses, they move way too fast.
- Horses not taking environmental damage where they should, which is pretty much everywhere.
- Too fast weapon changing to/from big weapons and sheathing those.
- Shield slow down too much, and passively don't defend enough against ranged.
- Shield cover too wide, sometimes it cover even if you attack someone nearly from behind.
- Friendly fire off (should be minor reflective melee FF and major reflective ranged FF).
- Pierce damage too effective against armor, should be toned down a lot (like deal 25-30% against ~40 armor enemies), mostly ranged but spears are really good too.
TDM specific:
- People don't spawn in batches near their temmates which lead to spawning near group of enemies and instant death.
- Map specific spawns are often poorly thought, and there are too few places that are safe with multiple exit points (should not serve as camping spots too).
- Gold generation should follow different formula.
10 gold for first kill and assist
4 gold for each kill + 1 for each 3 points in cost difference (so if you are 100 cost unit and kill 130 gold unit you get 14 gold, right now it's 17)
10 gold for each 3rd kill
8/6/4/2/2/2/2 for subsequent assists
- No extra gold for outnumbered faction ever, instead tight lock (You can't join more numerous team).
- Extra POINTS for outnumbered faction, no idea how much but reward them if a lot of people quit from the team to make it fair.
Siege specific:
- Not all spawns should spawn at the start, it should be two flags tops.
- Spawns should move forward with flag capture and flag secure.
- Boulders shouldn't work like they do on same elevation level, they should be used to kill people on ladders, not to work as one hit kill wonders.
Deathmatch:
- Where it is? It's one of the most popular modes, and it's way better than duels.
Captain and Skirmish:
- No idea, aren't both of them dead?
- Silent Horses, they don't give any clue that they are right behind you which make defending against them very hard.
- Very wide swings, on-horse stabs make using any medium length weapon very hard when with teammates and make teamhitting a norm. Swings should be still telegraphed but less wide.
- Very fast horses, they move way too fast.
- Horses not taking environmental damage where they should, which is pretty much everywhere.
- Too fast weapon changing to/from big weapons and sheathing those.
- Shield slow down too much, and passively don't defend enough against ranged.
- Shield cover too wide, sometimes it cover even if you attack someone nearly from behind.
- Friendly fire off (should be minor reflective melee FF and major reflective ranged FF).
- Pierce damage too effective against armor, should be toned down a lot (like deal 25-30% against ~40 armor enemies), mostly ranged but spears are really good too.
TDM specific:
- People don't spawn in batches near their temmates which lead to spawning near group of enemies and instant death.
- Map specific spawns are often poorly thought, and there are too few places that are safe with multiple exit points (should not serve as camping spots too).
- Gold generation should follow different formula.
10 gold for first kill and assist
4 gold for each kill + 1 for each 3 points in cost difference (so if you are 100 cost unit and kill 130 gold unit you get 14 gold, right now it's 17)
10 gold for each 3rd kill
8/6/4/2/2/2/2 for subsequent assists
- No extra gold for outnumbered faction ever, instead tight lock (You can't join more numerous team).
- Extra POINTS for outnumbered faction, no idea how much but reward them if a lot of people quit from the team to make it fair.
Siege specific:
- Not all spawns should spawn at the start, it should be two flags tops.
- Spawns should move forward with flag capture and flag secure.
- Boulders shouldn't work like they do on same elevation level, they should be used to kill people on ladders, not to work as one hit kill wonders.
Deathmatch:
- Where it is? It's one of the most popular modes, and it's way better than duels.
Captain and Skirmish:
- No idea, aren't both of them dead?