Good points. I feel like leadership is underwhelming even with those perks, but given enough focus points there's no reason not to take it I guess.Some things to consider:
1. Leadership has huge bonuses to army size: adds an entire party and makes all of your parties bigger.
2. Definitely get rid of trade since you're not using it, but if you do use it that's easy money and with perks like Caravan Master you can carry half of Calradia in your baggage train with nearly zero penalty.
3. Maybe move the 5 points in Charm? There's not much to talk about in the perks beyond 125 and several of them aren't implemented at all.
Move 2-3 points from Charm to Steward and then you can dump Trade wherever you want.
Indeed, some riding could be useful.Nice. Thought, if you invest at least one LP in riding you can get 2 perks buffing your world map speed.
Does last 2H weapons perk any difference?
No mods, max difficulty. Just a lot of battles and a lot of killing does the trick.How do you guys get 200+ in so many skills. Do you use mods? I find it very hard to level things in vanilla game without mods. I usually get to maybe 100/150 in few of them only after like 1000 days
As I thought. On the way getting this last 2h perk your damage is already too high so you don't even see a difference by the time when you get it.It's hard to tell since there's no immediate effect when you get this perk. But the math says I get +25% damage and 10% speed at 300 skill, so that's what I'm going with.
No, its because when you get it, the perk literally does nothing. It's a 250 skill perk that slightly increases your speed and damage for going above 250. So the change is very gradual, that's why it's hard to notice.As I thought. On the way getting this last 2h perk your damage is already too high so you don't even see a difference by the time when you get it.
Also wondering thisI second this requests.
My understanding is that your clan member/companion in the group number (in the highest slot) with your units, like gruop 1, 2, 3 and so on, will give their captain perks to that group when aplicable..... however it's kinda hard to to know if they're working. Somebody might be able to compare and contrast but really a person who looks at the code probably could just figure it out more precisely.
I think there's somthing wrong with scouting ATM, I'm still not at 175 in like 18 year game with 9 cunning. In games in 15.6/7 I would be 275+ by now.I just can't, I thought I could reach 300 trading, but I got only 175 and it's so boring. It goes so slow after 150 . Year 1092 and barely made 1.5 million.
Smithing is fun , unless you reach max level , then it's not fun anymore.
I think better play as military character, it's way more fun , and yet it depends... As Vlandian vassal we've been fighting Battania for 8 in-game years , it's so boring to fight recruit packs over and over again. I think better play for empire , so I fight different foes.
Also I was trying to get 1st scout perk having only 3 cunning, and it took 8 in-game years. Even medicine takes only 1 year with same conditions.
If you mean warband, yes I agree, I would rather just Kill guys choose option for points, the end.I think the old leveling system was more fun. You could do whatever you want and keep leveling up.
Early bannerlord.If you mean warband, yes I agree, I would rather just Kill guys choose option for points, the end.
If you mean early bannerlord, I agree with the caveat that it needed some work, but I did like that it at least entertained the idea of min/max and controlling you build via not raising skills you don't want (thus not over leveling).
Empire should have universities. Mount and blade fith fire and sword actually has this system. You just leave npc in university, pay money, and after some time npc gets +skill. Easy to establish, plus one more money sink.I think TW misunderstood people's complaints as a too simplistic "we're not LEVELING enough" and now yeah you level and level and level, but actually improving you character via skills and perks is still too slow and actually becomes much slower and you can't stop because every thing makes you level up no matter what.
I also wonder if there is a misunderstanding between the people making the char dev system as to what attributes/fp actually do versus SKILL and PERKS, for instance the education system is described as "making you children stronger" however they actually barely get any skill so the start out very weak and are limited to gaining skills in the same way companions are... SLOWLY or NOT AT ALL (except riding+ Bow/Xbow and steward, those are okay)
"oh you train with the...whatever... and you get + soc and 1fp in leadership" that super spiffy TW, but the kid needs to also get like 50 leadership skill each time it take leadership learning option so it can start with decent leadership at 18 LIKE A NPC LORD! Otherwise it's nonsense because you can't make them level leadership in any reasonable amount as a non-player-character, no matter what SOC and fp they have.
Yes if they fix this stuff I'll main max Int for sure.Early bannerlord.
Empire should have universities. Mount and blade fith fire and sword actually has this system. You just leave npc in university, pay money, and after some time npc gets +skill. Easy to establish, plus one more money sink.
Also books , empire yes, but not sure about battanians, wall painting ? not sure if it matches the age of the game though.
Devs said they are working on another way to level up medicine skill , I hope they do same with leadership and other "frustrating " skills.