ParknRec_Swanson
Recruit
Thank you, it worked!
StevieLee7132 said:Hi and thanks for this great tool!
So I'm editing the "Viking Conquest" DLC troops.txt, and getting the following:
Error #6 occured in function 'ShowTroop'.
The same error occurs on all the base bandit troops (ID#147 - 155-- Ruffian, Footpad, Brigand... Vikingr).
StevieLee7132 said:So I'm editing the "Viking Conquest" DLC troops.txt, and getting the following:
###seguir
# Ryan BEGIN
["looter","Ruffian","Ruffians",tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_ranged,0,0,fac_outlaws,
[(itm_ptunic_1woman,imod_ragged),(itm_staff,imod_cracked),itm_staff, (itm_quarter_staff,imod_bent),itm_quarter_staff, itm_battle_fork, itm_pitch_fork, (itm_pitch_fork,imod_cracked),(itm_battle_fork, imod_cracked),
(itm_ptunic_2woman,imod_tattered),(itm_ptunic_3woman, imod_ragged),(itm_ptunic_4woman, imod_tattered),(itm_ptunic_5woman, imod_ragged),(itm_ptunic_6woman,imod_tattered),(itm_ptunic_7woman, imod_ragged),(itm_ptunic_1woman, imod_tattered),(itm_ptunic_2woman, imod_ragged),(itm_ptunic_3woman,imod_tattered),(itm_ptunic_4woman, imod_ragged),
(itm_carbatinae_1,imod_ragged),(itm_bare_foot_man,imod_tattered),(itm_carbatinae_4,imod_tattered),(itm_bare_foot_man,imod_ragged),(itm_carbatinae_5s,imod_ragged),(itm_carbatinae_4s,imod_tattered)]+basic_throwing+slings_common+common_phrygian,
def_attrib|level(12),wpex(105,100,70,20,20,115)|wp_firearm(110),knows_common,man_face_younger_1, man_face_older_2],
# Ryan END
StevieLee7132 said:so the problem appears to be in the actual file formatting of those entries and not with the tool.
Woeski said:I just can't download it, the link keeps redirecting me to an add...
Is it an already made item? If so, I think it's as simple as drag-and-drop the model into the appropriate folder + add the appropriate entry into item_kinds (or whatever that's called). There' plenty of tutorials on youtube or even on the forum here. As to changing the item's texture, don't think it's possible through mogh's.Ixzzhaeldir said:Hi,
i want to add new item (armor) with new texture. Can i do this with just morghs wothout using openbrf?
thNks
I would suggest trying to increase your monitor's resolution, if possible, but I'm not sure if it'll work. As to downloading the tool itself, here's a link for v. 1.50 - http://terrafluxus.net/morgh/pages/morghs-mb-wbwfas-editor/fallentrojan said:Hello can someone please help me? I cannot see the bottom parts of the editor. What is the solution to this? If I need to download a new one, where do I get it, the download link here didn't work. Thanks
Corbul said:I would suggest trying to increase your monitor's resolution, if possible, but I'm not sure if it'll work. As to downloading the tool itself, here's a link for v. 1.50 - http://terrafluxus.net/morgh/pages/morghs-mb-wbwfas-editor/fallentrojan said:Hello can someone please help me? I cannot see the bottom parts of the editor. What is the solution to this? If I need to download a new one, where do I get it, the download link here didn't work. Thanks
And a link for v. 1.40, just in case - https://www.mbrepository.com/file.phpid=1798
Subitai said:Carlos Danger said:Its a program error most likely, possibly a bug?
"Subscript out of range means that the program declares (DIM) an array to be of a certain length, but tries to reference an element with a subscript greater than the actual length. Often, but not always, this happens because a loop goes one index too far. Another common cause is using an index that has never been assigned a valid value. "
Thank you Carlos Danger,
Ok I won't pretend that I fully understood what you just said but i'd like to show you in spoilers what the first few lines look like in each of the troops.txt files:
Notice the numbers in BLUE ... It seems too me those numbers must represent the # of "trp" entries?
In Native 1.153troopsfile version 2
930
trp_player Player Player 0 268435472 0 0 13 0 0
-1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
4 4 4 4 0
15 15 15 15 15 15 0
0 0 0 0 0 0
6442450945 3952873730080618203 1947355 0 0 0 0 0
In Europe 1200troopsfile version 2
5292
trp_player Player Player 0 268435472 0 0 57 0 0
-1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
4 4 4 4 0
15 15 15 15 15 15 0
0 0 0 0 0 0
6442450945 3952873730080618203 1947355 0 0 0 0 0
I've also just tried HokieBT Unofficial Troop Editor
http://www.mbrepository.com/file.php?id=709
But again it came up with an error: "Error # 6 Overflow"
If it is a file size issue i was wondering if I could trick the editors by splitting the E1200 file in to 1/3's for example and then after editing combine them again into a whole?
I really only want to copy what another player did in Floris.... ie. I want to change all the lords that have "0" for shield and give them at least 3 or 4...it should make them tougher. That would be cool!
EDIT...I think I did it I had to use HokieBT's troop editor however.
So I created a New troops.txt (smaller in size only 932 entries for the lords I wanted to change). I then copied and pasted those edited files OVER the original ones. I was just using "notepad" but If anyone wants to do this, be certain to create your new file under the "UT-8" standard.