More T1 upgrade paths

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Tryvenyal

Sergeant at Arms
I think there should be several tree-changing upgrade-paths from a common recruit

Peasant and Recruit is a commer-tree on their own.

On the party-page after selecting a T1 regular recruit, there is currently a tab grid with only 1 tab. Instead one tab for each tree available(and maybe potential).

Only general merc- path is always open. IE all recruits(all cultures) can be turned into Watchmen.

EDIT: Add -> If the recruit shares your culture, they can be upgraded into the militia tree.

A low - level perk in Trade(30?) - tree opens cultural caravan-guards.

A semi-low perk in Rougery(60?) allows upgrading into associated bandit- tree

  • Imperial Recruits can go to any bandit-tree.
  • Looters and Thugs(do they still exist?!) can go to any bandit-tree
  • EDIT: Someting to stop the Recruit->Bandit->Noble is needed....
Only as a member of a faction associated with the recruit (Mercenary or vassal), you can upgrade into regular path.
I understund if this is too much for some players but it would greatly immerse me :smile:

If you have a high relation(>50?) with minor factions associated to recruits culture, you can upgrade into those paths.

An expensive way into the associated noble path would be nice too. But exactly how that should work and be flavoured, I don't know. Beeing Vassal or ruler too probably, and involve gold and influence. There might be other solutions to this.

It could end up with alot of tabs so it needs some default-values and UI (re)organsization to not be plottery, I guess.

This would give the game alot of flavour and immersion I think. Introduce the player to all unit-trees and give a flavourfull way to try out different play-styles without having to fight/capture troops you want to use! :smile:
 
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niekdegrijze

Sergeant at Arms
I like the basic premise of the suggestion. But I don't think it is possible to have more than 2 upgrade paths for a unit. At least I was not able to do that in the XML files. This would prevent the start from a basic unit.

I agree on the fact that you should have a good relation with a faction before you can recruit faction troops. (except force recruitment). Before that you have to rely on other troops.

personally I prefer merchants and gangleaders to give only watchmen/guards and gangleaders bandit/outlaws. The quality could be based on skill level in roguery/trade and personal relationship with notable.

EDIT: Someting to stop the Recruit->Bandit->Noble is needed....
100%, this is one of the most silly upgrade paths. I think this was needed to be able to get enough noble troops for the player, but I hope that after the next patch that wil increase noble recruits to villages linked to castles this can be solved.
If you have a high relation(>50?) with minor factions associated to recruits culture, you can upgrade into those paths.
This would be good. another way could be that you can hire minor factions troop as a conversation option wile talking to a minor faction lord.
 

Tryvenyal

Sergeant at Arms
But I don't think it is possible to have more than 2 upgrade paths for a unit. At least I was not able to do that in the XML files. This would prevent the start from a basic unit.
I know and this is the main feature-change I in the thread :smile:

Some GUI change to select a path and show available and potential paths within that tree. I have no idea how to fit in existing GUI though. I have made a try to mod the party-screen but in vain so far :smile:

I see no reason to outright add T1 troops for all different trees, the optimal is if they all derrive from recruits..
personally I prefer merchants and gangleaders to give only watchmen/guards and gangleaders bandit/outlaws. The quality could be based on skill level in roguery/trade and personal relationship with notable.
I can agree.. Considering they are weaker trees and limited upgrades.

another way could be that you can hire minor factions troop as a conversation option wile talking to a minor faction lord.
Yes, more recruitable troops on the map! Like Watchmen/mercs in the tavern.
 
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