Alright, this is bothering me too much that I have to ask it here for help.
I like big lasting battles, but with only two waves that's hardly achieveable, so I started trying to figure out a way to tweak the reinforcement waves.
I got 75% of it but then one thing was standing in my way, leading my efforts to failure.
I used the same principle from MB in WB, 4 instances for attackers and 4 fordefenders, and I found all 8, but the very first one does not have a wave indicator, adding one leads to crash in the loading screen.
I am trying to edit the mission_templates.txt
The 8 instances I found are
2147483678 2 144115188075856298 and 2147483678 2 144115188075856299; however, 7 of them have (by default) the numbers 2, 5 and 7 after, which supposedly mean the number of reinforcement waves (2 is for attackers and defenders in open field and village battles, while 5 are attackers and 7 for defenders on castle battles), the first instance of 2147483678 2 144115188075856298 does not have any wave indicator beside it, it jumps right to 144115188075856300 2370 1 1224979098644774917 30 2 [...] and I have absolutely no idea what it does.
I also tried changing the first 25 to 26 and then adding a 12 after the code, trying a desperate theory, didn't work.
So I had to call for help on this matter, I modified the numbers to 12 without crash, but adding a number beside the first instance crashes on loading, without it I think that the defenders only get two waves on field battles, I didn't test it on castle battles to see if they changed, probably did, or didn't; but that renders the modification quasi-useless, since most of the battles are on the open field, and usually I am the attacker.
Now, does anybody have any sort of help/advice/information about it? If I am wrong about the reinforcement codes and those 7 instances are merely a coincidence, tell me, this information is very useful, especially for people with low-end computers and can't really fight huge battles with the battlesizer, and for those crazy who want epic monstrous ginormous battles.
This is the full line of code, if someone can actually understand any of it:
I like big lasting battles, but with only two waves that's hardly achieveable, so I started trying to figure out a way to tweak the reinforcement waves.
I got 75% of it but then one thing was standing in my way, leading my efforts to failure.
I used the same principle from MB in WB, 4 instances for attackers and 4 fordefenders, and I found all 8, but the very first one does not have a wave indicator, adding one leads to crash in the loading screen.
I am trying to edit the mission_templates.txt
The 8 instances I found are
2147483678 2 144115188075856298 and 2147483678 2 144115188075856299; however, 7 of them have (by default) the numbers 2, 5 and 7 after, which supposedly mean the number of reinforcement waves (2 is for attackers and defenders in open field and village battles, while 5 are attackers and 7 for defenders on castle battles), the first instance of 2147483678 2 144115188075856298 does not have any wave indicator beside it, it jumps right to 144115188075856300 2370 1 1224979098644774917 30 2 [...] and I have absolutely no idea what it does.
I also tried changing the first 25 to 26 and then adding a 12 after the code, trying a desperate theory, didn't work.
So I had to call for help on this matter, I modified the numbers to 12 without crash, but adding a number beside the first instance crashes on loading, without it I think that the defenders only get two waves on field battles, I didn't test it on castle battles to see if they changed, probably did, or didn't; but that renders the modification quasi-useless, since most of the battles are on the open field, and usually I am the attacker.
Now, does anybody have any sort of help/advice/information about it? If I am wrong about the reinforcement codes and those 7 instances are merely a coincidence, tell me, this information is very useful, especially for people with low-end computers and can't really fight huge battles with the battlesizer, and for those crazy who want epic monstrous ginormous battles.
This is the full line of code, if someone can actually understand any of it:
1.000000 0.000000 5.000000 25 1 2 936748722493063339 648518346341351439 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 0 12 1 1224979098644774914 1704 1 1224979098644774914 1716 2 1224979098644774915 1224979098644774914 4 0 2147483679 2 1224979098644774915 648518346341351424 2147485354 1 1224979098644774914 2105 2 1224979098644774913 1 3 0 3 0 2121 3 1224979098644774916 1224979098644774912 1224979098644774913 4 0 2147483678 2 1224979098644774916 15 30 2 144115188075856298 2 31 2 144115188075856301 0 2105 2 144115188075856300 1 2133 2 144115188075856301 1 3 0 2147483678 2 144115188075856298 144115188075856300 2370 1 1224979098644774917 30 2 1224979098644774917 10 2385 2 1224979098644774918 0 2147483678 2 1224979098644774918 6 3 1930 2 0 7 2133 2 144115188075856301 0 2105 2 144115188075856298 1