more powerful attacks

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Just for kicks, I went through the tutorial again just to see how it had changed. It said that...Holding an attack before releasing it did more damage.

1) When did this change happen? Has it always been like this?

2) Just how much of a difference does it make?
 
Holding it all the way instead of flicking it basically. It makes all the difference I would assume.
 
I would assume that it would be tied to the animation, maybe holding it until it reached the end of the "draw" animation was the point of hurt-the-other-guy-more. Definitely interesting though, never knew about it.
 
Demonic Spoon 说:
Just for kicks, I went through the tutorial again just to see how it had changed. It said that...Holding an attack before releasing it did more damage.

1) When did this change happen? Has it always been like this?

2) Just how much of a difference does it make?

This has been the case since single player beta.

And I always assumed it means that the longer you hold an attack back before releasing, the more damage it does (to a limited extent of course).
I could be wrong though.
 
What I always found is when I go to attack with a side slash, I always move my mouse to the direction that I'm slashing and correct me if I'm wrong but that adds to the speed which adds to the damage dealt.
 
You are wrong, mouse movement does not influence the speed modifier. The relative speed and position to the enemy does. Also the direction you are facing is important.
 
Urist 说:
You are wrong, mouse movement does not influence the speed modifier. The relative speed and position to the enemy does. Also the direction you are facing is important.

It always seems to affect it to me...

If you move your mouse, your character swings as well as your weapon, increasing speed.


An easier way to test this is (in single player, since it displays speed bonuses), try swinging the opposite direction. In the unlikely event you actually hit, you'll get a low if not negative speed modifier.




Pretty sure this is the case anyway. Haven't tested it purposefully, just noticed it through playing.
 
HTAPAWASO 说:
Urist 说:
You are wrong, mouse movement does not influence the speed modifier. The relative speed and position to the enemy does. Also the direction you are facing is important.

It always seems to affect it to me...

If you move your mouse, your character swings as well as your weapon, increasing speed.


An easier way to test this is (in single player, since it displays speed bonuses), try swinging the opposite direction. In the unlikely event you actually hit, you'll get a low if not negative speed modifier.




Pretty sure this is the case anyway. Haven't tested it purposefully, just noticed it through playing.

Yep, i had the same impression!
 
When both you and your target are standing still, you'll never get a positive speed modifier. No matter how you move your mouse. You can only get a negativ one when not facing the target in the moment the attack connects. Test this on a dummy! I did.
 
Urist 说:
When both you and your target are standing still, you'll never get a positive speed modifier. No matter how you move your mouse. You can only get a negativ one when not facing the target in the moment the attack connects. Test this on a dummy! I did.

Interesting.

I won't be able to test it for a day or two, so I'll take your word for it for now.
Not that I don't trust you :wink:


Did you, by chance, test moving to the left while swinging from the right? (or vice versa).
Not rotating, but strafing.
 
Strafing gives a positive modifier if done in the direction of the slash, that means moving "with" the slash.
But you get the highest modifier on a standing target if you move diagonally towards the victim, using to higher speed of moving forward.

That means if you do a slash to the right, you move towards your opponent and pass him right, hitting him "en passant".
But you still have to have him more or less in center view or the modifier gets lower again.
You can get a +30-40% bonus with that.
 
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