kraggrim
Marquis
For 2.012, updated 25/09/2015
Overview
New painted/tattooed bodies for the Pictish Alban faction, 15 male and 1 female. These now add +2 to power-strike/throw/draw and athletics, but have very low armour. You can now get them from the last page of the cheat menu. I've set them basically as alternative tunics for low level troops but feel free to modify their function as you wish. The troops.txt adds these to the lowest 3 tiers of Pictish troops, but you can ignore this file and add them how you want. Included is an items file with these added at the bottom, you can add them to troops (use Morgh's editor, easy enough to find with google).
Download it here or here.
Installation.
Make a backup of your module.ini, scripts.txt, menus.txt itemkinds1.txt and troops.txt. Unzip the file using 7zip or another program then copy over the files to the proper folders, overwriting and merging where it asks.
Hopefully that should be it, and it's save-game compatible. Though any saves you create while using these text files will not load with text files containing a lower number of items.
If you want to alter the skill bonus amount there's a tweak you can adapt here
Let me know what you think, and about any problems.
(The top two will be in next version)
Super easy guide on how to make one of these:
1. Get hold of photoshop (or Gimp, the free alternative) and optionally get the DDS plugin(free) for it, let's you open MB texture files.
2. Get this PhotoShop file, I've included the UV map guide, shows you how stuff will be mapped onto the model.This one doesn't require the DDS plugin. Alternatively, in vc's textures folder find vc_body_male01.dds make a copy and start with that.
3. Open it up and on a new layer paint your designs. Either avoid painting over the seams (edges) entirely or make it so busy/complex that the discrepancies are hard to spot. But don't worry too much, just have fun.
4. At this point you can just send it to me if you want to include it.
5. When you're finished flatten the images and make crop it to just the big left-hand square. Make sure the image is an equal height and width in pixels.
6. Save it as a .dds file, choose "DTX1" and "generate MIP maps" when the DDS window comes up.
7. Put it in the vc textures folder or whatever mod you're adding it to.
8. Go to this section of the forum and get OpenBRF. That's what you use to combine your texture with a model. There should be plenty of info there on how to do the rest, good luck.
2. Get this PhotoShop file, I've included the UV map guide, shows you how stuff will be mapped onto the model.This one doesn't require the DDS plugin. Alternatively, in vc's textures folder find vc_body_male01.dds make a copy and start with that.
3. Open it up and on a new layer paint your designs. Either avoid painting over the seams (edges) entirely or make it so busy/complex that the discrepancies are hard to spot. But don't worry too much, just have fun.
4. At this point you can just send it to me if you want to include it.
5. When you're finished flatten the images and make crop it to just the big left-hand square. Make sure the image is an equal height and width in pixels.
6. Save it as a .dds file, choose "DTX1" and "generate MIP maps" when the DDS window comes up.
7. Put it in the vc textures folder or whatever mod you're adding it to.
8. Go to this section of the forum and get OpenBRF. That's what you use to combine your texture with a model. There should be plenty of info there on how to do the rest, good luck.
Please post:
-Your own creations.. Very easy to do, I can give a few pointers if folk want to help out.
-Reference art/photographs/text. Anything interesting and slightly related really.
-Suggestions for patterns/ideas/motifs/whatever.
-Suggestions for tools/techniques/guides/tutorials.
-Constructive criticism.
-Historical accuracy criticism will be taken into consideration, probably won't be incredibly strict on this though. I'd rather have some interesting and varied stuff than just repeating the limited pictish imagery available.