Some time ago I discovered that this mission, if completed, causes loss of mercy. And how are you not going to lose it, if you are selling captured bandits to work yourself to death.
The only problem is that it has only one option, you do it or you don't. And it's a mission that could easily have an extra option.
The notable informs you that he needs workers because the mine is dangerous or because the current workers are demanding better wages.
You could perfectly add the option to help with your engineering skill to make the mine safer or make a salary agreement with the workers using your steward skill.
The "good" option would require you to spend some time in the village fixing the problem, the amount of time it would take should be proportional to the level of the skill it requires. both options might have a minimum skill level to go down that path.
The option to make the mine safe could have an error chance, the mine collapses and some of your soldiers are killed or injured, sending new soldiers to continue the work would cause a loss of morale.
The option of reaching a fair salary agreement could have an error chance that makes you spend more time negotiating salaries.
Unlike the option to get prisoners, following this path should give you a good amount of relationship with all the nobles in the village. Also a lower gain of denars.
Therefore:
-sell prisoners: + denars, + cruelty, relationship with 1 notable.
-fix issue: - denars, no trait effect, better relationship with all notables. Chanse of losing morale, soldiers, and money from wages if you must spend a lot of time in the village.
The only problem is that it has only one option, you do it or you don't. And it's a mission that could easily have an extra option.
The notable informs you that he needs workers because the mine is dangerous or because the current workers are demanding better wages.
You could perfectly add the option to help with your engineering skill to make the mine safer or make a salary agreement with the workers using your steward skill.
The "good" option would require you to spend some time in the village fixing the problem, the amount of time it would take should be proportional to the level of the skill it requires. both options might have a minimum skill level to go down that path.
The option to make the mine safe could have an error chance, the mine collapses and some of your soldiers are killed or injured, sending new soldiers to continue the work would cause a loss of morale.
The option of reaching a fair salary agreement could have an error chance that makes you spend more time negotiating salaries.
Unlike the option to get prisoners, following this path should give you a good amount of relationship with all the nobles in the village. Also a lower gain of denars.
Therefore:
-sell prisoners: + denars, + cruelty, relationship with 1 notable.
-fix issue: - denars, no trait effect, better relationship with all notables. Chanse of losing morale, soldiers, and money from wages if you must spend a lot of time in the village.
