You are welcomeKardiophylax said:Just tried it out in game and I really enjoyed them. Thanks for releasing these sounds and for making them available for modders to use (with due credit of course).
Really glad you are enjoying the sounds, Gerhart. Really gives me motivation to continue working on the mod.Gerhart said:Checkmaty what you said is a perfect way on how I feel about what you did. Again I truly believe you have done an outstanding job.... Thanks again
Thanks for the feedback, Soil
Putting too much bass into the horses will drown out the other sounds during combat, this is a bad thing in terms of gameplay. Maybe if I could get more opinions on the horses I may tweak them to be louder.
All projectile flesh impacts besides player impacts in the game use the same sound set so getting a good balance between how all the different ranged weapons sound when hitting flesh is quite a challenge. I have been meaning to change them though as I have also noticed them to be a bit wimpy during my playtests. Flesh impacts for projectiles will be improved for next release.
Shields impacts are also difficult to get right as the difference between the force of a sword/dagger and a great axe is significant. I find the balance for shield sounds at the moment to be just right. They will be improved for next release though.
I will try to get in a few hours every day to work on the sounds. Currently the sounds don't do to well when large numbers of men are fighting at once so I will start testing with the battle size changer and high unit counts. I will also start using version numbers for future releases as I continue to improve and add in sounds.