More infantry, no matter skill level = win

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John Frederick

Knight at Arms
Maybe this is a rant after a battle was lost that I should have easily won, but perhaps many of you are in the same boat as I.

I had an army of about 85 "professionals", mixed imperial and battanian many of which where tier 3-4 infantry that I placed in shieldwall just below a hill where about 15 tier 3 archers were stationed. Cavalry was present, but irrelevant to the situation.

I was attacked by two Battanian lords combined about 130 men, almost 70-80% of the army were Tier 1 Battanian Volunteers. The first thing that screwed me was the ranged bug where archers do not fire until the enemy is extremely close. I purposely stationed them at the peak of the hill so their line of sight was perfectly clear for at least 100-150 meters of the enemy advance. The time of day was also early morning.

Archers, unable to fire until the last 5 seconds before infantry lines clashed took out maybe 2-3 volunteers before I pulled them back. Now it was up to the infantry to hold the shieldwall, and my cataphracts hooked around for a hammer and anvil maneuver. Here's the problem: despite the enemy infantry not really flanking or getting behind my shieldwall, they were able to spam themselves to victory by shear numbers. Their losses were minimal too, because of the flinching that occurs when you get struck and maybe also because attacking (In my opinion) is WAY too fast. A bunch of tier 1 infantry literally bonked my trained shieldwall to pieces and rendered my cavalry charge nearly useless, where I proceeded to be defeated.

I hope others can get onboard when I say the developers need a serious revisit to infantry skill and armor. Either way, I would like to hear your thoughts.

TLDR: Enemy AI can spam tier 1 volunteers and beat trained armies by having numerical advantage
 
I've had the opposite problem where I beat an army of ~200 with an army of ~50 high tier boys. It wasn't even that hard. But then again imperial troops are nice and we're talking about fighting an actual enemy which the Aserai are by no means.

Though I agree that armour needs to be re-visited per https://forums.taleworlds.com/index...uestionable-items-armor-weapon-values.400838/

As for units? Yeah I heard some factions have units with odd stats. I've seen it myself with a stat going from 70 to 60 in the next tier then 80 in the one after.
 
Generally I agree, numerical superiority seems disproportionate in its importance compared to troop quality/diversity. I think part of it has to do with much more homogenised health values compared to WB.
 
Did you keep your soldiers in shieldwall during the whole fight? If yes thats the reason why they performed so bad.
In Bannerlord shieldwall is only for blocking archer fire.
Units in shieldwall fight extremly passive so they almost get useless.

In my experience elite troops work really well. I had several batlles where i was hugely outnumbered but still had only very few casualties with my legionairs.
 
I had an army of about 85 "professionals", mixed imperial and battanian many of which where tier 3-4 infantry that I placed in shieldwall just below a hill where about 15 tier 3 archers were stationed. Cavalry was present, but irrelevant to the situation.
Your archer problem should be fixed for the moment with the latest patch.
as for the rest:
in the shieldwall your infantry just holds its ground at the moment, they do not really deal dmg, sometimes the best moment to strike is when they take a step back, your unit would have to step forward and go in for the killing blow but they do not do that. at he moment the shieldwall is only usefull for hammer and anvil type of play where the cav or 2h infantry charges from the sides. you did say that you did that but you also said, and i quote: "cavalry was present, but irrelevant to the situation" so i am assuming they where not enough in numbers to do anything.
next time when relying on melee infantry do not set them to shieldwall.
 
It's more a shieldwall issue, you'll never win an infantry battle if you use this formation.

Use it but charge as soon as they get close.
 
Very good input, I will keep that in mind. So much for having a nice spear wall holding their ground and poking people nearby!
 
Very good input, I will keep that in mind. So much for having a nice spear wall holding their ground and poking people nearby!
i know, its a shame.
for your information, circle works wonders to defend against cavalry but nothing else (ranged cavalry does not do much dmg against a circle with shield and melee cavalry tries to get trough and gets slaughtered the moment they get stuck in the circle (some do get trough though and not much you can do about that)
 
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