This game lacks the ammount of food variations , i really expected Bannerlord to pump it up in terms of resources that we use , and in the list bellow i will provide some examples of the food that could make it way into the game.
Live Stock
(Add more variations to - Chikens ,Turkey , Ducks , etc) - let us have aditional resources from some stock over time
(Chiken - eggs)
(Cow - milk)
(Sheep and Goats for wool and milk)
Raw Food
(id also suggest making us to have an option to hunt animals or search for this type of food in the forests , we really need some more rpg elements)
(also make some food being usable in inventory to affect the player - for example some herbs could heal and boost our heal time)
Broadleaf Plantain/Healing Herb/Mushrooms
For example
Consuming a Herb could restore some health to the player.
Consuming needed mushroom could increase player health regeneration.
Meat
Different type of meat we could get from the wild or animals we slaughter (atm we have only 1 type of meat which is just called mea)
We could really use a lot more variations
Example - Wild Meat: Deer Meat , Boar Meet , Bear meat , Wolf meat , Fox meat , Rabbit meat.
Example - Bad Meat (affects player morale and reputation) : Horse Meat ( maybe could use a perk to slaughter horses for meat) , Human Meat (same , maybe a perk - Canibalism to do that - Slaughter Prisoniers for meat) ,
Example - Common Meat - Chiken,Cow,Pig,Turkey,Duck,etc
Vegetables Fruits and Berries
Different Vegetables sold in different regions (so different cultures would trade some vegetables less or more)
Berries type - (could be found in the forest) - Blue berry , Red berry , Black berry , White berry.
Common Vegetables - (mostly sold in villages) - Potatoes , Tomatoes , Cabbages , Carrots , Onions , Beetroot,
Common Fruits - Apple, Orange , Cherry ,
Exotic Fruits - (sold in some villages) - Lime , Banana , Peach.
Roasted Food
(id suggest to add new features to the game to cook different food in different ways , also making Villages and Cities offer us this option for gold , and having an option to establish a camp and do it ourself , depedning on our cook level (yeah also suggesting a cook level added as a new common trait in to the game , since now we have
only battle traits , could be nice to have something related to a more peacefull life)
Roasted Meat
Roasted Fish
Roasted Vegetables
(All of this are basicaly the ones from the list above , just roasted , the bonus fo roasted would be that the food would provide more morale and less food consume ammount)
Salted Food
(basically doing that would decrease the meat going bad time , this also suggest that a feature that food spoils over time would be nice to have)
Salted Meat
Salted Fish
Dried Meat and Dried Fish
(This is a mix between Roasted and Salted , providing long food preservation and good morale)
Cooked Food
(Best type of food we could have , this type of food would provide great morale , healing boost , and more campaing speed)
(this also would require higher cook level and different recipes that would need to be learned by player or bought in the cities/villages , this type of food could also use few type of common food to cook special dishes) (for example similar to how smithing work but for cooking system)
Food examples
- Gruel (Rye Grain + Water + hardwood)
- meat with Gravy (Spices + Water + Meat (for example if using bad meat we will get a bad type of meat with gravy)
- Mushroom Soup (Water + Spices + Mushrooms) - provides improved bonuses that the mushrooms provided
- Porridge (Oat Grain + Water + hardwood)
- Porridge with Fruits/Vegetables (Rye Grain + Water + hardwood + Fruit/Vegetable type)
- Scrambled Eggs (Eggs + cook time)
- Potage (Cabbage + Meat + hardwood)
- Soup (Water + Spices)
- Vegetable Soup (Water + Spices + Vegetables)
- Stew (Meat + Carrot + Butter + Water + Hardwood)
(Hardwood mostly used for bowls)
And as a bonus the Cook Screen i think could be implemented.
(The image is a super raw example ,just to give an idea , as are many examples i gave above , i belive if given time this could be done way better and be really nice addition to the game)
Live Stock
(Add more variations to - Chikens ,Turkey , Ducks , etc) - let us have aditional resources from some stock over time
(Chiken - eggs)
(Cow - milk)
(Sheep and Goats for wool and milk)
Raw Food
(id also suggest making us to have an option to hunt animals or search for this type of food in the forests , we really need some more rpg elements)
(also make some food being usable in inventory to affect the player - for example some herbs could heal and boost our heal time)
Broadleaf Plantain/Healing Herb/Mushrooms
For example
Consuming a Herb could restore some health to the player.
Consuming needed mushroom could increase player health regeneration.
Meat
Different type of meat we could get from the wild or animals we slaughter (atm we have only 1 type of meat which is just called mea)
We could really use a lot more variations
Example - Wild Meat: Deer Meat , Boar Meet , Bear meat , Wolf meat , Fox meat , Rabbit meat.
Example - Bad Meat (affects player morale and reputation) : Horse Meat ( maybe could use a perk to slaughter horses for meat) , Human Meat (same , maybe a perk - Canibalism to do that - Slaughter Prisoniers for meat) ,
Example - Common Meat - Chiken,Cow,Pig,Turkey,Duck,etc
Vegetables Fruits and Berries
Different Vegetables sold in different regions (so different cultures would trade some vegetables less or more)
Berries type - (could be found in the forest) - Blue berry , Red berry , Black berry , White berry.
Common Vegetables - (mostly sold in villages) - Potatoes , Tomatoes , Cabbages , Carrots , Onions , Beetroot,
Common Fruits - Apple, Orange , Cherry ,
Exotic Fruits - (sold in some villages) - Lime , Banana , Peach.
Roasted Food
(id suggest to add new features to the game to cook different food in different ways , also making Villages and Cities offer us this option for gold , and having an option to establish a camp and do it ourself , depedning on our cook level (yeah also suggesting a cook level added as a new common trait in to the game , since now we have
only battle traits , could be nice to have something related to a more peacefull life)
Roasted Meat
Roasted Fish
Roasted Vegetables
(All of this are basicaly the ones from the list above , just roasted , the bonus fo roasted would be that the food would provide more morale and less food consume ammount)
Salted Food
(basically doing that would decrease the meat going bad time , this also suggest that a feature that food spoils over time would be nice to have)
Salted Meat
Salted Fish
Dried Meat and Dried Fish
(This is a mix between Roasted and Salted , providing long food preservation and good morale)
Cooked Food
(Best type of food we could have , this type of food would provide great morale , healing boost , and more campaing speed)
(this also would require higher cook level and different recipes that would need to be learned by player or bought in the cities/villages , this type of food could also use few type of common food to cook special dishes) (for example similar to how smithing work but for cooking system)
Food examples
- Gruel (Rye Grain + Water + hardwood)
- meat with Gravy (Spices + Water + Meat (for example if using bad meat we will get a bad type of meat with gravy)
- Mushroom Soup (Water + Spices + Mushrooms) - provides improved bonuses that the mushrooms provided
- Porridge (Oat Grain + Water + hardwood)
- Porridge with Fruits/Vegetables (Rye Grain + Water + hardwood + Fruit/Vegetable type)
- Scrambled Eggs (Eggs + cook time)
- Potage (Cabbage + Meat + hardwood)
- Soup (Water + Spices)
- Vegetable Soup (Water + Spices + Vegetables)
- Stew (Meat + Carrot + Butter + Water + Hardwood)
(Hardwood mostly used for bowls)
And as a bonus the Cook Screen i think could be implemented.
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