More enemy variability

正在查看此主题的用户

While journeying through the lands of Calradia, it quickly became apparent, that the bandits and enemies were quite a monochromatic bunch without a lot of variability. You start off the game by killing bandits and soon every battle becomes the same, rinse and repeat.

My suggestion is the following:
Add new bandit factions
- Peasant uprisings (~slighly stronger than looters, similar to villagers or militia)
- Rebels (consist of some factions' troops, stronger than bandits)
- Bandit lords (at some random intervals a bandit lord would spawn and gather a large horde of bandits together to raid and plunder)


Add variability to existing enemies
- Bandit stacks not made up of only one single unit: looters, for example, might have looters, pillagers and plunderers which are all weak, but have slightly different uniforms and weapons so as to increase the variability.
- Having more than a single type of troop could let the AI control them in different ways and not only charge you every battle.
 
Bandits should also plunder and raid villages and the bigger the empire the more bandits should be in the area & this will also hinder them from further expansion with no consequences.
 
后退
顶部 底部