More depth ideas for improved gameplay

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Lukee123

Recruit
Was thinking about what this game was missing and thought to put some words to paper- feel free to add- yes, some of these ideas may not be possible within the current dev progression but the dynastic and living/ruling as a lord element just seems abundant and quite shallow in its current state.

1. Council
Ability to form a council from advisors (in your party and to hire) once you create kingdom and capital. May include:

A treasurer- responsible for tax collection - better skill= more efficient tax collection, cheaper construction etc
A spymaster- May reveal locations of high priority lords or kings held captive, better detection of bandits, detection of rebel or coup attempts from other lords
A Commander- Higher skill= better trained and equipped garrisons and units, better loyalty

The council could be called upon and you may enter this (a war room within the capital) to enact decisions (declare war, hire mercs, arrange feasts or weddings, attempt an assassination of another lord) or may be interacted more easily through diplomacy menu function- could even be evolved with laws- such as council right to veto decisions like war or tax, as well as things like guaranteed council rights for certain powerful lords or allies.

2. Prisoner transportation
Larger cities should hold less escape chance than castles- option to have lords transported via a caravan of guards- can be used when bountying - you may be able to raid these caravans to capture high value lords and they also may be attacked by bandits etc- better quality guards mean less chance of problems but think this could add some cool features to the current click and sell set up.

3. Palace/Court
This may be a little more far fetched but being able to hold court with grieved lords, villagers and diplomats from other kingdoms may add some additional add on features that would add further depth- this could be in addition to holding tournaments (different types- slave tournaments, animals, joust, varying in cost) and feasts where you can entertain lords, families and allies.

Do others agree that there need to be more elements to the life side of things rather than just hire armies and fight/defend- There is so much scope for better emersion within the bannerlord, but perhaps this is for the modding community over the game devs? Add ideas below if you have any!
 

vonbalt

Sergeant Knight
WBNWVCM&B
Do others agree that there need to be more elements to the life side of things rather than just hire armies and fight/defend-
Yes, unfortunately TW doesn't seem to think so and most around here have lost heart after 2 years of suggestions that are deemed "too complex" by the upper management, when we are blessed with an asnwer that is.

The modding community seems to be our last hope for after the game leaves early access and they can work on more complex mods that won't be broken by yet another code refactor next week.
 

froggyluv

Grandmaster Knight
NW
We’ve pretty much all been asking for similar type gameplay standards for years now.

Threy don’t care - at all. There only concerned with the console port - the PC version will receive nothing close to what your imagining
 

black_bulldog

Knight at Arms
WBWF&SVC
We’ve pretty much all been asking for similar type gameplay standards for years now.

Threy don’t care - at all. There only concerned with the console port - the PC version will receive nothing close to what your imagining
sadly

4872895-James-M-Barrie-Quote-All-of-this-has-happened-before-and-it-will.jpg

sadly
 
I'm hoping modders can add Government Types, and Republican / Democratic types will have a workable senate .In the senate laws will be debated.

The key word in all the above is ...... "modders" ....

.

.
 

Lukee123

Recruit
I'm hoping modders can add Government Types, and Republican / Democratic types will have a workable senate .In the senate laws will be debated.

The key word in all the above is ...... "modders" ....

.

.
Love this idea- would definitely be cool to see different factions with different starting governments and to see how these change as the game progresses- ie imperial with senate and emperor, sturgian - tribal with chief- I also love the idea of coming against the emperor in battle and seeing him being protected in the midst battle by a small retinue of royal guard! :grin: (same could exist in different functions for others i guess!)

There is so much scope here, factions, purging supporters, civil wars with rivals or family members pressing claims, coups- so much scope but such little hope for implementation :sad:
 

Lukee123

Recruit
We’ve pretty much all been asking for similar type gameplay standards for years now.

Threy don’t care - at all. There only concerned with the console port - the PC version will receive nothing close to what your imagining
So sad that there is so much scope and something that I think the majority of players would love to see but wont even begin to be touched until full modding capabilities- By then we'll probably be waiting a couple of years :/
 
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