corksacker69
Recruit
wonder how many people would want to see a more complex skill/attribute system, with more attributes? like on the levels of D&D complex? because right now, its kinda plain for personalizing your character, with almost the same attribute and skill sets for almost every character. like, all fighteresc characters always pump up the same 2 attributes, strength and agility, no matter what kind of warrior theyre going to make. like, i imagine a burly 2 handed axeman would probabley want to pump up his strength more then his agility, and kudos for bowmen, who require as much strength as that burly 2 handed axe man to use his bow (for the power draw bonus). Now i cant really imagine someone who uses a 4 foot long thin stick of wood with a string in the middle to require as much strength as a burly 2 handed axe man. I could go on and on, but you get the point.
Of course this would mean a lot of code rewrite once the conceptual system is finalized, but would be more time consuming rather then difficult. Would really pay off in the long run i think.
thoughts?
Of course this would mean a lot of code rewrite once the conceptual system is finalized, but would be more time consuming rather then difficult. Would really pay off in the long run i think.
thoughts?