Morale makes no sense

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The recent events modifier literally makes no sense. It pretty much doesn't matter what I do... it seems to just be a random number between -15 and +15 for no particular reason (won like 10 fights in a row for a total of 1 wounded soldier... all enemies were stronger... recent events = -2, go figure). About the only thing I can reproduce is retreating = bad for recent events morale. That's about it. Is there an explanation of what actually affects this?

 
If you spoil your men, it lowers morale when you do go fighting. I.e. giving them a huge variety of food without fighting for a few days or more spoils them = bad morale when you actually do make them fight something. And constant fighting is also bad for them. Even if its flawless victories, pushing them through several fights in a short time is drastic for morale because theyre only human. Also, fighting an inferior force can be bad for morale as well. Slaughtering bands of enemies that stand no chance drives your troops to boredome and a sort of regret. Again, theyre a lot more human this time around. On the world map, click notes, then game concepts, then morale. Theres a lot of info in there regarding troop happiness & morale. The biggest changes to warband seem to be behind scenes, like this whole morale overhaul bit.
 
There seems to be a bug preventing morale gains from winning battles, I started a thread about at: http://forums.taleworlds.com/index.php/topic,103167.0.html

I also posted on the bug tracker, so hopefully it'll get fixed in the next version. As far as the "recent events" number; I'm not 100% sure what all the factors are, but I do know that recruiting new soldiers will give +1 per soldier, and disbanding your men gives -1 per soldier. I'm thinking at least some quests might give morale increases to the "recent events" number as well, but I'm not sure about that really.
 
Ekardt 说:
i'm commander shepard and this is my favourite post on taleworlds
I read your post with shepard voice, it gave a whole new meaning to that entire thing you just wrote. Amazing.. i didn't even know they lost morale for fighting an inferior force.
 
If you spoil your men, it lowers morale when you do go fighting. I.e. giving them a huge variety of food without fighting for a few days or more spoils them = bad morale when you actually do make them fight something. And constant fighting is also bad for them. Even if its flawless victories, pushing them through several fights in a short time is drastic for morale because theyre only human. Also, fighting an inferior force can be bad for morale as well. Slaughtering bands of enemies that stand no chance drives your troops to boredome and a sort of regret. Conversely, defeating a far superior force is great for morale. Defeating an equal force more or less doesnt affect morale, even if its a solid victory. Also, the bigger your army size, the generally lower your morale. A huge army can also inspire laziness, because a soldier will feel like he doesnt need to do much with such a huge compliment of allies. But a small company of veteran warriors will fight with outstanding morale, because they are more personally attached to eachother and more confident with close friends at their side, especially if they have been in many battles togethter.  Again, theyre a lot more human this time around. On the world map, click notes, then game concepts, then morale. Theres a lot of info in there regarding troop happiness & morale. The biggest changes to warband seem to be behind scenes, like this whole morale overhaul bit.


Meant to click edit on my original post, whoops. I accidently hit quote.
 
Very true, I think people are jumping to comclusions without explorignt he game a bit more, paying atention to close details. One other thing I know thaaffects morale is that soldiers belong to a faction, even you recruit them they still have their nationality.  And they dont like you killing their own, so you should be careful selecting your troops for a campaign, dont take a horde of swadian knights to conquer Swadia :wink:
 
Mercenary88 说:
Very true, I think people are jumping to comclusions without explorignt he game a bit more, paying atention to close details. One other thing I know thaaffects morale is that soldiers belong to a faction, even you recruit them they still have their nationality.  And they dont like you killing their own, so you should be careful selecting your troops for a campaign, dont take a horde of swadian knights to conquer Swadia :wink:

This also. Mixing different faction troops is also bad, because even if the nations are allies, there will naturally be a sort of rivalry/hostility between the man from different factions.
 
I think you're reading a bit too much into the morale section under "notes" in-game. The part about small tight-knit armies not wanting to show fear is basically just giving the rationale behind the "party size" morale modifier. The part about food simply suggests that it's a good idea to keep a variety of food in your inventory to gain the modifiers from each (which doesn't "make them soft" in the game - not sure where you got that from?)

There's also nothing in there that mentions your men getting either bored from fighting against weak opponents, or losing morale for fighting several battles back to back.

Plus, I do gain morale if I cheat-kill the entire enemy army, but if I fight the very same battle normally, I get nothing.
 
I said all that based on my personal experience. Ive been playing warband ALOT, in a very unhealthy fashion.
 
Ekardt 说:
Mercenary88 说:
Very true, I think people are jumping to comclusions without explorignt he game a bit more, paying atention to close details. One other thing I know thaaffects morale is that soldiers belong to a faction, even you recruit them they still have their nationality.  And they dont like you killing their own, so you should be careful selecting your troops for a campaign, dont take a horde of swadian knights to conquer Swadia :wink:

This also. Mixing different faction troops is also bad, because even if the nations are allies, there will naturally be a sort of rivalry/hostility between the man from different factions.

This is very impressive. I didn't know the devs made morale that complex. I'm also looking forward to exploring the vibrant economy.
 
After reading Wheem's post and thread that he linked, I'm gonna have to go with him on this. I don't see any morale boosts after winning a fight. Buying food magically reduced my recent events morale from +5 to -15, although my food variety went up which balanced it. This seems retarded.

While there may be reasons to have a complicated morale system, the way the game is implemented right now definitely does not warrant for one. There's only one thing you can do with your troops: fight. With so few degrees of freedom it makes no sense that you have to treat your soldiers as 'humans'. Why don't I just buy them all a round of beer and some cheap hookers to raise morale then? They're human after all.

Since I get no morale for fighting, my overall morale is slowly deteriorating as my army grows. It's pretty much unsustainable right now. I truly hope it's a bug otherwise I'll be waiting for some sort of mod / tweak.
 
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